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Blog Your Current Game

So Rimworld is on hold because I have run out of gaming time and what little time I do have is now spent in Fallout 76. It's growing on me.

I think the thing that has grown on me most is that the locations seem a bit more thought out than Fallout 4 in that the mobs at each location seem to belong there, and you get a sense of a story around their being there. It makes me feel almost bad for filling them full of holes.

Maybe that is just me, and maybe it's because this was built as a world unsettled by Vault dwellers.

Either way, I do have the wanderlust for exploring the Fallout 76 map and it draws me in. I think I will have a real problem with life time management when the game goes live.
 
Breathedge has a kinda cool sense of humor. My next project is to make this:

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Mutant Year Zero:

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Im thinking about playing that. How is it?

If you have played Xcom, you will be familiar with the combat system of MYZ, it is almost an exact clone. The difference between the games(and it is pretty significant) is that in MYZ, you spend the time between combats exploring the world, finding resources(scraps, weapon parts, artifacts), and finding enemies. Once you find enemies, you scout around them, position your soldiers, and only then initiate combat. The key is stealth, and picking off any separated enemies. If you just barge in and start a fight, no matter how well positioned you are, you will lose. There are just too many enemies, and they are too good to do that. While it does not seem like it would be a big difference from Xcom, it creates a significantly different feel to what you are doing. I recommend it, well worth a try.

Here is a video you can check out from one of the better YouTube gamer types trying it out:

 
If you have played Xcom, you will be familiar with the combat system of MYZ, it is almost an exact clone. The difference between the games(and it is pretty significant) is that in MYZ, you spend the time between combats exploring the world, finding resources(scraps, weapon parts, artifacts), and finding enemies. Once you find enemies, you scout around them, position your soldiers, and only then initiate combat. The key is stealth, and picking off any separated enemies. If you just barge in and start a fight, no matter how well positioned you are, you will lose. There are just too many enemies, and they are too good to do that. While it does not seem like it would be a big difference from Xcom, it creates a significantly different feel to what you are doing. I recommend it, well worth a try.

Here is a video you can check out from one of the better YouTube gamer types trying it out:
X-Com? Say no more! I am currently playing that on my PC.
 
So I picked up Slay The Spire on a whim. Spent far too much time on it this weekend. A collectable card game done right. No buying cards, or trading cards, you get a new card after each fight(from a choice of three), and work your way up the three spires, each more difficult than the last. When you die(or complete the three spires), it is game over, and all the cards you gained go away. Gameplay is simple and fast paced, but a whole lot of fun. Highly recommended. Lots of ways to win, but definitely a challenge. I only have one complete game win this weekend, out of a dozen or so attempts.
 
Pokemon Let's go, started a few days ago.

There are some annoyances I have with the game.

I HATE the way you catch Pokemon, not all that well optimized and way too random, like if there was any sense to it, I would be ok, but sometimes you're there chucking fruit and nonsense at these things, using your best Pokeballs and they just don't catch and don't even get me started on when they start moving around the screen, there seems to be no sense in how you move the Joycon to throw the ball in those different directions.

I haven't played since Pokemon Yellow, I like how tall grass isn't a battle anymore and you can get out of any catching scenario, I've noticed inconsistencies in damage output and input, like I'll use the right Pokemon with the right moves on the right opponent and it'll say "It was super effective!", but it won't do that much damage, sometimes I'll use say, a Rock pokemon against a fire one, the rock Pokemon will take a fire attack, it'll say "It wasn't very effective" but Onix has lost a quarter of his health at a 1 level discrepancy between his opponent in some cases.

But largely I was surprised by how much I remembered, at least in the initial few zones about routes and what kind of Pokemon I'd be fighting and stuff.

Love how the games been largely streamlined though in terms of how you progress, I like the art style, I like some of the minor features like costumes and stuff, Love the couch co op aspect where someone can just jump in and be a trainer with you, that is really, really cool.
 
Just discovered this, totally cool: A fallout mod for HoI4: Steam Workshop :: Old World Blues

Not really a play through by me, but I saw this video and thought of you, Redress. This guy has a whole youtube channel about breaking games, like breaking prison architect by turning it into a forestry game (build no prison, just plant, harvest and sell trees)..

Anyway, he broke HOI4 by going all airpower... it's pretty funny!

 
So I picked up Dawn of Man, which was just released and is selling remarkably well. It is kinda a cross between banished and the original Age of Empires. I started out with a small village of 7 people, next to a lake used as a watering hole for much of the local animal population. I quickly set up fishing with pointed sticks, and hunting(with pointed sticks), and gathering sticks(to make pointed sticks), and strawberries and raspberries and flint and stone. Slowly, we gathered enough food to get through the winter, learned to make better tools(no more pointed sticks!!!!), and continues to slowly grow. My village is much larger now, I am farming crops, upgrading my old tents to huts, and able to hunt and kill most all the animals. I have plenty of food put away, and soon will be upgrading my clothes to even warmer ones. Oh, and soon, domesticated farm animals.

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I'm in between games atthe moment, most of my fixes from the world of beta have upcoming patches, so I am waiting for those, and I've done about all I can do in the other games I have been playing, so I have been watching Youtube videos of people playing games as my game fix. One of the people I have started watching is the Spiffing Brit... I enjoy his games regarding bugs more than the games where he specifically cheats, but he has a very dry, relaxing sense of humor.

