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PoS

Minister of Love
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Mention something about the game you're currently playing... whether its a recap, review, impression or anything anecdotal.:

Started with Xenonauts- the spiritual successor to the original X-COM game so ... I sent in a squad on an alien crash site...

Got the aliens, but took 70% casualties. Ugh. I thought I was a veteran with these kinds of games already. :doh:3oops:

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I'm heads up, against the short stack (maybe 1/3 more chips) with AQ in the hole so I put him all in. He decides he's tired and wants to go home anyway so he calls w/ 7,2 off. Flop comes 5,4,Q so I'm way ahead. Turn is a 3 then river, naturally, is a 6. Such is the life of home game poker.
 
Meanwhile, over in Empyrion, my new runthrough(high difficulty, storyline turned off, which makes it even more difficult), just finished a base(first time with this design), which includes a landing pad on the roof for my scout SV:

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This won't tell the vast majority of people anything, perhaps nobody, but I was in the middle of back-training in some easier hunting grounds in the ancient mud I've played since I was young (looked it up 15+ years after leaving, found it alive, and was able to re-activate my account)....




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I am still playing a good bit of ARMA 3. A few servers running clever mods here and there but more or less still playing the stock game.

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Today in Empyrion(same playthrough as last time, have not played much lately) I had to make a quick first trip to the moon to get some cobalt(used for T2 miner and T2 assault rifle) quickly. WIll spend much more time there getting alot of cobalt, Pentaxid crystals, and Magnesium, but all that can wait till I have cleared the starter planet much more thoroughly. Next up is clearing out the MS Titan wrecks, always lots of good loots there.

Here is the starter planet up above the moon:

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Today in Stonehearth my plucky little band of settlers fended off a major Goblin invasion from the local warlord, taking him down in what turned out to be the easiest fight of his many adventures into my region.

Also, after struggling for a long time trying to establish a Dwarf Fortress-esque economy or precious metal trinkets I stumbled across the real path to riches...

Tradesman Greyleaf: I just want to say one word to you. Just one word.

Benjamin Thistlebranch: Yes, sir.

Tradesman Greyleaf: Are you listening?

Benjamin Thistlebranch: Yes, I am.

Tradesman Greyleaf: Sausages.

Benjamin Thistlebranch: Exactly how do you mean?

Tradesman Greyleaf: There's a great future in sausages. Think about it. Will you think about it?



... So yeah, sausages. If you have a descent trapper your colony will be inundated by pelts and dried meats... and if you have a skilled cook you can pump out raw sausage almost non-stop.... but the money is in having a skilled chef cook them. It is crazy how much I sell my sausage for.

People pay a lot of money to get their hands on my sausage, is what I'm saying.
 
Full disclosure: there are no metal trinkets to be made in Stonehearth. I wish they had a more robust economy... I was trying to get by on various high cost trade items assuming metal=better trade... alas, the time consumption and amount of materials made it hard to build a sufficient stock.

Since cooking uses only a few ingredients, and goes quickly you can skill up a chef pretty fast... by the time he is churning out mastercrafted sausages he is selling a plate of sausage for the price of a set of full plate mail.

Seems broken, sure, but it's the economy you are given to work with.
 
From my play through of Kenshi:

The day started innocent enough. My merry band of five had just finished building their first House are the crossroads near the starting town. It was a choice shot with lots of trade caravans passing my way. If I were to ever figure out the economy in this game I'd be rich. But, unfortunately, that learning curve is a wall I had not yet been willing to climb.

We were all milling about in the house when a large band of the local brigands arrived outside our house and began reading to us the list of crimes for which we were guilty. That's never good.

I was able to sneak out during the airing of grievances, and was on the road towards the nearest town when I saw them bust in my door and begin looting my stores. I would have tried to fight, but this game is unforgiving, and a raging mob of 20 with sticks will defeat a band of 5 seasoned fighters most of the time, and with lingering injuries you don't want to risk even walking away with a limp since you then become prey to everyone and everything... so I chose to leave with the gear I could carry and still keep ahead of the mob.

I arrived at the entrance to the town to find that more of the brigands were milling around there. I can't be certain if they were canvassing for me specifically, or just being general a-holes, but I started getting the feeling that I was no longer welcome in the region. Something about hanging around with members of differing races and robots and not praying to their gods.

