- Joined
- Jun 19, 2013
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I'm running it fine on Win10.
This holiday week, since I had a ton of time off, I fired up a new game and I'm kind of enjoying it. Finally figured out a few things I missed before...like that I have to research stuff before I can craft stuff.
There is a definite element of "grind" to the game and not much to keep dragging you back to the main story but it's really not a bad game. I do kind of wish that the planets had a little more diversity. It gets kind of boring hitting all kinds of different planets and finding essentially the same stuff. That kind of takes away from the adventure sort of feel I had with the Elder Scrolls games and the Fallout games.
[DISCLAIMER: Haven't played Starfield yet, got if for X-Mas and it's in the que for after I finish DOS2.]
When I hear complaints of Starfield, I often wonder...
... Does Starfield just need to be modestly successful at launch because Bethesda will be looking to the player mod community factoring into the long term legs.
With whole systems, planets, and moons available the possibilities for local content mods building whole stories around one system/location are endless.
It's the breadth of the mod'ing community that I always found interesting in the Fall/Skyrim games. I think Starfield has the base structure available that will be able to leverage that history of embracing mods.
WW