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- Oct 14, 2015
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Not sure how much this will help, but my go to starter race(with explanations of why):
They are the Hani, home system of Anuurn. They are lion people.
Traits:
Slow Learner(leaders will still reach level cap)
Sedentary(For a penalty, this ain't bad)
Adaptive(more planets to inhabit)
Industrious(minerals are life)
Ethics:
Xenophobe(for the starbase influence cost reduction, the sooner you can have multiple constructors out taking systems the better)
Egalitarian(more influence, for more starbases, plus consumer goods really cost alot mid to late game, so reducing those is good)
Pacifist(more resources, more core systems, both will help alot)
Oligarchic government(elections 20 years, so don't have to deal with it too often, and you can pick who you want to win...note, democratic has nice bonuses, so really good too)
Civics:
Mining guilds: more minerals
Functional architecture: Cheaper buildings makes minerals go further
There are alot of other ways you can go, some probably better(try the inward perfection civic, very interesting, very powerful depending on playstyle), but this will give you a good start. Get a second science ship going as soon as you can afford the new leader. As soon as you have a good pool of influence, get a second constructor going and expand like mad. Try to colonize one or two more large planets as soon as you can, then slow down colonizing a bit and let those colonies grow(every new planet colonized raises research cost and unity cost). First tradition should be Discovery(I think always). Then Adaptability, then Expansion. I like Interstellar Dominion as my first ascension ability, as it reduces influence cost of starbases again. Reddit is a good source on advice to fit your ships the best way.
Hopefully that is at least a little helpful.
Thank you very much. I'll definitely try these suggestions out, but I think I'll be sticking to the smallest/fastest games until I work out exactly how many ways I did the wrong thing.