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The Outer Worlds: Game Play E3

Renae

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Also rumor has it Microsoft snagged this away from Epic as an Exclusive, I am pleased.
 


Also rumor has it Microsoft snagged this away from Epic as an Exclusive, I am pleased.


I hope that is true, so I don;t have to wait an extra year to play it.
 
Also rumor has it Microsoft snagged this away from Epic as an Exclusive, I am pleased.

I've been watching YouTuber Christopher Odd's play-through of Outer Wilds, it looks great :)

 
I've been watching YouTuber Christopher Odd's play-through of Outer Wilds, it looks great :)



The first trailer had me hooked, then the Epic Store stuff.. put it out of mind, now it's back again! Assuming I can stop playing FFXIV, that game has me hooked hard.
 
Im looking forward to Borderlands 3. Too bad though, it looks like Handsome Jack wont be in it.

 
I've played a few hours of this game now and have some very brief takes...

I don't think a usual pro/con write up really fits yet because really there are a few points that I found to be far more important, and most of the game is a Fallout clone, system wide.

Before I get to those points I will say that I do enjoy the game, and will play it, but the first few hours of gameplay were hard to get into for a few reasons. So here they are:

1) There is something fundamentally wrong with the out of box graphics such that, for the first time ever, playing the game makes me motion sick. It isn't something I can pin down, but fooling around with the FOV has helped.. but not a great deal. I don't run with a Free-sync or G-Sync setup, so I usually pin my frame rate to my 60hz monitor, but that seems to have also been a contributor to the issue... but at any frame rate the game seems to consistently skip frames which gives a strobing effect when you move quickly.. which is also disorienting. I still haven't pinned down what is going on, but I am apparently not the only one who is getting hit with surprise nausea when playing it.

2) The starting map is chock full of "this is different!" art style, but it doesn't seem to be natural, or organic.. more like a Disney theme park than a organically developed world.

3) I'm not going to pass judgement on the size of the game at this point since I am in essentially the tutorial zone, but it is small, and accentuates the "Why didn't you a-holes fix all this yourselves?" vibe that always plagues these kinds of games. at least in games like Skyrim everything is integrated, so you can have early missions that take you considerable distances, but the mini story in TOW's starting mission feels more like a family therapy session in a small room than being in the middle of a long standing regional feud.

4) Also, this game adds permanent disability to the mix in character development. You can take injuries that permanently lower a stat, or have other long lasting effects, but when you get the effect you also get rewarded a perk point to augment the character. It's an interesting system, but I kind of wish they had introduced it in the tutorial so I could prepare for it, rather than it just be a gotcha. It's a neat system, but some warning would have been nice. I do wonder how that will work in a long game, given the chances are greater than I had hoped for it to happen... is it possible to get so many permanent injuries that the character is rendered unplayable?

Anyway, there is a lot to like about the game too, but anyone who has played a game like New Vegas knows what they are, and they are here in considerable number, but right now it is hard to focus on the positive when the negatives are persistent.
 


Also rumor has it Microsoft snagged this away from Epic as an Exclusive, I am pleased.


I was playing it a bit yesterday since its on gamepass and its a LOT of fun at least on my PC. My son is going to try it on his XBox One S and see how it plays there.

I was able to play with very high settings on a:
Ryzen 3600, RTX 2060 Super, 16gb 3600mhz RAM without any framerate issues. I had to turn off motion blur though because they seem to have messed that feature up and it overdoes it a bit.
 
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I've played a few hours of this game now and have some very brief takes...

I don't think a usual pro/con write up really fits yet because really there are a few points that I found to be far more important, and most of the game is a Fallout clone, system wide.

Before I get to those points I will say that I do enjoy the game, and will play it, but the first few hours of gameplay were hard to get into for a few reasons. So here they are:

1) There is something fundamentally wrong with the out of box graphics such that, for the first time ever, playing the game makes me motion sick. It isn't something I can pin down, but fooling around with the FOV has helped.. but not a great deal. I don't run with a Free-sync or G-Sync setup, so I usually pin my frame rate to my 60hz monitor, but that seems to have also been a contributor to the issue... but at any frame rate the game seems to consistently skip frames which gives a strobing effect when you move quickly.. which is also disorienting. I still haven't pinned down what is going on, but I am apparently not the only one who is getting hit with surprise nausea when playing it.

