- Joined
- Sep 6, 2017
- Messages
- 3,576
- Reaction score
- 2,429
- Location
- A Purple State
- Gender
- Male
- Political Leaning
- Moderate
Those of you as old as me may have played D&D when it first started (1st edition, or 1E)
I recently started playing again after all these years using 5th edition with a group of friends.
One thing that people seem to like about 5E is that it's streamlined and balanced relative to earlier editions.
However in my opinion, the 5E rules have streamlined much of the fun out of it, and made it rather bland.
Some changes are just ridiculous such as being able to heal all damage with an 8 hour rest. Further, you get three "death saves" before you are considered permanently dead. Plus you can buy healing kits for cheap that can stabilize you. Heck, in 5E,(unlike 1E) poison can't kill you, it just reduce your hp a little. It's actually hard to die in 5E. Whereas in 1E, you had to be careful about what you did because death was around every corner.
Spells can now be cast in a single round, which is good, as it increases a magic users survivability, but many spells have been watered down. For example, in 1E, a 30th level wizard could cast a fireball of 30d6. In 5E, it maxes out around 12d6 regardless of your level.
There was no level cap in 1E. Levels in 5E are capped at 20.
In 5E, there is way too much focus and time spent on character background. It may seem relevant, but typically after the 3rd or 4th session, a characters background rarely comes into play unless the DM wants to use it to drive the adventure.
In 5E grappling can only prevent an opponent from moving from point A to point B. They can still attack or cast a spell...so grappling is pretty useless.
Almost all classes in 5E can cast spells, or have spell like abilities, which kind of makes being a magic user less relevant.
What are your thoughts?
I recently started playing again after all these years using 5th edition with a group of friends.
One thing that people seem to like about 5E is that it's streamlined and balanced relative to earlier editions.
However in my opinion, the 5E rules have streamlined much of the fun out of it, and made it rather bland.
Some changes are just ridiculous such as being able to heal all damage with an 8 hour rest. Further, you get three "death saves" before you are considered permanently dead. Plus you can buy healing kits for cheap that can stabilize you. Heck, in 5E,(unlike 1E) poison can't kill you, it just reduce your hp a little. It's actually hard to die in 5E. Whereas in 1E, you had to be careful about what you did because death was around every corner.
Spells can now be cast in a single round, which is good, as it increases a magic users survivability, but many spells have been watered down. For example, in 1E, a 30th level wizard could cast a fireball of 30d6. In 5E, it maxes out around 12d6 regardless of your level.
There was no level cap in 1E. Levels in 5E are capped at 20.
In 5E, there is way too much focus and time spent on character background. It may seem relevant, but typically after the 3rd or 4th session, a characters background rarely comes into play unless the DM wants to use it to drive the adventure.
In 5E grappling can only prevent an opponent from moving from point A to point B. They can still attack or cast a spell...so grappling is pretty useless.
Almost all classes in 5E can cast spells, or have spell like abilities, which kind of makes being a magic user less relevant.
What are your thoughts?