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Diablo 4, are you ready?

I picked up Diablo 3 a few years back, and it just never hooked me - I also didn't make it very far in before stopping, for various college related reasons. I'm curious what you guys like about it so much; I was considering trying the game out again this weekend after seeing that announcement.

D3 I have yet to play. When it came out I wasnt interested because the necromancer wouldnt be included, but now they put him back in. Can anybody tell me if the necro play is the same as D2? I might pick it up if it is.
 
Damn you for making me feel old!

Diablo 4 could hardly be worse than 3 was to me. I am going to wait until there is alot more detail before making a decision on it, but some of it looks decent. I worry that they are focusing on console play, which is never a good sign.

Diablo 3 had an awful launch, it hit it's groove about a year after launch and then they ruined it with subsequent patches as they dumbed down the system considerably.

In theory the Diablo 4 should be much improved since the developers say they are going back to the Diablo 2 model for characters and progression.

I just want the atmospheric guitar noodling, damnit!
 
D3 I have yet to play. When it came out I wasnt interested because the necromancer wouldnt be included, but now they put him back in. Can anybody tell me if the necro play is the same as D2? I might pick it up if it is.

Editing this quick... forget what I typed and you don't have the time to read. Between all the pet classes and the right gear the Necro can have about 50 minions active at one time... still less than D2 if I recall, but significant enough to play like the old Necro, I think. Though I remember complaints that the minions were weak and you still had to do most of the killing yourself... but it's been years since I played.
 
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So what I'm hearing is, I came into the series on a low note? What dropped in quality about D3?

D3 started low quality, but it had some basics of the diablo series and was able to be saved, however actiblizzard decided to dumb the game down to rng everything and darn near turn it into a game with no choices, or consequences, with a linear grind with builds all being prechosen through unmoiddable builds and gear even unique/legendary ending up being rng so most drops were geared to the one stat you needed plus health.

The also never used other stats to any potential like in previous games, where certain stats were needed to equip gear or to affect skills/weapon damage, defense, attack rating etc.
 
Mostly everything. Diablo 2 had a nice variety of classes, each of which played really different from each other, with a ton of builds that again where much different, to the point where two sorceresses could play completely differently. Add in a grim story, great mood, diverse level designs(see Act 3), a really good expansion and you have a winner. It was hard, but not unfairly hard.

The big thing though will always be the variety of ways to play. A barbarian whirl-winding through tons of foes is completely different from a summoner build of a necro with a hoard of minions doing the fighting, which is nothing like healing paladin build, which is nothing like an amazon with her bow(or javalins), which is yet again nothing like a meteorb sorceress(my all time fav build). That variety is almost unmatched in games these days.

I preferred blizzorb over meteorb, more raw damage but less versatility. My favorite build was a whirlwind barbarian with bare minimum put into shout and instead maxing out leap, I could piss off an entire pvp game by stunlocking everyone 2-3 screens away by spamming leap, and slowly leap to them before the attack.
 
If it isn't so overwhelmingly set-driven like D3 is (and preferably not so item-driven, either), I might be interested again. They also have to shake up game-play, perhaps so that we're back to it taking forever to reach max level...but still getting skill points each time.

Sounds like I do not need to go over the faults of D3 but...yeah, it really sucked that every single season there was one indisputably 'best' set per class, which pretty much required that you use only one or two main skills for damage, and all you did was go around spamming that....

...or, if you wanted to 'play it your own way', do it on lower GR or torment levels, depending on just how gimped your creation is by virtue of non-main-set-use.



Then when they rolled out the legendary gems. So get the best-in-class set and grind until you get your BIS items for that set/build, all the while leveling gems. Ugh. Fun for a bit, but soon it was just another set of hoops you jumped through. That's all D3 was: everyone jumping through the same hoops.
 
If it isn't so overwhelmingly set-driven like D3 is (and preferably not so item-driven, either), I might be interested again. They also have to shake up game-play, perhaps so that we're back to it taking forever to reach max level...but still getting skill points each time.

Sounds like I do not need to go over the faults of D3 but...yeah, it really sucked that every single season there was one indisputably 'best' set per class, which pretty much required that you use only one or two main skills for damage, and all you did was go around spamming that....

...or, if you wanted to 'play it your own way', do it on lower GR or torment levels, depending on just how gimped your creation is by virtue of non-main-set-use.



Then when they rolled out the legendary gems. So get the best-in-class set and grind until you get your BIS items for that set/build, all the while leveling gems. Ugh. Fun for a bit, but soon it was just another set of hoops you jumped through. That's all D3 was: everyone jumping through the same hoops.

Being set driven is annoying, in d2 sets were powerful but not godly, they were complete sets capable of max difficulty, but using unique/legendary items was better, with highest quality rare items of extreme rarity. In d2 sets and uniques also had set and unique properties, there were variables on quality, but for the most part what you got was predictable, meaning someone could build a character off of certain builds, while in d3 rng is so prevalent that build planning is a crapshoot, as they all drop based on rng and your characters prefferred stat.
 
Being set driven is annoying, in d2 sets were powerful but not godly, they were complete sets capable of max difficulty, but using unique/legendary items was better, with highest quality rare items of extreme rarity. In d2 sets and uniques also had set and unique properties, there were variables on quality, but for the most part what you got was predictable, meaning someone could build a character off of certain builds, while in d3 rng is so prevalent that build planning is a crapshoot, as they all drop based on rng and your characters prefferred stat.

Yup. I did D1, D2, D3...
 
Damn you for making me feel old!

Diablo 4 could hardly be worse than 3 was to me. I am going to wait until there is alot more detail before making a decision on it, but some of it looks decent. I worry that they are focusing on console play, which is never a good sign.

Some information has come out and it looks like they are going to make this the way that DIII should have been.
 
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