2) The starting map is chock full of "this is different!" art style, but it doesn't seem to be natural, or organic.. more like a Disney theme park than a organically developed world.

3) I'm not going to pass judgement on the size of the game at this point since I am in essentially the tutorial zone, but it is small, and accentuates the "Why didn't you a-holes fix all this yourselves?" vibe that always plagues these kinds of games. at least in games like Skyrim everything is integrated, so you can have early missions that take you considerable distances, but the mini story in TOW's starting mission feels more like a family therapy session in a small room than being in the middle of a long standing regional feud.

4) Also, this game adds permanent disability to the mix in character development. You can take injuries that permanently lower a stat, or have other long lasting effects, but when you get the effect you also get rewarded a perk point to augment the character. It's an interesting system, but I kind of wish they had introduced it in the tutorial so I could prepare for it, rather than it just be a gotcha. It's a neat system, but some warning would have been nice. I do wonder how that will work in a long game, given the chances are greater than I had hoped for it to happen... is it possible to get so many permanent injuries that the character is rendered unplayable?

Anyway, there is a lot to like about the game too, but anyone who has played a game like New Vegas knows what they are, and they are here in considerable number, but right now it is hard to focus on the positive when the negatives are persistent.

Oh yeah, all those “negatives”.

You seem to prefer greedy, live service, monetized, buggy, broken messes so yeah, it’s no surprise you don’t like this pretty solid title that I’ve been having actual fun with, you know that thing that games are supposed to be, fun.

Hey how’s Fallout 76 doing?

Oh yeah, they went back on their cosmetic only promise and are now selling game changing stuff in the atom store...

Oh yeah they just introduced a $100 a year or $13 a month subscription service when they promised no DLC or season pass and locked basic gameplay elements behind a paywall and it was.... all broken.

‘Fallout 76’ Now Has A Premium Monthly Subscription Fee, No Seriously

Players say Fallout 76’s subscription service is busted, Bethesda responds - Polygon

Meanwhile this game is 1000x better than 76 and you’re ****ting all over it whilst constantly, even though I was right, about everything except I thought it would go FTP, I never expected them to charge a subscription, defending Bethesda regardless.

You’re in the extreme minority saying this game has more negatives than positives and you’re in the extreme minority saying stuff like 76 is a positive experience.

Bethesda wishes they could make a game this good.
 
Oh yeah, all those “negatives”.

You seem to prefer greedy, live service, monetized, buggy, broken messes so yeah, it’s no surprise you don’t like this pretty solid title that I’ve been having actual fun with, you know that thing that games are supposed to be, fun.

Hey how’s Fallout 76 doing?

Oh yeah, they went back on their cosmetic only promise and are now selling game changing stuff in the atom store...

Oh yeah they just introduced a $100 a year or $13 a month subscription service when they promised no DLC or season pass and locked basic gameplay elements behind a paywall and it was.... all broken.

‘Fallout 76’ Now Has A Premium Monthly Subscription Fee, No Seriously

Players say Fallout 76’s subscription service is busted, Bethesda responds - Polygon

Meanwhile this game is 1000x better than 76 and you’re ****ting all over it whilst constantly, even though I was right, about everything except I thought it would go FTP, I never expected them to charge a subscription, defending Bethesda regardless.

You’re in the extreme minority saying this game has more negatives than positives and you’re in the extreme minority saying stuff like 76 is a positive experience.

Bethesda wishes they could make a game this good.

Bethesda has fallen so far since Morrowind :(

Which they really should update the graphics/UI and rerelease
 
Bethesda has fallen so far since Morrowind :(

Which they really should update the graphics/UI and rerelease

This subscription situation is pretty bad in their part, if you pay monthly it’s more than Xbox Games Pass or Netflix like, how stupid could they be to mess with their fan base like this?

