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Mass Effect: Andromeda

PoS

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I played ME1-3 and they were good, though not exactly RPG games. The ending of ME3 was a bit of a bummer though. This one seems more of an exploration game. I was hoping you could make an alien main character but they are still sticking to humans and the rover from ME1 seems to be back, plus crafting. Any comments?
 


I played ME1-3 and they were good, though not exactly RPG games. The ending of ME3 was a bit of a bummer though. This one seems more of an exploration game. I was hoping you could make an alien main character but they are still sticking to humans and the rover from ME1 seems to be back, plus crafting. Any comments?


As long as the rover doesn't handle like a potato like it did in mass effect 1 I'll be ok with it, I'm excited, mass effect 3 was a let dow but mass effect 2... If they can recreate even half of that quality storytelling it'll be a solid game.

I thought the combat looked a little weak, but honestly, I just chuck it on easy and enjoy the story, that's what I'm there for.

Playing mass effect for the combat is like playing battlefield 1 for the crafting...
 
It's out! I'm about 15 hours in maybe? I guess it depends on how you count my exploring and sidequests. Early impressions:

Well, it's Mass Effect: Again. Gameplay not dramatically different from before. One thing I like is that the "class" system seems to be mostly gone. You get access to a full array of Combat, Tech, and Biotic skills and can level up whatever you like. There's also no restriction on weapon carrying or specialization in them, so if you want a cloaking shotgun user you can do that.

Combat, once again, is pretty easy. I'm only playing on the normal difficulty, though, so I didn't expect it to be that much of a challenge. The cloaky sniper routine has always kinda broken the AI. They added jump jets for a more mobile combat experience, but I find this doesn't add much to the combat. Being out of cover, even while airborne, just gets you shot more. The real addition for jump jets is, naturally, ****ing jumping puzzles.

Dear Bioware: Nobody likes jumping puzzles. You didn't need to add this. Also, **** your space sudoku. I'm fine with puzzles. But you literally made sudoku. I can get an app on my phone with thousands of sudoku puzzles on it, and it doesn't cost $60. I don't want to play alien sudoku in my space RPG.

The story is the usual Bioware style. Well-done, as always. Some of the choices allegedly have major impacts on the game. Like your first outpost in this new galaxy, you get to pick a science focus or military focus. They make it seem like a big deal, but as far as I can tell, this just changes some perk choices you unlock as you progress. Of course, there could be major plot changes for all I know, which I wouldn't know until a second playthrough.

Which, honestly, I don't think I'll do. There's a lot of repetitiveness to the game's sidequesting already. There's a lot of "encounters" that are clearly procedurally/randomly distributed but are basically copy/pasted onto the landscape. Big planet, not enough stuff to fill it with, so you plop down a random wrecked alien space fighter with the bad guy aliens around it. Go in, kill them, there's one box to loot. Oh look, over there are some bad guy aliens with a (static, just part of the scenery) vehicle. Go kill them, there's one box to loot. Etc etc.

I'll give them a pass on the wonky facial animations. These have always been part of Mass Effect, and it's really, really hard to get good facial expressions on a face with as many customization options as Mass Effect gives you. But there are just so many other animation problems that it becomes distracting. Flickering lights, characters spinning around twice to talk to me, characters leaning over a table but facing the wrong direction so it looks like they're trying to take a dump on it. This game really needed some more time in beta testing.

The game is fun, worth playing, but I think it fails to live up to the high expectations of the series.
 
Well so there are big differences between single player and multiplayer.

So far, i like the single player. They simplified follower equipment so you only worry about your own. The storyline is engaging and seems pretty good so far, but i'm expecting a disappointingly open-ended conclusion to make way for a sequel. Combat is fun and you're not pegged as a single class, so you can mix any way you like, which is awesome. You can pick which weapons to research and then augment them with extra abilities. The biggest issues with the single player are the clunky, bioware user interface (seriously guys what the ****?) and the pacing. I like the open-ended aspect of it but they need more diversity in the tasks, more strength in the rewards, and they should have spaced out more of the nexus/tempest Zzz dialogue. I also would have liked better understanding the decisions at the junctions- i don't need to know every consequence it will have, but they don't always well-establish what it means in the present.

The engine is, of course, clunky, glitchy, and quirky. This impacts both single and multiplayer. It's bearable, but i was really hoping they'd continue to polish the engine. The jets are pretty cool, make sure you mix them with dash (middle mouse button).

Multiplayer is very much like ME3. They tried to add varied APEX missions, but it seems like they're just like any other mission but with special modifiers (and special rewards)- my favorite modifier is +100% melee damage, run around as krogan in blood rage easy mode. The assault rifles, shotguns, and pistols seem a bit weak, i've found the most success with sniper rifles. For bronze, Black Widow is, by far, the best- you get three one-shot-kills before reloading. For silver, the Isharay is my favorite- it only has one shot per reload, but it gives you one-shot-kills. Infiltrator classes have the tactical cloak that makes rescuing downed teammates and completing objectives much more safe. Your characters have an XP level (1 to 20) and an item (?) level (I to X). Once your character is maxed on both, you can only max out 4 of the 5 abilities if you pick one to leave at level 1. I wish i'd known that earlier.
 
