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Anyone else playing this?
It is actually a rather well done game. I started it after completing SC:O as a change of pace.
The game has a huge amount of granular difficulty settings for the campaign, which I think should be a standard in any such game. Everything from NPC permadeath to Crit multipliers, to enemy difficulty, tool tip detail and on and on is pre-cofigurable. The race and class and subclass choices are probably the most complete of any AD&D game I have ever played, as is the Feat list.
Even with the kingdom management turned off (so I can say how detailed that side it) there is plenty of great Pathfinder detail built into the game. The camp function is very detailed, with a management screen that allows you to divide up the chores (hunting, camp cammo, cooking, special skill and guard duty) to get a hole slew of special bonuses and special penalties based on how successful you are during your rest at the various tasks.
The RPG elements are just a smoother, flashier Baldur's Gate style iso view... but it is very pretty.
If I had any knock on the game it is probably just that spells effect seem pretty stale and lifeless compared to other modern games, so you lack the pyrotechnics you'd expect from magic attacks. But it is really only a minor annoyance.
And I think the ting that is most welcome for me is that they have done away with individual inventories, beyond what individuals have equipped, and have opted instead to have a weight-based inventory and is based on the aggregate carrying weight of your whole party.. so no need to constantly **** weights, or search individual inventories looking for something.
So far the story has been top notch, and the moral decisions you have to make constantly have a real impact on how the game plays out. I will say, though, that I am able to get away with a lot more as a Paladin than I would have thought possible... but usually if a choice is Lawful neutral or above it doesn't seem to adversely impact me... not yet, anyway.
If I had to categorize this game by heredity I would say that it is the child of Baldur's Gate and Fallout Tactics.
It is actually a rather well done game. I started it after completing SC:O as a change of pace.
The game has a huge amount of granular difficulty settings for the campaign, which I think should be a standard in any such game. Everything from NPC permadeath to Crit multipliers, to enemy difficulty, tool tip detail and on and on is pre-cofigurable. The race and class and subclass choices are probably the most complete of any AD&D game I have ever played, as is the Feat list.
Even with the kingdom management turned off (so I can say how detailed that side it) there is plenty of great Pathfinder detail built into the game. The camp function is very detailed, with a management screen that allows you to divide up the chores (hunting, camp cammo, cooking, special skill and guard duty) to get a hole slew of special bonuses and special penalties based on how successful you are during your rest at the various tasks.
The RPG elements are just a smoother, flashier Baldur's Gate style iso view... but it is very pretty.
If I had any knock on the game it is probably just that spells effect seem pretty stale and lifeless compared to other modern games, so you lack the pyrotechnics you'd expect from magic attacks. But it is really only a minor annoyance.
And I think the ting that is most welcome for me is that they have done away with individual inventories, beyond what individuals have equipped, and have opted instead to have a weight-based inventory and is based on the aggregate carrying weight of your whole party.. so no need to constantly **** weights, or search individual inventories looking for something.
So far the story has been top notch, and the moral decisions you have to make constantly have a real impact on how the game plays out. I will say, though, that I am able to get away with a lot more as a Paladin than I would have thought possible... but usually if a choice is Lawful neutral or above it doesn't seem to adversely impact me... not yet, anyway.
If I had to categorize this game by heredity I would say that it is the child of Baldur's Gate and Fallout Tactics.