At E3 2019 you could see their focus was on mobile titles to increase revenue and I dunno if you tried Blades, but it was awful, chock full or micro transactions and meant to be as absolutely horrendously Grindy as possible to get you to buy your way through it.

Now this is just all worrying because one has to worry with how bad Bethesda has gotten about ES:6, because they’ve lied to their customers over and over and over again, if they say it won’t be heavily monetized, we can’t trust them.
 
This subscription situation is pretty bad in their part, if you pay monthly it’s more than Xbox Games Pass or Netflix like, how stupid could they be to mess with their fan base like this?

At E3 2019 you could see their focus was on mobile titles to increase revenue and I dunno if you tried Blades, but it was awful, chock full or micro transactions and meant to be as absolutely horrendously Grindy as possible to get you to buy your way through it.

Now this is just all worrying because one has to worry with how bad Bethesda has gotten about ES:6, because they’ve lied to their customers over and over and over again, if they say it won’t be heavily monetized, we can’t trust them.

I've pretty much lost hope with Fallout and I am waiting to see how the elder scrolls successor goes.

They suck these days as a company though with nonplayable overly expensive garbage.
 
I've pretty much lost hope with Fallout and I am waiting to see how the elder scrolls successor goes.

They suck these days as a company though with nonplayable overly expensive garbage.

As a publisher, next year is doom eternal, so at least there’s that, but that is from id software.

Otherwise there’s really not much on the horizon from Bethesda, Starfield and ES:6 weren’t even shown this year so they’re probably years away.
 
yadda yadda yadda

Funny enough, what I do like about The Outer Worlds is pretty much a repeat of everything I have liked about Bethesda's Fallout and Elder Scrolls games built on this engine. Taking those positives and filtering them through your All-opinion, No-experience bull**** would be "No innovation in a AAA title!" and other such nonsense.

Also, I never said I wasn't enjoying it.. the opposite, actually. What I haven't done is go on an endless bitchfest about something I haven't played. You should try that. :roll:
 
Another point that I should add that is either #5, or is neither a Pro or a Con is that Black Isle does seem to be bending over backwards to recreate the TV show Firefly here... but with added monsters and robots. That isn't a bad thing, Firefly was amazing... BUT, I do find myself rolling my eyes during companion development conversations that seem almost lifted right from the show, in spirit, while not directly from the script.
 
Funny enough, what I do like about The Outer Worlds is pretty much a repeat of everything I have liked about Bethesda's Fallout and Elder Scrolls games built on this engine. Taking those positives and filtering them through your All-opinion, No-experience bull**** would be "No innovation in a AAA title!" and other such nonsense.

Also, I never said I wasn't enjoying it.. the opposite, actually. What I haven't done is go on an endless bitchfest about something I haven't played. You should try that. :roll:

Have you purchased your $7 virtual refrigerator yet?
 
Have you purchased your $7 virtual refrigerator yet?

What can be purchased in the game shop can easily be earned with credits you acquire by playing the game. Are you really going to go down your insane argument-from-ignorance path again? :roll:

Why is it that the emotional underpinnings of your opinions always seem inversely proportional to your actual experience playing a game? :lol:
 
What can be purchased in the game shop can easily be earned with credits you acquire by playing the game. Are you really going to go down your insane argument-from-ignorance path again? :roll:

Why is it that the emotional underpinnings of your opinions always seem inversely proportional to your actual experience playing a game? :lol:

Not the point, the point being Pete Hines promised the game would have cosmetic only micro transactions and would feature no season pass or paid DLC.

Scrap kits, repair kits, robots, fridges and now an MMO style subscription for basic gameplay elements that should have been there to begin with and that were broken, the private worlds weren’t really private, the unlimited scrap boxes (which by the way they said wasn’t possible with the engine) swallowed peoples loot and made it disappear.

You seem to love defending scum bags, whether it’s Trump or Bethesda, it’s your favorite hobby.
 
