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Have Gaming Companies Gotten Less Innovative?

Game development is risky and expensive

It is why you see the same game redone time after time after time with a few tweaks

They know the buyers are out there based on the original...and if they can get a few new buyers, they are golden

New ideas, new storylines, new everything is risk....big risk

Yes...good games come out once in a while....mostly it seems they are MMO or shooter games lately

Can't remember the last NEW rpg game in a new world that was worth a damn

Have you tried, SouthPark and the Stick of Truth? or Shadows of Mordor? If you like that old jrpg style, I like OH! RPG! on Steam
 
Rainbow Six FFS!

It was going to be an amazing game. It now resembles a port of Call of Duty. Remember when rainbow used to be tactical?
Oh Jesus Christ...the HOURS I wasted meticulously planning strikes against hostage-taking goons in banks! That takes me back.
 
Have you tried, SouthPark and the Stick of Truth? or Shadows of Mordor? If you like that old jrpg style, I like OH! RPG! on Steam

I wouldn't call Shadows of Mordor terribly innovative, as its an obvious LOTR franchise money grab. Clearly not a "new world." And the gameplay I've described as "Arkham meets Assassin's Creed." Clearly derivative, but I don't hold it against SoM because they do it so well. The Arkham-style fighting is better than Arkham, and it out Assassins'-Creeds Assassins' Creed.

Great game. Highly recommended.

Stick of Truth is a bunch of South Park references mashed together with a rudimentary RPG. If you like South Park, you'll like the game.
 
Can't remember the last NEW rpg game in a new world that was worth a damn

I think that'd have to be the first Mass Effect and/or Dragon Age, although I think the first Mass Effect game was awful personally. Dragon Age had some serious flaws too, like the fact that they essentially forgot to tell you that the four main quest lines were meant to be done in a specific order. Huh, this random trash mob is beating the crap out of my entire party because it is way higher level.
 
Does anyone else feel like gaming companies have become less innovative? Like they are producing games with crappier stories, or crappier elements of multiplayer, or that they are basically just getting lazy? There are a few exceptions, but take this remastering craze. Is that going to be the new thing? Instead of sequels, just reboot the old game and make it look pretty?

Just my 2 cents.


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Innovative games are hard to make, especially sandbox games. For example gtav and skyrim sold like hotcakes, but it takes many many years to create an open world game like that. Most companies will just stick with existing ideas and repackage them, to keep profits high and costs low.

Also ea and activision have made their name buying existing franchises, milking them dry, then throwing them away as a cheap buck. Ea killed ultima series, and I forget which one bought the rights to wasteland, but it was the spiritual predecessor to fallout. The company refused a wasteland 2, the developers ended up making the game elsewhere, under the name fallout.

Then there is cost of groundbreaking games to profits. Many groundbreaking games never sell at first, and takes years of word by mouth to get a fanbase going, while reskinning a cod game has a guaranteed fanbase. The first elder scrolls game initially sold only 3k copies, despite being the most expansive of the series on primitive dos. Ultima underworld came out in 91 before wolf 3d, and it was a full 3d game, with jumping, swimming, looking up and down, spells, armor, need to sleep amd eat, and an interactive system requiring you to handle every faction on a way as to not make them hostile.

Wolf 3d however coming out later sold way better than ultima underworld, part of it was the fact that wolf 3d needed only a 286 while ultima underworld needed a 386, but the main reason was it was a complex and innovative game, much like elder scrolls arena, it did not catch on until long after it's time. Video game designers tend to avoid the previous examples, by sticking with what they know will sell.
 
The most innovative game I have ever played is Dwarf Fortress. The level of detail in that game is mind blowing. I think the detail will eventually be it's undoing, though, as its learning curve increases with every release.
 
Stick of Truth is a bunch of South Park references mashed together with a rudimentary RPG. If you like South Park, you'll like the game.

In what should shock no one, I absolutely adored this game and got it day one. And I will be doing the same with The Fractured But Whole.

Old school SNES/early PS feeling RPG system mixed with basically one long ass South Park episode? Sign me the **** up.
 
Innovative games are hard to make, especially sandbox games. For example gtav and skyrim sold like hotcakes, but it takes many many years to create an open world game like that. Most companies will just stick with existing ideas and repackage them, to keep profits high and costs low.

Also ea and activision have made their name buying existing franchises, milking them dry, then throwing them away as a cheap buck. Ea killed ultima series, and I forget which one bought the rights to wasteland, but it was the spiritual predecessor to fallout. The company refused a wasteland 2, the developers ended up making the game elsewhere, under the name fallout.

Then there is cost of groundbreaking games to profits. Many groundbreaking games never sell at first, and takes years of word by mouth to get a fanbase going, while reskinning a cod game has a guaranteed fanbase. The first elder scrolls game initially sold only 3k copies, despite being the most expansive of the series on primitive dos. Ultima underworld came out in 91 before wolf 3d, and it was a full 3d game, with jumping, swimming, looking up and down, spells, armor, need to sleep amd eat, and an interactive system requiring you to handle every faction on a way as to not make them hostile.

