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Thread: Warhammer 40k Inquisitor: Martyr

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    Warhammer 40k Inquisitor: Martyr

    So this game is due to come out in the next two weeks, with the final beta releasing today. I have played a LOT of the beta over the last year, and quite enjoyed it.

    I don't know that I would suggest getting the game today, since there will no doubt be a final character wipe in two weeks when it goes live... or if you are a dedicated min/maxer then maybe get it today knowing that you'll be forced to apply what you learn in the next two weeks to your final build at launch.

    Martyr takes place in a previously unused sector of Warhammer 40K space, and you play the part of an Inquisitor who was sent to investigate the mysterious appearance of the long lost battleship Martyr from warp in the sector, and a chaos invasion that spawned from it. The Beta has only had a small portion of the campaign available, so I can't really say more than that... since they haven't covered it yet.

    Martyr is an ARPG built in the Warhammer 40K universe, where you choose between a Crusader and two other classes but why would you play them?

    Kidding, the Crusader is a pseudo tank in the game, with the Psycher as the Buff/Healer and Assassin as DPS... though all classes do a fine job of mass destruction if you build them right.

    Offensive skills are determined by the weapon used, with a given weapon type giving 2 or 4 skills. Essentially there are right and left click skills for all weapons, and then two bonus skills for most weapons if you wield only that weapon that are assigned to the 1 and 2 buttons. The only divergence from that is 1H melee weapons that only get the R/L attacks. A weapon or shield that is equipped in your off hand will get it's two primary skills tied to button 1 and 2 to complete the 4 skill build. 2H weapons will always have the same 4 skills.

    Anyway, if anyone else decides to play I'd like to discuss strategies and builds here. Crusader wielding a Greataxe FTW!
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    Sigh... final beta pushed to Wednesday.
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    I hit the end of the beta story line missions and I must say that, bugs and all, this is shaping up to be one hell of a WH40K story. As a WH40K nerd (lite) my mind boggles at how they can carry out this story to a satisfying conclusion without breaking the WH40K universe.

    Granted, it's WH40K, so the most persistent canon is that everything is terrible and everyone dies to hubris, eventually.
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    I love the Warhammer universes (both fantasy and 40k)

    I spent thousands of dollars on the figurines
    Ignorance is Bliss, You seem very happy today

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    Re: Warhammer 40k Inquisitor: Martyr

    The only way Id play a beta version is if they pay me to do it.

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    Re: Warhammer 40k Inquisitor: Martyr

    Quote Originally Posted by Lord Tammerlain View Post
    I love the Warhammer universes (both fantasy and 40k)

    I spent thousands of dollars on the figurines
    Well, the story to this game is sufficiently dark and sinister, and there is a branching campaign surrounding a major discovery in the ancient battleship Martyr that pops up out of warp. You play an inquisitor investigating the appearance, and in the process do battle with Chaos, Rebel and Nurgle demons swarming from the warp.

    It's definitely a grindy game, but it is grind in a good way, I think. There are power rated story missions and you decide on how easy or hard they will be by grinding side missions for levels and better gear before you run them.
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    Quote Originally Posted by PoS View Post
    The only way Id play a beta version is if they pay me to do it.
    They aren't all terrible experiences. Subnautica and Inquisitor were pretty good experiences, as well as Rimworld and a few others.
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    They have announced that the first free expansion will be a three chapter investigation involving Dark Eldar, the second free expansion will again be a three chapter investigation involving Khorne. After that there will be a paid expansion, but they didn't say what that would involve.

    Also worth noting, and I think it's pretty cool, is that the initial investigation will have a moral decision three that drives you towards "Radical" or "Puritan" positions that unlock a new skill tree, and new unique items. Based on what I am seeing in those skill trees, "Puritan" will more rely on passive damage bonuses while "radical" seems geared on warp mitigation... based on the skill trees alone, "Puritan" seems the clear leader.. leading me to believe that balance of the "Radical" power will come from unique items.
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    So I decided to go full tank on my Crusader build and, without even really trying to tweak my gear, I achieved immortality. Long live the Emperor!



    What you are seeing there is all of the passive damage mitigation kicking in by the time I am at about 40 health... by then I am auto-healing faster than I take damage.
    The only path to truth is paved with skepticism.

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    Re: Warhammer 40k Inquisitor: Martyr

    OK, my final thoughts on the release build of the game:

    It's fun, it's is steeped in Warhammer Lore and introduces something new to the WH40K universe... or at least as an active participant. You take part in a story that seems like the beginning of the Empyrium, and what would be in the WH40K world, to borrow from Francis Fukuyama, the end of history. Or, at least as far as the split brought to Humanity by the Warp is concerned. Dark Eldar, Orks, Tyranids and so forth would still pose a problem.

    But then it is very WH40K and any such plan would be doomed to failure... but it is interesting, nonetheless.

    Is it buggy? Yes.

    Is the game too forgiving to dedicated Min-Maxers? Absolutely. The power you can bake into builds is just insane. It is quite possible to create a fully realize build from conceive to achieve in a matter of a few days of concerted effort, so the game's meta is is constantly churning even without a nerf hammer.

    When you have a build you like, there is not much more to do other than grind for your cabal (guild), or level another toon.

    The story appears to have been cut off prematurely for a stand alone game, feeling more like a season cliff hanger than a full story arc. I don't know how I feel about that... it seemed to go by too fast, and I feel I am running to the end of the game for me until a new patch. That being said, it should be pointed out that I have 200 hours in the game, so it's not like it didn't hold my interest.

    What is currently missing: Boss Fights and Named gear.

    It's silly to want named gear in a game where the existing top level gear makes you an unkillable machine... but then the best builds in Diablo 3 and elsewhere achieve much the same result. Maybe require named gear as a right of passage to the unkillable death machine builds...

    As for bosses, there is really just one boss, but by the time to face them you are just too powerful to care. It's weird that I find myself missing the gimmicky phase-based boss fights that I thought I hated, but I guess I do. The game definitely needs bosses that exploit weaknesses in either your theory crafting or button clicking skills.

    All that said, when you land on a build you are comfortable with and just destroy armies of warp-mutated heretics it is darn fun.
    The only path to truth is paved with skepticism.

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