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Thread: Blog Your Current Game

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    Re: Blog Your Current Game

    Age of Wonders: Planetfall came out today. There is some good, some bad(holy **** alot of bugs), and some spectacular(rising into battle on the back of a dinosaur with lasers mounted to the top of it's head...is that not the most awesome sentence in the English language ever). Bugs are really frustrating tho. To get the game to run, I had to google search to find a solution: change the language selected on the patcher a couple times and then set it back to English. Then and only then did the game load. Developer posting in the thread was of course saying it would not work, and it was something else...
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    Re: Blog Your Current Game

    We became a great nation not because we are a nation of cynics. We became a great nation because we are a nation of believers - Lindsey Graham
    Ive always believed that America is an idea, not defined by its people but by its ideals. - Lindsey Graham

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    Re: Blog Your Current Game

    Quote Originally Posted by Redress View Post
    Age of Wonders: Planetfall came out today. There is some good, some bad(holy **** alot of bugs), and some spectacular(rising into battle on the back of a dinosaur with lasers mounted to the top of it's head...is that not the most awesome sentence in the English language ever). Bugs are really frustrating tho. To get the game to run, I had to google search to find a solution: change the language selected on the patcher a couple times and then set it back to English. Then and only then did the game load. Developer posting in the thread was of course saying it would not work, and it was something else...
    This is why I never buy a game either on pre-release or release day. Game developers no longer use paid beta testers to sort the bugs out, rather they use paying customers to do it. They treat customers like ****, thinking they will buy no matter how buggy the game is- sadly theyre right. The only other businesspeople who treat their customers like this are drug dealers.

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    Re: Blog Your Current Game

    Quote Originally Posted by Redress View Post
    Age of Wonders: Planetfall came out today. There is some good, some bad(holy **** alot of bugs), and some spectacular(rising into battle on the back of a dinosaur with lasers mounted to the top of it's head...is that not the most awesome sentence in the English language ever). Bugs are really frustrating tho. To get the game to run, I had to google search to find a solution: change the language selected on the patcher a couple times and then set it back to English. Then and only then did the game load. Developer posting in the thread was of course saying it would not work, and it was something else...
    Agreed. The factions are rather distinct, too, which I quite like. I was torn between the Vanguard and the .. uh.. Space Dwarves? Playing Vanguard to start... because I am boring.

    Even within the factions the variation would be sufficient to build a game around. I think I chose poorly for my play style to start since I chose a cybernetic focus when I usually focus on diplomacy... the cybernetic focus trades time between being amazingly useful and completely worthless depending on the enemy, while diplomacy is uniformly useful.

    The cons are mostly bug related, the biggest pro for me is the converging of hexagonal maps and demarcated regions (like Risk, Axis&Allies, etc.)... it gives a much better feel at the strategic level.

    The one thing I miss is the item system of the other AoW games. The trade-off is cool, though, with mounts becoming functional battlefield equipment (APCs, tanks and Dinosaurs with fricking lasers). I haven't played long enough to see if there are unique vehicles that carry unique characteristics yet, but I'm guessing they are there.
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    Re: Blog Your Current Game

    So for anyone who has played Age of Wopnders: Planetfall, you will quickly realize I hadn't played very much of the game when I commented above.

    Here are some things hat I have learned since that comment that might help fellow noobs:

    1) Spending Customization points on a vehicle or weapon is probably not a great investment. If you want specialized weapons and a vehicle you can get them fairly quickly by conquest.

    2) I don't think the starting vehicles are really worth taking ever. They are considerably lower HP than the hero in them, and not really that big of an upgrade. Certainly not worth throwing half your customization points at...

    3) So far I get the most mileage out of taking bonus starting tech and more starting units, technically more units is a better investment since it automatically is in line with your faction strength, but bonus tech can be a HUGE bonus if the tech is right.

    4) The NPC races are whiny bastards that are probably not worth the effort...

    5) Every hero has 5 slots for gear: Main weapon, Secondary weapon, and 3 mods (that can add everything from incendiary rounds to jetpacks and armor)... all units get the final three slots to allow you to customize unit builds, and those customized units get added to your city build options.

    6) I have yet to see a vehicle that doesn't hamper a heroes ability in combat, though flying vehicles help in strategic game.... so long as that hero is commanding all flying units.
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    Re: Blog Your Current Game

    My latest obsession, one of the great games to fail, fail, fail again until you finally learn how to do it, then you can start failing at the next thing and never be bored, Oxygen Not Included. It aggravates me that it took me so long to get this game due to the cartooney graphics. I now love the graphics and animations.

    oni1.jpg
    We became a great nation not because we are a nation of cynics. We became a great nation because we are a nation of believers - Lindsey Graham
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    Re: Blog Your Current Game

    I've been spending what little game time I have had the last few days playing No Man's Sky.

    Is the game better? Absolutely. But is still has a lot of things that are still weird or broken.

    I got my capital ship yesterday to find out that, absurdly, the launch tubes were not sized to fit most of the spacecraft in the game. all of my ships other than the starter craft launches me through the wall and registers a collision on the way out. How does it happen that nobody exchanges design parameters to basic ship hit boxes to make sure the designers give enough room for the launch tube?

    It is so polished in some aspects and in other places the elements mesh like they were created by estranged spouses who refused to talk.

