So for the game itself.
bugs and glitches are a given that need to be fixed, so that's that.
I think it's largely good, I Mean just walking or driving around Night City is a joy (cars are a bit janky) but it is a visual spectacle that is just...
Even after 30-40 hours I still sometimes look around and am just in awe of the place, it's really well fleshed out in the sense that, you look around and within the context of its own world, things make sense, there's no wasted space in the sense that, you can buy why that thing is there, that building or piece of equipment or parking lot... Everything fits.
Once you start digging deeper though, there is a lot of immersion breaking pieces, especially Night Cities inhabitants, they are remarkably simple and I get why given the state the game launched in, comparing to GTA V might be unfair but just simple things like, if you block traffic, GTA V AI will go around it and even avoid oncoming traffic, Cyberpunk AI just sits there and piles up behind with no honking, no reaction and that extends to getting in front of cars, climbing on cars, people have noted there is no dynamic reaction to basically anything.
I digress though, that's just some immersion stuff that may be fleshed out later.
The game needs a lot of work, alot of promised features aren't there.
The following systems need overhauls to varying degrees:
Levelling
Perks
Loot (looter shooter system... wtf?)
Wanted system (completely ****ed obviously, cops just spawn in).
Crafting system.
Just to name a few, also needs quite a few quality of life improvements, simple things like Junking Items is desperately needed given how much shit you loot constantly.
Also needs a transmog system for items, I know it's first person but even so, be cool if even on the motorbike you could look like you actually wanted to because right now my ultra netrunner hacker (level 20 Intelligence) looks like a homeless person, just again immersion breaking.
Another thing is... Choice, I don't think that can actually be fixed but really, it is quite a bit more restrictive in terms of dialogue choice and generally getting to be who you want to be in the game, I Mean I actually wrote out character profiles for the three life paths cause I wanted to do all three and as it turns out, I started with Corpo and that was going to be my evil playthrough and... You can't really be as evil as I thought, I mean contrast it with Mass Effect as an example and straight out of the gate Shepard can just be a total, arrogant bastard immediately to everyone.
With V... Most of the time IMO just don;t get much leeway and apparently the three life paths after the initial opening aren't different at all minus the odd dialogue choice which is supremely disappointing.
SO... With all that out the way, the story has been largely solid, people have said that they found sidequests as amazing as Red Baron from Witcher 3, maybe it's my stone cold 2020 heart but I haven't really found that yet, I've enjoyed some of the tiddies I've come across along the way... That's fun.
Still have much to explore, done a metric ton of gigs and side jobs, haven't finished the main story yet so we'll see.
Anyway, love to discuss if anyone has comments on my observations, am I right, am I wrong?