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Chaos at the Campground!

cAPSLOCK

DP Veteran
Joined
Oct 21, 2010
Messages
3,188
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Location
Dallas Texas
Gender
Male
Political Leaning
Independent
Camping at the base of Pilot Mountain in the Piedmont area of North Carolina seemed like it was going to be a relaxing a beautiful time.

hPRCPBk.jpg


Who would expect that on the first sunrise we would find one of our party members slain in the night? He had brought a tent and it had been torn to shreds and blood covered what was left of it. Horrifically, a tent stake had been jammed into his left eye, and his mouth hung open as if the surprise of this act was not even overcome by his own dying.

Why don't we leave? Why don't we call the cops?

Well, that wouldn't be any fun!

We will figure this out all on our own! We can do it!

...Or can we?

ROLE PMS ARE BEING SENT OUT NOW. After you get yours please confirm in this thread. Once we have 7/9 confirmations we will begin.
 
Park Rules:

*All votes must be bolded.
*Please use this format:

#VOTE: cAPSLOCK


*Obey the DP rules. They are found here: Forum Ruleshere.
*Be nice, civil and play to win. Have fun. It can get rowdy, but remember... this is a game.
*Do not discuss this game elsewhere unless specified.
*Do not use this color. It belongs to me!
*Days will last 8 days.
*Nights will last 48 hours.
*Lynching will require a majority. A no lynch will occur if vote requirements are not met.
*Lynching is 50%+1.
*I might miss votes - if I make a mistake - please PM me about it.
*You may talk in Twilight if I don’t lock the thread right away.
*72 hours (3 days) without posting will equal a prod. If you are prodded more than 3 times you will be replaced.
*DO NOT EDIT OR DELETE POSTS!
*All text must be easy to read. No encrypted text please.
*Do not break any of these rules. If you try and break them you will be replaced without warning or even mod-killed.
 
This is a semi-open setup. You will get to try to figure out what it is as you play!

One of the six possibilities is randomly chosen from this game:

1. town jailkeeper, vanilla townie, mafia goon
2. mafia roleblocker, town cop, town doctor
3. town 1-shot bulletproof, mafia goon, town tracker
4. town jailkeeper, mafia roleblocker, town 1-shot bulletproof
5. vanilla townie, town cop, mafia goon
6. mafia goon, town doctor, town tracker

The remaining 6 roles will be filled in by Vanilla Townies and Mafia Goon in order to build a 7-town - 2-mafia setup.

The Mafia Roleblocker is allowed to both submit the nightkill and perform his Roleblocker action. In addition, the Roleblocker is stated to resolve before the Jailkeeper.

The Bulletproof Townie's bulletproof cannot be roleblocked, as it is a reflexive action.
 
Sample PMs

As indicated not all these roles will be active:


Vanilla Townie
Welcome!

You are a Vanilla Townie.

You have no special abilities.

You win when all threats to the Town have been eliminated.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.

Town Jailkeeper
Welcome!

You are a Town Jailkeeper.

You may target one player per night phase. This player will be protected from kills and be prevented from using their own action, if they have one, during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.

Town Cop
Welcome!

You are a Town Cop.

You may target one player per night phase. At the end of the night phase, you will be informed if they are Town or Mafia. If you are roleblocked, you will receive no result.

You win when all threats to the Town have been eliminated.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.
Town Doctor
Welcome!

You are a Town Doctor.

You may target one player per night phase. This player will be protected from kills during that night phase. You cannot target yourself.

You win when all threats to the Town have been eliminated.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.
1-shot Bulletproof Townie
Welcome!

You are a 1-shot Bulletproof Townie.

You will survive 1 kill attempt during the game. This does not include lynches.

You win when all threats to the Town have been eliminated.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.
Town Tracker
Welcome!

You are a Town Tracker.

You may target one player per night phase. At the end of the night phase, you will be informed what player they targeted with their action, if any.

You win when all threats to the Town have been eliminated.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.
Mafia Goon
Welcome!

You are a Mafia Goon.

Your partner is PLAYER, who is a Mafia Goon/Roleblocker.

You share a factional kill each night. You must choose which of you will commit the kill. You also share a factional QT, located https://www.debatepolitics.com/dp-games/289778-chaos-campground.html, which you may talk in during pregame and night phases.

You win when the Town has been eliminated, or nothing can stop this from occurring.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.

Mafia Roleblocker
Welcome!

You are a Mafia Roleblocker.

Your partner is PLAYER, who is a Mafia Goon.

You may target one player per night. This player will be prevented from performing their own action, if any.

You share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and perform a roleblock in the same night phase. You also share a factional QT, located https://www.debatepolitics.com/dp-games/289778-chaos-campground.html, which you may talk in during pregame and night phases.

You win when the Town has been eliminated, or nothing can stop this from occurring.

The game thread is https://www.debatepolitics.com/dp-games/289778-chaos-campground.html.
 
ALL PMS SENT!

We are in pre-game.

Scum may use their QT until we get 7/9 confirmations at which point Day one will begin automatically.
 
Confirmed

cAPSLOCK, I had a question about your post #3, if you can answer.

