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I am of the opinion that it is almost never or never the video games or movies that do so - rather, other factors cause the edge to be passed.
Thus far I haven't found conclusive evidence disproving my position.
And you probably won't. I doubt if any studies on actually at-risk young men have ever been done. Other factors do play a role, but it is obvious from what we know of human psychology, that everything we're exposed to has some effect. Which means exposure to violence helps to de-sensitize a young man to violence. During WWII we made films that showed the Japanese as less than human; made it easier to kill them. Today the US Army uses very realistic interactive shooting video programs to de-sensitize young soldiers, making it easier for them to pull the trigger on an enemy. If all these things didn't work they would never have been developed and used. A long history of advertising and video use to effect behavior has already disproven your position.