One of the games that I have had trouble getting into is Civilization VI... not sure what it is about Civ VI that doesn;t work for me, it is in theory the perfect game for me, but I have been unable to get into it.

The Spiffing Brit's latest video demonstrates such astounding bugs in the balancing and AI that I think I may install the game and give it another go just to use these bugs and stomp on everything...



The gist:

bug 1: The game is full tech research and cultural bonuses that can lower the costs of things like ground troops. The developers put too many of those bonuses in the game so, when you play a specific ruler who comes with a troop cost reduction built in to his special building, ground troop costs reach zero gold. Because the cost to just buy troops outright is a % upcharge of the base cost to build normally, when your troops hit zero cost you can instantly build ground troops for zero cost.

Bug 2: AI trading is absurdly broken... If you offer the AI 1 coal for, say, 10 gold the AI will reject it. If you then click "What is your counter offer" the AI will make the insane counter offer of 1 coal for 1 gold PLUS 5 gold per turn for 30 turns.... rejecting the lump of coal for 10 gold and shrewdly talking you down to the low low price of 151 gold for a lump of coal. You can repeat this until all of the income of a given AI is flowing into your own coffers. You can also do this in reverse with the end game resources, asking for a monthly fee and they will bargain you down to absurd one time payments... thus allowing you to also empty their cash reserves.

That sounds like a nice cathartic goodbye to Civ VI for me...

Also, I follow the great Youtuber TheMightyJingles, who used to do commentary on mostly Wargamming titles, but has branched out following a falling out for a time with Wargaming. Anyway, he just released his final review of the latest Far Cry game and he takes no prisoners. Be warned, the review is chock full of spoilers, but it's more of a service to the gaming public when you see the spoilers in question... criminey, what a lazy, ham handed, and infuriatingly illogical and morally (?) bankrupt climax to that game. That would have pissed me off to no end

 
One of the games that I have had trouble getting into is Civilization VI... not sure what it is about Civ VI that doesn;t work for me, it is in theory the perfect game for me, but I have been unable to get into it.

I keep trying to get into Civ 6, and I keep failing. I loved Civ 1-4, but 5 and 6 just completely cannot hold my interest. The problem is not balance, but that something is just not appealing to me with the later iterations. I wish they would go back to the original style.
 
I keep trying to get into Civ 6, and I keep failing. I loved Civ 1-4, but 5 and 6 just completely cannot hold my interest. The problem is not balance, but that something is just not appealing to me with the later iterations. I wish they would go back to the original style.

I'm glad I'm not the only one. I think it may have something to do with the pacing. The game progresses so slowly, and gives me so few new options with each step forward that playing the game feels like marching in hip deep mud. I always felt in the earlier iterations that I could always branch off to another plan if I found my current plan faltering, but in Civ VI it seems that the most efficient way to change course is to start over.
 
Elder Scrolls Online: my nightblade is past CP220. Started solo-running public dungeons.
 
Just started D2. Have some friends getting it this weekend. We'll look you up in the DZ!

Hey, if you guys get serious about Destiny check out Nevermore, great community!
 
How's Witcher 3? Good? I haven't played any of the games in the series. I tried the first one out but it regularly crashes so I gave up on it.
 
I'm a Pokemon fanatic lol so Pokemon Go and PTCGO are go-tos right now. There's an AR Photo feature now called GoSnapshot. It's pretty fun.
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I've been having a blast with The Division 2. I'm not sure whether it is just me being barely good enough to play, or some orchestration wizardry, but every fight seems like a skin of my teeth win.

Granted, I do die quite a lot, but there are extended fights that you have to do over if you die, and those are all nail biters. But, like all good loot-based RPGs, I had reached a desperate point where all of my gear was mostly outdated, and my favorite weapon, the M249, wasn't dropping at all at higher levels when, after retaking the Washington Monument, I opened a gear crate and received a high-end, high-roll M249 and high-end piece of armor with the perfect set of soloing traits and suddenly I was death incarnate.

I had been holding off on progressing to the Lincoln Memorial because of my gear issue, but right after that drop I jogged over and destroyed everything.. at which point I got an equally amazing marksman rifle. Between those two weapons I can handle every fight now, from near melee to long range. The only fight I can't handle is extreme range since the marksman rifle damage falls off at that range, but I haven't found a fight yet that I couldn't close to at least long range.

The game quickly flipped from "too much I can't do" to "too much to do".
 
I launched my first rocket!

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I've spent lots of hours with Kerbal Space program, but haven't played in a long time. I even landed a Monster mining ship on the Mun, refueled it, and landed in another spot.

Leaving the planet:

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In orbit, had to refuel three times:

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Long burn to set course:

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Had to refuel twice more before landing:

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It was a shaky landing, missed my prime spot for ore which is the four flags in the background:

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I've been playing Resident Evil 2: Remake and Persona 5 back-to-back on the hardest difficulty settings, and I've completely underestimated both.

Persona 5 is a turnbased JRPG that divides gameplay between dungeon-crawiling and using up days to build advantages, increase stats, that sort of thing. Gameplay-wise it's probably best described as a mashup of a turn-based JRPG and a dating stem. For some reason I decided to blend 'Merciless Mode' with risky gameplay, and now I've ended up in a situation where my characters are vastly underleveled for the next boss, and further 'grinding' is impossible without going a week back in the story.
 
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