Couple more notes came to mind as I craft a new rifle:

The research/crafting system seems decidedly unbalanced. You get a flood of research data you can use to unlock blueprints, but seem to be left scrounging for the resources to actually produce anything. I think part of the issue is that there are just so many different resources you collect that you end up with small numbers of a lot of substances, when you really just need a bunch of some material for the one item you actually want to produce.

The Stupid Car is back, but at least this time it's easier to drive. No gun on it either, which means no boring rail shooter levels where you drive along a highway and shoot all the bad robots at each checkpoint, so that part is good at least. But still. Nobody I know of ever liked the car driving. Oh, and don't think I didn't notice the jump jets on the car. If I see one freaking car jumping puzzle I will stop playing and demand a refund. :p
 
As long as the rover doesn't handle like a potato like it did in mass effect 1 I'll be ok with it, I'm excited, mass effect 3 was a let dow but mass effect 2... If they can recreate even half of that quality storytelling it'll be a solid game.

I thought the combat looked a little weak, but honestly, I just chuck it on easy and enjoy the story, that's what I'm there for.

Playing mass effect for the combat is like playing battlefield 1 for the crafting...
It's a clumsy vehicle that falls on rocks like it's just a trampoline, but not terribly different from Halo.

They made it much more interesting.

Sent from my LG-H910 using Tapatalk
 
Previews and reviews seem to indicate this is a buggy mess; pass.

Was considering boycotting over Manveer Heir; the fact that it looks like hot garbage makes that easy to do.
 
Puzzles are a bit annoying. I'm not good at sudoku, and it just gsts worse the later in the day it is.

Other than that, I am enjoying it.

Sent from my LG-H910 using Tapatalk
 
So my patience finally paid off, I got it on a nice discount yesterday, Abs.So.Lutely loving it.

I haven't encountered any issues playing it, there was one time a wall went solid color during a cutscene, a mission marker was wrong one time and I gotta say the character creation was a bit lackluster, 11 hairstyles... That's a little thin and stuck out to me straight away, I dunno, it's just not a very good character creator, I could not get my guy to look the way I wanted him to, the face just never seemed right but eventually after some trying I settled on something and it's growing on me, though I messed up the twin side without realizing it so I'm a white dude with an Asian twin sister lulz.

Anyway, this is the game I've been waiting for, loving the exploration, I actually think the characters are pretty interesting, the story is actually ok, but I'm sure time will tell whether the story goes anywhere interesting... This is Bioware we're talking about and they are the masters of creating interesting and engaging stories only to stumble on the last hurdle and faceplant.

The dialogue is iffy, but we'll have to see if it means anything later on if they do successive games, when you don't have that immediate feedback of light or dark points it's hard to gauge where you can be heading with the options sometimes and some of the bigger decisions I've encountered so far seem a bit too convoluted but you just go with the flow "Kill everyone or not"... Yeah *shrug* just kill everyone I got a memory in my dads brain that's in a computer I gotta watch so let's move on please.

Combat game play is actually pretty decent, first time I've ever tried to go full on biotic and they make it all flow really nicely, sometimes it does get a bit too hectic such as that Pandora like planet where all the wildlife bum rushes you and it's hard to tell where they are around you.
 
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Puzzles are a bit annoying. I'm not good at sudoku, and it just gsts worse the later in the day it is.

Other than that, I am enjoying it.

Sent from my LG-H910 using Tapatalk

I'm good at Sudoku and it throws me for a curve, all the different symbols and then the dimensions of the puzzles always change, gives me a headache.
 
I'm good at Sudoku and it throws me for a curve, all the different symbols and then the dimensions of the puzzles always change, gives me a headache.

I ended up just going with a game guides on those. Much less time wasted.
 
The research/crafting system seems decidedly unbalanced. You get a flood of research data you can use to unlock blueprints, but seem to be left scrounging for the resources to actually produce anything. I think part of the issue is that there are just so many different resources you collect that you end up with small numbers of a lot of substances, when you really just need a bunch of some material for the one item you actually want to produce.

Yeah... This.

I wouldn't necessarily use the term unbalanced, but just unnecessarily complicated and convoluted.

I'm not arguing that any crafting you want to include in an RPG should be mind numbingly simple or easy, but have some core materials and at the very least if you're going to go with a ****zillion materials... At least have a user friendly UI.
 
Yeah... This.

I wouldn't necessarily use the term unbalanced, but just unnecessarily complicated and convoluted.

I'm not arguing that any crafting you want to include in an RPG should be mind numbingly simple or easy, but have some core materials and at the very least if you're going to go with a ****zillion materials... At least have a user friendly UI.
The pods thing seemed wasted too.

Anyway, I am done till the next installment.

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