I decided to head south to check out a town I had heard of not far away, but far enough to be out of reach of the brigands. I had enough rations to last a while, and as long as I had my head on a swivel the southern area was a bit more open, giving me more opportunity to skirt around encounters rather than being funneled into them. It seemed like my best bet, even though I'd essentially be starting over... just slightly more armed and armored and fed.

It wasn't long before I started to regret my decision. The south was bustling with roving bands... some starved to the point of rage, all better armed than I was. So I spent most of my time running in circles just to keep out of eyesight of the new angry mobs.

It was at that point that I hatched a cunning plan. I decided to see if I could kite mobs into conflict with one another. The plan would rely in two things: 1) I needed to be faster than them and 2) they had to be opposing factions. The game isn't great at telling you about the factions in any clear way, so #2 was not a given.

It eventually paid off better than I could have hoped for when I ended up creating a three way fight between city guards, and two separate roving mobs. I nearly lost some team members to the few attackers I couldn't shake, but I made it out alive, and not only had the two mobs been defeated, but the guard force lost several soldiers who they then chose not to loot and headed back to town. That left the entire battle field for me to loot!

... sure, some of the guards were only MOSTLY dead, but I'm pretty sure they never knew who was taking then weapon sand armor!

I'm now fairly rich, have decent non-starter armor and some nice weapons. I guess it is time to start hiring some more team members.

Some, some more things I have learned while scavenging my way through the game:

* Squad size is pretty large. The cap on a squad is 50 members, though that may be done by a mod.. and that mod extends total group size to 256 (you can have multiple squads).

* Unlike most RPGs of late, there is no randomized loot tables for downed foes. What you see is what you get. Every NPC in the game has an inventory just like you do, and if you defeat them you get whatever they have, assuming you have room to carry it. The great balance here is that people with great gear will hurt you greatly when you try to take it from them.

* There is a whole automation system for pretty much all jobs in the game. When you get big enough to build a town you can actually go full Factorio on it.
 
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In Elite Dangerous, my goal this past weekend was to learn exploration. Turns out it is not expensive, and pretty easy, and makes big money. In 3 days I saw a few sights, and made as much money as I have made in the previous 2 weeks. My goal for that this next week it to pick a direction, head out, and be the first player to explore a system. Turns out, only .003 % of the galaxy has been explored ingame, so the trick will be to have enough time, a little luck, and just go to do it. In the meantime, I kitted out a combat ship last night to start in on combat, and then had a hell of a difficult time finding anything to fight. I might have to do an Escalation Zone, but that means picking one faction out of the two fighting, and taking faction hits to the other side. Not sure I want to go that route. I am also saving to fit up a passenger ship and do some passenger hauling(supposedly big money) and buy the next bigger freighter to do some space trucking.
 
Meanwhile, in Empyrion, I have moved to other worlds. Did some trading in a couple trading stations, got a couple auto miner cores, going to try and see how those work. Tried a new blueprint from the Steam workshop for a capital vessel(CV), it has some nice features, but I think I am just going to end up eventually pulling the turrets off it and adding them to a design I like more. It has allowed me to get around further than my cheap starter small vessel(SV). The SV did get me to an ice world, which I put a base on and made a mining hover vehicle(HV...I bet you saw that coming) and stripped it of a bunch of resources. Now with the CV I have moved to a lava world, am going to put down a base and build a mining HV and strip it of resources, including gold and a couple of the rarest resources. Later this month a new update is due, the third anniversary update, so hopefully that will add some nice new fun stuff. They also listed what they are working for to come after this update, including some of the key stuff people including myself have wanted: more solar systems, shields for vehicles, and the one that has me most excited, "Better skill, research and progression system".

Check out this for info on patch, plus a really cool look at how the game has evolved, and why it is one of my favorite games: https://empyriononline.com/threads/anniversary-update-preview.42667/
 
So in Kenshi I have finally got a handle on automated work loads. The hold up I was having was that they are rather counter intuitive. For instance, the game forces you to organize by including storage bins that will only hold a specific item type (Metal Ore Bin etc.) and a person will not automatically haul iron ore to any other kind of bin. That is a bit of a pain, but I find it easier to plan work flows, so I guess I am OK with it. It's easy to create an assembly line by placing an ore bin next to an ore vein, then a refiner next the container, and a refined plate bin next to that... then crafting stations. There is no chance for the characters to screw up the work flow since they can't put anything else in the bin.

