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Rediscovering games through mods

Arise, dead thread, and walk the earth!!

I have been really enjoying the Mod pack "Rogue Adventure and Dungeons" lately.

The same youtube trio I watch play other mod packs picked this up a while back and it seems like the complete mod pack I have wanted for a long time.

I have been playing when I have the time over the last several days.

It's primary selling points for me:

- It has a very elaborate item system that allows to to customize your armor and gear through a separate XP system that applies to gear...

- It includes the Fairy Forrest Dimension

- It includes a storage automation system (item conduits, etc.)

- It have a variety of complex dungeons to explore

- It has a well developed magic system

I think the funniest part of Minecraft for me, in general, and is only exacerbated by the difficulty of this mod pack, is the fact that when you have made a lot of progress in the game it becomes VERY important to set up a routine when you start a new session just to get your head in the game, because going in cold is a guaranteed way to ruin all your progress minutes after you start up.

It happened to me two days ago where I had geared up significantly in the previous session by meticulously dismantling a rather extensive Cave Spider dungeon. I eagerly got back to it after work the next day and started winding my way through the corridors to get back to where I left off, only to carelessly miss a turn and end up surrounded by dozens of cave spiders who destroyed me. I couldn't even recover the gear I had gathered the night before because it was now surrounded by angry cave spiders and I only had 5 minutes to collect it before it despawned.

But being a grizzeled Minecraft veteran I am used to such drastic and immediate shifts of fate... Like the time I spent the better part of two gaming sessions building a central water feature to a castle I was carving out of a mountain, and the moment I finished and stepped by I saw a creeper standing next to me who then exploded...

I love this game so much.

Edit: Here is the start of the adventure by the Youtube team...

 
Xcom 2 terror from the deep I rediscovered with sharkquanauts after i was able to get the mod up and running correctly. Unfortunately there is no bite command so while underwater i have a well decked out stabby shark to invade the alien motherships muahahahahaha!

Openxcom is a great source for retro xcom mods.
 
I'll re-install Skyrim in the near future. I have saved up a lot of excellent mods (new hideouts, new items, new characters) and since the game never ends it would be wonderful to get back into it.

For Star Wars, KOTOR 2 (the Sith Lords) is still the best after you install the Restored Content mod. The story was the makers of the game had to rush it into the market because of Lucasarts and so they left out a lot of content. When it came out it was a mess, but this new mod turned it into the best Star Wars game ever- a dark, existential masterpiece. I still play it at least once a year.

"Wabbajack" is a thing these days, that allows for easy management of a mod list and (if you have a Nexus premium account, which is worth a couple bucks imo) mass-download. Unfortunately there's not a lot of mod lists out there yet, the Skyrim modding community is just a shitty as it has always been. (mod makers have been vehemently resistant to modlists because they're worried about not getting the download stats for internet points)
 
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I am back to modded Minecraft.

The Modded Minecraft world seems somewhat bleak at the moment becaus emany content creators for Java Minecraft are, so I am told, working hard on 1.17 mods. Minecraft 1.17 will be one of the more content heavy updates in a long time, certainly since 1.15, and will greatly expand the vanilla experience and it has drawn most of the modding tallent (again, so I have been told) to preparing for that launch.

That being said, there was a lot to like about Minecraft 1.16. A greatly improved Nether, countered maybe by a rather annoying End... and opening up a lot of core game rules to adjusting per-world to suit a gamers need. I think the one basic setting I can't do without is pretty cheaty, it is the "Keep Items on Death" setting that.. well, does what it says on the tin. I'm been playing Minecraft long enough that I have earned the leisure of not losing everything because I accidentally fell in the lava. :LOL:

Also, the "Keep" setting fits more with the genre of mod packs I like playing.. namely Action RPG looter style modpacks.

My current go to is Craft to Exile [Harmony], which is a reworking, and more up to date, take on Craft to Exile [Dissonance]. Harmony plays more like Vanilla Minecraft, or a standard modpack, that doesn';t change the basic goals of Minecraft, but gives a lot more to do. Dissonance is far more story driven.. which tends to be where most mod packs fall apart for me. Most modders are not very skilled writers and it shows.

Harmony just adds dungeons and a cool PoE style skill system and gear. My only knock on the gear system so far, and it's a big one, is that the gear is not normalized to the level of the dungeon, it's completely random, so you will ge a lot of gear drops you just can't use because they are too high a level. But so long as you stick to your own crafted gear at the start, you stay competitive with the dungeons.

So far it's pretty fun.

One last thing about modded Minecraft: Since I last played, there has been a rather hard push for competition to the mod-loader Forge, and CtE in both flavors uses a mod loader I haven't used before. I must say, other than the smaller number of mods supported, it loads Minecraft MUCH faster than Forge, and seems to have fewer bugs in the final product. I don't have the name of it on hand, but it's rather good. I hope that when the Java version of 1.17 is released later this year that we see a lot of multi-loader support for mods... or a dramatic improvement in Forge performance.
 
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