    All in all the capital ship is a great idea poorly executed. It's great that I can collect 6 separate ships... I now have one ship that is my Go-Bag ship that is full of everything I need to build a quick base on a planet, then I have the high capacity, stripped down ship for space mining and resource gathering, another for combat, and a few just for the added storage space.

    The most questionable decision, and one that really has taken up all of my time, is the inclusion of some economy breaking trade goods. I found out about it when I ran a scan on planet pretty early on and it showed a resource "Ancient Bones". I was intrigued and went down to find some. To my suprise the first one I found was worth 150,000u! Even more surprising was that when the scanner showed a burial site, there were as many as 6 to dig up... even more surprising that 150,000u isn't any where near the most valuable. There is a fair chance that you will find older bones that are worth between 300,000u and 850,000u, and a very rare bone that is worth 900,000u to 3,000,000u! In a few hours of digging, selling and digging more and I had 30,000,000u and I can pretty much buy whatever I want.

    I built a base on that planet along with a teleporter and I now rarely fly anywhere other than around this gold mine of a planet since I can now teleport to any space station I have visited. The capital ship has become more of a nuisance given that it has relatively small storage and you can't really access it when you are ... well, anywhere but on the capital ship. Given the option I'd rather my purpose-built spaceship method. Granted, that isn't possible without the docking bays in the capital ship.

    Anyway, the game scratches the mining itch that I developed long ago in WoW, so I will just get stickin' rich digging up and selling old bones.
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  8. #178
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    Re: Blog Your Current Game

    Quote Originally Posted by jmotivator View Post
    I've been spending what little game time I have had the last few days playing No Man's Sky.

    Is the game better? Absolutely. But is still has a lot of things that are still weird or broken.

    I got my capital ship yesterday to find out that, absurdly, the launch tubes were not sized to fit most of the spacecraft in the game. all of my ships other than the starter craft launches me through the wall and registers a collision on the way out. How does it happen that nobody exchanges design parameters to basic ship hit boxes to make sure the designers give enough room for the launch tube?

    It is so polished in some aspects and in other places the elements mesh like they were created by estranged spouses who refused to talk.

    All in all the capital ship is a great idea poorly executed. It's great that I can collect 6 separate ships... I now have one ship that is my Go-Bag ship that is full of everything I need to build a quick base on a planet, then I have the high capacity, stripped down ship for space mining and resource gathering, another for combat, and a few just for the added storage space.

    The most questionable decision, and one that really has taken up all of my time, is the inclusion of some economy breaking trade goods. I found out about it when I ran a scan on planet pretty early on and it showed a resource "Ancient Bones". I was intrigued and went down to find some. To my suprise the first one I found was worth 150,000u! Even more surprising was that when the scanner showed a burial site, there were as many as 6 to dig up... even more surprising that 150,000u isn't any where near the most valuable. There is a fair chance that you will find older bones that are worth between 300,000u and 850,000u, and a very rare bone that is worth 900,000u to 3,000,000u! In a few hours of digging, selling and digging more and I had 30,000,000u and I can pretty much buy whatever I want.

    I built a base on that planet along with a teleporter and I now rarely fly anywhere other than around this gold mine of a planet since I can now teleport to any space station I have visited. The capital ship has become more of a nuisance given that it has relatively small storage and you can't really access it when you are ... well, anywhere but on the capital ship. Given the option I'd rather my purpose-built spaceship method. Granted, that isn't possible without the docking bays in the capital ship.

    Anyway, the game scratches the mining itch that I developed long ago in WoW, so I will just get stickin' rich digging up and selling old bones.
    I found two various ancient treasures early on the new game I started, selling for over 1,000,000 units each, and bought a nice C class multi-tool with enough slots for everything I need till I find a really nice A class.

    I wasn't looking for those ancient sites, found four of them. Only the two out of four paying nicely. Maybe I should look more? I just got my warp blueprints, still early in this new game.

  9. #179
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    Re: Blog Your Current Game

    Quote Originally Posted by Lord of Planar View Post
    I found two various ancient treasures early on the new game I started, selling for over 1,000,000 units each, and bought a nice C class multi-tool with enough slots for everything I need till I find a really nice A class.

    I wasn't looking for those ancient sites, found four of them. Only the two out of four paying nicely. Maybe I should look more? I just got my warp blueprints, still early in this new game.
    The ancient treasures planets are apparently the most lucrative, ancient bones being the second most lucrative. The only down side to the ancient treasures planets is that the ancient treasures can spawn protection drones when you start chipping at its locking mechanisms.

    If you remember where you found them, I'd suggest building a base on it with a teleporter. Fly around and occasionally jump out and do an F scan of the horizon.
    A young man who wishes to remain a sound atheist cannot be too careful of his reading. ― C.S. Lewis

  10. #180
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    Re: Blog Your Current Game

    Quote Originally Posted by jmotivator View Post
    The ancient treasures planets are apparently the most lucrative, ancient bones being the second most lucrative. The only down side to the ancient treasures planets is that the ancient treasures can spawn protection drones when you start chipping at its locking mechanisms.

    If you remember where you found them, I'd suggest building a base on it with a teleporter. Fly around and occasionally jump out and do an F scan of the horizon.
    I'm still on the first solar system, and I have only been attacked by sentinels at operations centers and manufacturing facilities.

    I may have recorded the coordinates.

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