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Not the point.. allow me to spout more ignorant takes on a game I never played.

Heh, well no, it is the point. You lose your **** about things that you don't actually understand, and when called on it you think that more ignorant statements will help cover for your initial ignorant statements. I played the full game from beginning to completion of the main quest solo and when I was done I had more than enough credits in my account to get whatever I wanted. None of what was offered in the shop could be considered pay-to-win, and regardless, I could have it for exactly $0.00.

And you are so militant in you ignorance that you have tried to hijack this thread to renew your ignorant jihad.

You want to talk about The Outer Worlds? Let's do that. I'm sure you have very important opinions about yet another game you have never played.
 
I was playing it a bit yesterday since its on gamepass and its a LOT of fun at least on my PC. My son is going to try it on his XBox One S and see how it plays there.

I was able to play with very high settings on a:
Ryzen 3600, RTX 2060 Super, 16gb 3600mhz RAM without any framerate issues. I had to turn off motion blur though because they seem to have messed that feature up and it overdoes it a bit.

My xbox broke so got a 1 x. Playing it on GPS. Had to way turn down sensitivity to play
 
Oh yeah, all those “negatives”.

You seem to prefer greedy, live service, monetized, buggy, broken messes so yeah, it’s no surprise you don’t like this pretty solid title that I’ve been having actual fun with, you know that thing that games are supposed to be, fun.

Hey how’s Fallout 76 doing?

Oh yeah, they went back on their cosmetic only promise and are now selling game changing stuff in the atom store...

Oh yeah they just introduced a $100 a year or $13 a month subscription service when they promised no DLC or season pass and locked basic gameplay elements behind a paywall and it was.... all broken.

‘Fallout 76’ Now Has A Premium Monthly Subscription Fee, No Seriously

Players say Fallout 76’s subscription service is busted, Bethesda responds - Polygon

Meanwhile this game is 1000x better than 76 and you’re ****ting all over it whilst constantly, even though I was right, about everything except I thought it would go FTP, I never expected them to charge a subscription, defending Bethesda regardless.

You’re in the extreme minority saying this game has more negatives than positives and you’re in the extreme minority saying stuff like 76 is a positive experience.

Bethesda wishes they could make a game this good.

Moderator's Warning:
Don't make me mod a game thread please. Kinda tone it done, stick to the topic, not go after each other for things said in other threads, and so on. Thank you.
 
The game is pretty superb.

Works well, haven’t hit any bugs or glitches, good writing, good characters, fairly good gameplay, I think I’m close to the end, it’s a game old style Bethesda fans will enjoy and appreciate, decent RPG elements and I can’t wait to do a second play through with that in mind simply because I want to do a good guy/bad guy and that’s the first time I’ve wanted to do that for some time.

If I had to nitpick, there’s one small gripe that gets me, when you open a door or get to the top of a ladder, you 99% of the time pull out your weapon and that just breaks immersion, if I’m just walking around a city I don’t want my weapon out and it gets pulled out constantly so just a minor irritant.

On Xbox one, no safe zone option so I dunno if my AR in this specific TV is just a little off, but a lot of games that don’t have safe zone option get cut off just a little but that’s not a Outer World specific issue, just wish it had it.

To carry on from cities and towns, something I’ve seen noted in other reviews and something I agree with, they seem a little dead, I don’t think these NPCs, or most of them anyway have daily routines, at least not that I’ve noticed, they remain static as far as I can tell which is gonna come down to personal preference, I mean it does break immersion slightly but at the end of the day you always know where to find them, rather than trying to figure out which house is theirs at 3am and it’s locked or something but the cities don’t seem as alive as maybe they could be but I don’t mind it either way, it’s just something I noticed and the dialogue options with individuals within more than makes up for it.

Otherwise a superb game all around and I can’t wait to see how the choices I’ve made affect the ending and on the second bad guy play through.
 
Loving this game so far. Got detracked from saving the colony so I could get my engineer the perfect date. I love the companions, especially Ellie, Parvati, and Felix. And ADA too.
 
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