Once you start creating work zones you start to realize you need a lot more people. How you bolster your work force depends on how evil you want to be. Slavery is a way of life in this world, but I have chosen to create a town entirely from hired hands. The practical upshot is that they are all capable fighters, so at this point raids on our town are comically short. Well, "comically" might be the wrong word since most of the raids are by desperately hungry scavengers with wooden poles.

My short term goal right now is to research all the things. I need to build defenses so as to warn off the more pitiful raiding parties, and hold back and weaken the tougher ones.

The mid range goal is to end the scourge of the Dust Bandits in my region. I can see the Dust Bandit home base from my town, but they are currently too tough. I've been clearing their camps as I find them, but I don't know if that has created a shortage of fighters at their home base. I suppose I could try and infiltrate the base to see what they have going on in there. It's not like I don't have an endless supply of Dust Bandit gear sitting around.

Long term goal is to expanding my farming and see if I can create a sort of soup kitchen that feeds everyone basic meals for free... but so far I haven't figured out farming, and I don't know if that actually would affect the number of crazed, hungry scavengers...

I am in that fun spot in a sandbox game where I am on the brink of creating a profitable, defensible home, but I'm also pulled to go exploring. I don't have the personnel to do both...
 
After playing Xenonauts for a few weeks, it made me realize that I was just really hankering for the game it was based on, so I got rid of it and reuploaded the real thing- the original XCOM UFO Defense game. I used Open X-Com, which is a free 64 bit shell that enables you to run the game using the newest OS (in my case Win8) without having to use DOS Box.

So Im back to playing a game that's more than 20 years old. LOL. And It's still awesome! Sure, the graphics are dated, but very few of the new games can replace the pulse pounding thrill of leading your squaddies against an unseen alien menace in the darkened city, or trying to eliminate the alien crews after you shoot one of their ships down.

Lately, I've been equipping my soldiers with stun rockets to try and capture a live alien, and it seems I keep getting killed by a 2 to 1 ratio since I'm throwing all the rookies into the downed UFOs first lol.

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Started a new campaign of Battletech. Ironman mode, CT destruction means loss of mech, salvaged mechs start without gear.

First casualty today on my first two-star mission. (have completed only the first storyline mission). Medusa was a stand-in for the injured Behemoth. Took an AC/20 to the head from an angry Hunchback. On the plus side, I salvaged a fully-intact Griffin and I get to repair Medusa's Vindicator because the cockpit was destroyed instead of the engine.

RIP
 
Tonight in Elite Dangerous I started out to get my name on a planet or two by being the first to "discover" them. I scrolled out on the map awhile, then randomly picked a star heading towards the center of the galaxy. Plotted a route, which it turned out was an even 200 jumps. 22 jumps into the route, I found my first "undiscovered" planet. My name won't go onto the planet(2 of them actually) until I get back to a station, which will be awhile. Currently I am 43 jumps into the trip, and only one system on the route has had any "undiscovered" planets. Will run further into the route later, but my back says I need to take a break.

Started last night a new run in EU4. Had never tried the Mamluks, so gave them a shot. I am now the number 1 world power(by a large portion), am called Arabia now, and the only real question is where I expand next. Easily the best run I have ever had in EU4.
 
Elite Dangerous update: I made it 100 systems into the route I am taking to that random star. Halfway there, about 20 objects so far will have my name on them as the person who discovered them when I get back to civilization. Probably make it back next week sometime...
 
Elite Dangerous: I made it to about 140 jumps into the 200 jump trip, was in space no one had been to before, and decided I was going to go bat**** insane if I kept this up. It was not so much the exploration part, as the need so far from any base to fuel scoop every single star. Fuel scooping does not take long, nor is it hard, but it consists of watching numbers and adjusting your pitch based on them, and if you mess up you get too close to the star, get forced out of frame drive, take damage, and have to get back out. So it is boring concentration, and I had to do it every single jump, time after time. I was doing 35 to 40 jumps an hour, and almost all the time was in scooping. So I plotted a route back, and made it a little over half way. When I finish the trip back(tomorrow probably, certainly not tonight), and download my cartographic data, I will have my name listed as discovering about 45 stellar objects(stars and planets). Not alot, but I am happy.

