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So this game is due to come out in the next two weeks, with the final beta releasing today. I have played a LOT of the beta over the last year, and quite enjoyed it.
I don't know that I would suggest getting the game today, since there will no doubt be a final character wipe in two weeks when it goes live... or if you are a dedicated min/maxer then maybe get it today knowing that you'll be forced to apply what you learn in the next two weeks to your final build at launch.
Martyr takes place in a previously unused sector of Warhammer 40K space, and you play the part of an Inquisitor who was sent to investigate the mysterious appearance of the long lost battleship Martyr from warp in the sector, and a chaos invasion that spawned from it. The Beta has only had a small portion of the campaign available, so I can't really say more than that... since they haven't covered it yet.
Martyr is an ARPG built in the Warhammer 40K universe, where you choose between a Crusader and two other classes but why would you play them?
Kidding, the Crusader is a pseudo tank in the game, with the Psycher as the Buff/Healer and Assassin as DPS... though all classes do a fine job of mass destruction if you build them right.
Offensive skills are determined by the weapon used, with a given weapon type giving 2 or 4 skills. Essentially there are right and left click skills for all weapons, and then two bonus skills for most weapons if you wield only that weapon that are assigned to the 1 and 2 buttons. The only divergence from that is 1H melee weapons that only get the R/L attacks. A weapon or shield that is equipped in your off hand will get it's two primary skills tied to button 1 and 2 to complete the 4 skill build. 2H weapons will always have the same 4 skills.
Anyway, if anyone else decides to play I'd like to discuss strategies and builds here. Crusader wielding a Greataxe FTW!
I don't know that I would suggest getting the game today, since there will no doubt be a final character wipe in two weeks when it goes live... or if you are a dedicated min/maxer then maybe get it today knowing that you'll be forced to apply what you learn in the next two weeks to your final build at launch.
Martyr takes place in a previously unused sector of Warhammer 40K space, and you play the part of an Inquisitor who was sent to investigate the mysterious appearance of the long lost battleship Martyr from warp in the sector, and a chaos invasion that spawned from it. The Beta has only had a small portion of the campaign available, so I can't really say more than that... since they haven't covered it yet.
Martyr is an ARPG built in the Warhammer 40K universe, where you choose between a Crusader and two other classes but why would you play them?
Kidding, the Crusader is a pseudo tank in the game, with the Psycher as the Buff/Healer and Assassin as DPS... though all classes do a fine job of mass destruction if you build them right.
Offensive skills are determined by the weapon used, with a given weapon type giving 2 or 4 skills. Essentially there are right and left click skills for all weapons, and then two bonus skills for most weapons if you wield only that weapon that are assigned to the 1 and 2 buttons. The only divergence from that is 1H melee weapons that only get the R/L attacks. A weapon or shield that is equipped in your off hand will get it's two primary skills tied to button 1 and 2 to complete the 4 skill build. 2H weapons will always have the same 4 skills.
Anyway, if anyone else decides to play I'd like to discuss strategies and builds here. Crusader wielding a Greataxe FTW!