Wolf 3d however coming out later sold way better than ultima underworld, part of it was the fact that wolf 3d needed only a 286 while ultima underworld needed a 386, but the main reason was it was a complex and innovative game, much like elder scrolls arena, it did not catch on until long after it's time. Video game designers tend to avoid the previous examples, by sticking with what they know will sell.

So let me ask. Are you ok with this? Or do you wish that gaming companies would push their efforts to be more innovative?


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So let me ask. Are you ok with this? Or do you wish that gaming companies would push their efforts to be more innovative?


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I prefer more innovative games, just pointing out few are willing to take the risk. Older games could often have maps and graphics done in days or weeks, which left alot of time to focus on story and innovation. Now graphics make it take years to write up an innovative game, and game companies to make innovative games need multiple teams to pull it off to be profitable. Like for example bethesda with the elder scrolls series, by the time morrowind was released they were already making oblivion and had the foundation in the works for skyrim, same with fallout series, it takes sooo long to make one game and it needs to be patched 50 times to be playable.

No company except a few want that much risk.
 
Does anyone else feel like gaming companies have become less innovative? Like they are producing games with crappier stories, or crappier elements of multiplayer, or that they are basically just getting lazy? There are a few exceptions, but take this remastering craze. Is that going to be the new thing? Instead of sequels, just reboot the old game and make it look pretty?

Just my 2 cents.


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The faster the production cycle, the ****tier the product. FF XV 10 years in the making, AMAZING ****ing game. Call of Duty IW... Not so much.

Plus game companies and their investors are not always gamers, ergo they think it will appeal to a 12 year old, it's good enough, gamers have gotten older but still game. We want quality.
 
Oh, there's still innovation. Assassin's Creed is always trying out some new feature in their games to see what people like, and Battlefield 1 was genius. There's also a lot of variety and choice from indie games, like Undertale. You just have to look around a bit harder nowadays.

Assassins Creed might add different stuff but they all feel like the same game and BF1 is just getting back to what made BF so popular to begin with, old wars. Dont get me wrong they are great games and some of my favorites but hardly what I would consider innovative.
 
Yes, the Skyrim remastered is the ultimate example of laziness. I used to like playing MMORPG, but it got to the point where people have to have their actions down to the tenths of a second to go anywhere in the game. Plus at some point all MMORPG just require too much time overall.

I also used to like the Modern Warfare story lines, but the last three years they have sucked story line wise.

Remastered Skyrim was largely done for stability of modding and to allow access to the modding environment for console players.
I know, this is an old thread, just thought I'd add this.
 
I think things are picking up, especially with VR.

Robo Recall is possibly one of the most fun experiences I can remember in awhile.

On the MMO front, there are 2 games I am really looking forward too:

Star Citizen - Talking about innovation, this game is going to be amazing. I could spend all day describing it, but would be easier to just check out videos.

Camelot Unchained - Basically a DAOC reboot. DAOC was one of my favorite mmos ever so was excited to see this coming (like SC, it has been in development for an eternity)

For console, I am really loving "For Honor", imagine Mortal Kombat and Cod blended together.
 
I think things are picking up, especially with VR.

Robo Recall is possibly one of the most fun experiences I can remember in awhile.

On the MMO front, there are 2 games I am really looking forward too:

Star Citizen - Talking about innovation, this game is going to be amazing. I could spend all day describing it, but would be easier to just check out videos.

Camelot Unchained - Basically a DAOC reboot. DAOC was one of my favorite mmos ever so was excited to see this coming (like SC, it has been in development for an eternity)

For console, I am really loving "For Honor", imagine Mortal Kombat and Cod blended together.

Hopefully. But IDK. It seems like a lot of potential is out there, but we also keep hearing a lot of reboots. One thing I love about PC is the smaller steam games that have so much growth potential. But i am stuck to a console for now.


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I think things are picking up, especially with VR.

Robo Recall is possibly one of the most fun experiences I can remember in awhile.

On the MMO front, there are 2 games I am really looking forward too:

Star Citizen - Talking about innovation, this game is going to be amazing. I could spend all day describing it, but would be easier to just check out videos.
Star Citizen is going to be No Man's Sky on steroids. Promise everything, take millions of dollars, deliver... probably nothing really.

Camelot Unchained - Basically a DAOC reboot. DAOC was one of my favorite mmos ever so was excited to see this coming (like SC, it has been in development for an eternity)

I'm skeptical this will ever release.
 
Star Citizen is going to be No Man's Sky on steroids. Promise everything, take millions of dollars, deliver... probably nothing really.



I'm skeptical this will ever release.

If at least one of those two are able to live up to expectations then I will be happy.

I love the concept of Camelot Unchained and the cube system. The only thing about it is that I think For Honor has pretty much ruined me on melee combat games. I wish Ubisoft would take the combat system in For Honor and make an MMORPG out of it. It would be insane.
 
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