Now off to EU4 till bed, Muscovy!
 
Today on Planetside 2: a member of my outfit got a crazy idea on just sitting on top of a mountain in the middle of enemy territory with a bunch of MAX (power armor troops) and just let them come at us. We got overwhelmed (lowest faction server pop) but it was fun since we did down a lot of enemy aircraft lol.

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In ED: Made it back home. Payout was nice for the discovery data, but nothing to write home about, especially considering the time involved. All the "first to discover" messages where kinda nice.

In EU4, I formed Russia, and am clearing out the remaining enemies around me east of Lithuania. Will have to crack that nut before long, but not yet.
 
Today on Planetside 2: a member of my outfit got a crazy idea on just sitting on top of a mountain in the middle of enemy territory with a bunch of MAX (power armor troops) and just let them come at us. We got overwhelmed (lowest faction server pop) but it was fun since we did down a lot of enemy aircraft lol.

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Man... PS2...

The first time I played this game I was involved in some massive battles, I was so overwhelmed by the gameplay I had dreams about it that night.

Dunno why I just don’t wanna go back to it, but I just can’t bring myself to re-install it.
 
Man... PS2...

The first time I played this game I was involved in some massive battles, I was so overwhelmed by the gameplay I had dreams about it that night.

Dunno why I just don’t wanna go back to it, but I just can’t bring myself to re-install it.

Get back into the game, damn you! :2razz:

I actually started replaying it again just a few months ago. I stopped playing it around 2013, and my old outfit was surprised I came back.
 
Ironman Battletech continues. Couple more storyline missions down. Next one is raiding the old star league facility, which I'm about to go do. Finish a mission on a planet I've flown to, it also has a milk-run secondary mission I do because, hey, I'm there already. Little reward.

ExaDeuce, a now-legendary 10/10/10/10 pilot gets punched in the head by a one-armed Wolverine. KIA. (although the main character can't actually die. He's in the hospital for over two months now)

WELP.
 
Man, the difficulty of IT LURKS BELOW ramps pretty quickly. The game has clear cut strata, each with its own boss, and the first three bosses are pretty easy to cheese-ball by building bunkers to stay free of their attacks while hitting them from a distance... after that the game creator just cracked his knuckles and laughed.

The boss I am stuck on now is in a room with indestructible walls, and is a series of concentric rings of eyes with a big eye in the middle. To do damage you have to punch holes in the rings and then shoot at the center eye when the holes line up (any of you of fogies remember the arcade game Star Castle?)

The complication is that when you knock out an eye, in falls to the ground and becomes a little walking eye turret and blasts you, so the bigger the whole you make, the more return fire you take... I have gone so far as to move to the next layer down, craft next level armor, farm next level gems and gear.... and he still kicks my ass.

Maybe I shouldn't'a cheesed the other bosses and learned how to play better. :lamo
 
OK, at 27 hours (Steam Time) I finished my first play through. For a beta, it is rather complete. You get 4 bosses and 4 pretty different biomes with their own tricks and mob difficulty... some phase through walls, some just crash through walls, etc.

That star castle boss was the final boss for the beta, and I finally beat it by sort of cheesing it, but it was an innovative cheese so I chalk that up to a solid win. The method involved building little roach motels just outside the arena that the little eye guys would walk into that then circle inside forever. About 90% of all the adds spawned ended up stuck in those contraptions for the whole right, leaving me to deal with the main boss. At that point he was a push over since his primary offensive ability are the adds.

Before you even finish the play-through you can build a home for the "Wizard of Space Time" who, for a fee, will reset your world and the world bosses for you. You do start entirely over though, with only the stuff you have in your inventory. It is going to be a necessity to do that a few times if you are a completist as there are crafting recipes in the game that only drop in specific areas, and only a few at a time, so it will take you a few worlds to get all the recipes. The same wizard, for a much higher fee, will respawn the world in Nightmare mode when you feel up for the challenge.

I'm not much of a completist, but I did realize too late the the uber weapon I built from one of those recipes copies the item level,element and style of the weapon you transmogrify... so I'm wishing I'd have used a higher level weapon that used the element I was specced for. It still kicks butt, but it could have been so much better!

There are several distinct classes in the game, but I'll leave that to others to discover. I played a mage which had some crazy-useful Quality-of-Life spells that I probably couldn't do without at this point.
 
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