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Redress

Liberal Fascist For Life!
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Ok, I am burned out on the games I picked up during the Steam summer sale, kinda looking for something new. I tend to prefer turn based, but don't mind real time. Strategy and RPGs and builder type games over action and fighting games. I am looking forward to Battle Tech and Surviving Mars, but both are scheduled for next year so need something for the meantime. Prefer Steam games, but not required. So, what would you recommend, and why?
 
Ok, I am burned out on the games I picked up during the Steam summer sale, kinda looking for something new. I tend to prefer turn based, but don't mind real time. Strategy and RPGs and builder type games over action and fighting games. I am looking forward to Battle Tech and Surviving Mars, but both are scheduled for next year so need something for the meantime. Prefer Steam games, but not required. So, what would you recommend, and why?

The Warlock of Firetop Mountain.

Its like an RPG & Adventure game had a digital bay that they raised like a board game. (I like the art style too)

Quick to play, multiple characters, and its challenging in some aspects.
 
Ok, I am burned out on the games I picked up during the Steam summer sale, kinda looking for something new. I tend to prefer turn based, but don't mind real time. Strategy and RPGs and builder type games over action and fighting games. I am looking forward to Battle Tech and Surviving Mars, but both are scheduled for next year so need something for the meantime. Prefer Steam games, but not required. So, what would you recommend, and why?

Parcheesi
 
Have you tried Darkest Dungeon?
 
Ok, I am burned out on the games I picked up during the Steam summer sale, kinda looking for something new. I tend to prefer turn based, but don't mind real time. Strategy and RPGs and builder type games over action and fighting games. I am looking forward to Battle Tech and Surviving Mars, but both are scheduled for next year so need something for the meantime. Prefer Steam games, but not required. So, what would you recommend, and why?

Factorio.

If you need a break from that for a minute... Rimworld.

Say goodbye to your social life. And work.
 
Ok, I am burned out on the games I picked up during the Steam summer sale, kinda looking for something new. I tend to prefer turn based, but don't mind real time. Strategy and RPGs and builder type games over action and fighting games. I am looking forward to Battle Tech and Surviving Mars, but both are scheduled for next year so need something for the meantime. Prefer Steam games, but not required. So, what would you recommend, and why?

How do you feel about MMORPG's?

There are a number of good ones...well, with "good" being a subjective, relative term...out there. Most are even free to play. Of course, like a lot of other games, some can be pay to win, as well. However, for casual play they can be fun without paying a dime.

One that I've just started earlier this week is "Riders of Icarus". The hook in this game is that you can "tame"...and ride...just about every animal in the game...including flying creatures. So, mounts are available from the get-go. You can even fight while mounted. You can turn any tamed creature into a "pet", which means it can't be ridden anymore but it follows you around and fights for you. The thing I like the most, though, is that the graphics are gorgeous. "Achieved with CryEngine", as the splash screen tells you.

If this sounds interesting, you can find out more here: Riders of Icarus | Free-to-Play MMORPG

 
Could go old school and go back to Everquest and such :)
 
Strategy you say? If you liked Battlestar Galactica they just released a new turn based strategy space sim called BSG: Deadlock that is getting VERY positive reviews on steam:
Battlestar Galactica Deadlock on Steam

Could go old school and go back to Everquest and such :)

I play EQ on the Project 1999 server (Scars of Velious expansion)

Still the greatest MMO of all time.
 
Ok, I am burned out on the games I picked up during the Steam summer sale, kinda looking for something new. I tend to prefer turn based, but don't mind real time. Strategy and RPGs and builder type games over action and fighting games. I am looking forward to Battle Tech and Surviving Mars, but both are scheduled for next year so need something for the meantime. Prefer Steam games, but not required. So, what would you recommend, and why?

Got this recently.
Early access but fairly good so far, as with early access, buy at your own risk.
The dev updates near daily though.

http://store.steampowered.com/app/612720/SAELIG/

If you already own Skyrim, may I suggest

A player made new extension of Skyrim, that doesn't operate in Skyrim.
https://enderal.com

Beyond Skyrim team have come out with "Beyond Skyrim Bruma."

 
Factorio.

If you need a break from that for a minute... Rimworld.

Say goodbye to your social life. And work.

Rimworld is high on my list. Factorio, to look at it, seems kinda too abstract for me.
 
Kinda thinking I might try No Man's Sky. Been around long enough to have worked out some of the issues I would think, and really sounded potentially interesting.
 
Rimworld is high on my list. Factorio, to look at it, seems kinda too abstract for me.

Download the demo.

Play the demo.

We'll talk again next year when you finally come up for air. Factorio is life.
 
Download the demo.

Play the demo.

We'll talk again next year when you finally come up for air. Factorio is life.

Oooo, a demo. I missed that, will download it for sure.
 
Download the demo.

Play the demo.

We'll talk again next year when you finally come up for air. Factorio is life.

OK, was going good, then everything just stopped working on the second map and I have no idea why. Will figure it out tomorrow.
 
OK, was going good, then everything just stopped working on the second map and I have no idea why. Will figure it out tomorrow.

After seeing this thread, I resumed my 1 Rocket Per Minute factory build. I've been working on it, off and on, for about 6 months now. I have well over 100 hours on this particular map. I've been trying to figure out trains for a while now, because I've hit through-put limits on raw resources.