You stated:
One of the six possibilities is randomly chosen from this game:

But also
The remaining 6 roles will be filled in by Vanilla Townies and Mafia Goon in order to build a 7-town - 2-mafia setup.

In the first part, did you mean to say that THREE of the six possibilities were randomly chosen? Because otherwise it seems possible that no power roles exist in the entire game. And you did mention "the remaining 6 roles" The way I'm reading it though, it looks like your random selection system could have potentially rolled us a no-power game, as 4 of those 6 possibility lists have one or two no-power roles listed.

I'm assuming you randomly assigned one of the three possibilities in each row after the target of that possibility list was randomly selected, eliminating the mafia option if 2 players had received it already.
 
Confirmed

cAPSLOCK, I had a question about your post #3, if you can answer.

You stated:

But also

In the first part, did you mean to say that THREE of the six possibilities were randomly chosen? Because otherwise it seems possible that no power roles exist in the entire game. And you did mention "the remaining 6 roles" The way I'm reading it though, it looks like your random selection system could have potentially rolled us a no-power game, as 4 of those 6 possibility lists have one or two no-power roles listed.

I'm assuming you randomly assigned one of the three possibilities in each row after the target of that possibility list was randomly selected, eliminating the mafia option if 2 players had received it already.

So... This is a 9 player game. It is made up of:
  • 5 vanilla townies
  • 1 Mafia goon (no power role)
  • and ONE of the following lines:

1. town jailkeeper, vanilla townie, mafia goon
2. mafia roleblocker, town cop, town doctor
3. town 1-shot bulletproof, mafia goon, town tracker
4. town jailkeeper, mafia roleblocker, town 1-shot bulletproof
5. vanilla townie, town cop, mafia goon
6. mafia goon, town doctor, town tracker​

For example if the setup used #1 from above the game would have 6 vanilla town, 2 Mafia goons and the only power role would be town's jailkeeper.

Make sense?
 
So... This is a 9 player game. It is made up of:
  • 5 vanilla townies
  • 1 Mafia goon (no power role)
  • and ONE of the following lines:

1. town jailkeeper, vanilla townie, mafia goon
2. mafia roleblocker, town cop, town doctor
3. town 1-shot bulletproof, mafia goon, town tracker
4. town jailkeeper, mafia roleblocker, town 1-shot bulletproof
5. vanilla townie, town cop, mafia goon
6. mafia goon, town doctor, town tracker​

For example if the setup used #1 from above the game would have 6 vanilla town, 2 Mafia goons and the only power role would be town's jailkeeper.

Make sense?
Ah, got it, I was overthinking again.

So one of the 6 listed role combinations is in play.
 
Do I confirm here? If so, then confirmed. If not, still confirmed.
 
That is 7/9 confirmations.

When the sun rose today a pall was cast over the group as the news spread amongst the campers.

Who would possibly have done this?

Day one is now underway. It will end at 11:59 pm July third and I will post to officially end it.
 
So... This is a 9 player game. It is made up of:
  • 5 vanilla townies
  • 1 Mafia goon (no power role)
  • and ONE of the following lines:

1. town jailkeeper, vanilla townie, mafia goon
2. mafia roleblocker, town cop, town doctor
3. town 1-shot bulletproof, mafia goon, town tracker
4. town jailkeeper, mafia roleblocker, town 1-shot bulletproof
5. vanilla townie, town cop, mafia goon
6. mafia goon, town doctor, town tracker​

For example if the setup used #1 from above the game would have 6 vanilla town, 2 Mafia goons and the only power role would be town's jailkeeper.

Make sense?
Well then...

After my initial confusion, I had a thought about the list of possible role combinations - depending which was randomly selected, whoever actually has a power role would be able to narrow down which other power roles might possibly exist.

For example, if someone is the Town Cop, then they know that the possible roles are option 2 or 5.
If someone is the Town 1-shot Bulletproof, then they know the possible roles are option 3 or 4.
And so on.

By the same token, if we discover one power role exists, we learn something about which others are possible. But so does the Mafia.
 
All right, time for some scum hunting.
 
Well then...

After my initial confusion, I had a thought about the list of possible role combinations - depending which was randomly selected, whoever actually has a power role would be able to narrow down which other power roles might possibly exist.

For example, if someone is the Town Cop, then they know that the possible roles are option 2 or 5.
If someone is the Town 1-shot Bulletproof, then they know the possible roles are option 3 or 4.
And so on.

By the same token, if we discover one power role exists, we learn something about which others are possible. But so does the Mafia.

So....what you are saying is that if we discover one of the power roles, then it will limit the possibilities of role combinations based on the rules of the setup?

Cue the Captain Obvious theme song.

I can't remember, is discussing setup a scum move or not?
 
So....what you are saying is that if we discover one of the power roles, then it will limit the possibilities of role combinations based on the rules of the setup?

Cue the Captain Obvious theme song.

I can't remember, is discussing setup a scum move or not?
I revel in the obvious.
And especially, telling people about it.

But actually, I usually point out the obvious on the off chance that someone didn't notice it - because sometimes that is the case.
 
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