We're talking in the neighborhood of 100,000 iron and copper ores per minute, unenhanced. With a fully beaconed setup, it's more like 20,000 per minute, or a little under 350 per second. Your fastest conveyor belt can handle around 40 per secind, to give you some context.
 
After seeing this thread, I resumed my 1 Rocket Per Minute factory build. I've been working on it, off and on, for about 6 months now. I have well over 100 hours on this particular map. I've been trying to figure out trains for a while now, because I've hit through-put limits on raw resources.

We're talking in the neighborhood of 100,000 iron and copper ores per minute, unenhanced. With a fully beaconed setup, it's more like 20,000 per minute, or a little under 350 per second. Your fastest conveyor belt can handle around 40 per secind, to give you some context.

All of that is a little advanced for me. Today so far I learned the alt key is godly.
 
After seeing this thread, I resumed my 1 Rocket Per Minute factory build. I've been working on it, off and on, for about 6 months now. I have well over 100 hours on this particular map. I've been trying to figure out trains for a while now, because I've hit through-put limits on raw resources.

We're talking in the neighborhood of 100,000 iron and copper ores per minute, unenhanced. With a fully beaconed setup, it's more like 20,000 per minute, or a little under 350 per second. Your fastest conveyor belt can handle around 40 per secind, to give you some context.

Want to kick in some beginner resources? Looks like I will get Favtorio this week or next, so point me to some good reading so I don't get too overwhelmed.
 
Want to kick in some beginner resources? Looks like I will get Favtorio this week or next, so point me to some good reading so I don't get too overwhelmed.

Play the first couple scenarios or the campaign or whatever it's called.

Then Google how to automate your science production. Skip the "compact" builds, as the one unlimited resource you have is space.

You're going to build a "starter factory" with little planning (totally spaghettified) that you will use to build the components of your "real factory" that you will plan more.

You will fail. You will pack everything together too closely and run out of room. You will do another search and stumble upon a main bus design. During this process, you will start using Excel to calculate ratios. You will become a master at building spreadsheets. You will find yourself spending approximately 3x as much time planning as actually building... And then realize the real ratio is more like 31:11... And then realize that 3:1 is perfectly acceptable for calculation. You'll run into your first major throughput bottleneck when you need more than 40 of something per second, likely copper, because that's all a single blue belt can hold (and then you will correct me that it's really 41.1 or something).

You will start watching videos of factories capable of launching 1 rocket per minute, and then 10 RPM. You'll realize that large scale stuff looks like a computer chip. You'll want to try, but you'll still be scared of trains. You'll take a break for a month or two. And then you'll start a map on cheat mode to test how they work, and you'll turn it into a 1rpm factory.

And then you'll start over from scratch.
 
Play the first couple scenarios or the campaign or whatever it's called.

Then Google how to automate your science production. Skip the "compact" builds, as the one unlimited resource you have is space.

You're going to build a "starter factory" with little planning (totally spaghettified) that you will use to build the components of your "real factory" that you will plan more.

You will fail. You will pack everything together too closely and run out of room. You will do another search and stumble upon a main bus design. During this process, you will start using Excel to calculate ratios. You will become a master at building spreadsheets. You will find yourself spending approximately 3x as much time planning as actually building... And then realize the real ratio is more like 31:11... And then realize that 3:1 is perfectly acceptable for calculation. You'll run into your first major throughput bottleneck when you need more than 40 of something per second, likely copper, because that's all a single blue belt can hold (and then you will correct me that it's really 41.1 or something).

You will start watching videos of factories capable of launching 1 rocket per minute, and then 10 RPM. You'll realize that large scale stuff looks like a computer chip. You'll want to try, but you'll still be scared of trains. You'll take a break for a month or two. And then you'll start a map on cheat mode to test how they work, and you'll turn it into a 1rpm factory.

And then you'll start over from scratch.

Game is downloading now.

Oh wait, it is already done. Small file...
 
<Quote just to catch your attention>

So, is there a way to pick up or move a building after it is placed? Say I put a furnace or mining drill or pipe in the wrong place, how would I move it, or delete it to get it out of the way?
 
...snip...

So I am finding that after doing a tutorial mission, it pays to just generate a random map and play around a bit with what I learned. I am working on getting electricity generation down, then starting hard on conveyors. Long long way to go, but not boring at all yet.
 
So, is there a way to pick up or move a building after it is placed? Say I put a furnace or mining drill or pipe in the wrong place, how would I move it, or delete it to get it out of the way?

Right click and hold. There is no penalty for destroying something​, it just goes right​ back into to your inventory.

Although, this becomes a penalty when you have *too much* stuff.
 
XCOM 2 just launched its expansion "War of the Chosen" and it's pretty awesome.

You can make propaganda posters. They'll show up in your base and in-mission. It's the best thing.
 
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XCOM 2 just launched its expansion "War of the Chosen" and it's pretty awesome.

You can make propaganda posters. They'll show up in your base and in-mission. It's the best thing.

Dang, I was reading through this thread hoping I could be the one to suggest the XCom 2 expansion...

I played it and it is indeed great.
 
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