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What Are Your Favorite Video Games?[W:35]

Ain't doing it year by year, but here's my list, off the top of my head.

Fallout 3
Fallout: New Vegas
The Mass Effect Trilogy
The Last of Us
The Dragon Age series
Assassins Creed(Specifically the Ezio games)
The NHL series
The Splinter Cell Series(special shout out to Choas Theory)
Grand Theft Auto 5
Call of Duty 4:Modern Warfare
The Witcher 3
Civilization 5
Gone Home
Journey
The Walking Dead games(From TellTale)
Call of Duty:Black Ops
Metroid Fusion
Metroid Prime
Metroid:Zero Mission
Mario Kart Double Dash
The Elder Scrolls: Skyrim
Bioshock Infinite
Portal
Tomb Raider(The most recent ones)

Although more commercial than yours truly, I sense maybe possibly something of a kindred spirit. Want to be my first Friend? :cool:
 
I want to throw Elder Scrolls Online: Tamriel Unlimited into the mix. The gameplay is excellent. It looks great. The add ons have been very good and I have met challenges at every level.
 
I want to throw Elder Scrolls Online: Tamriel Unlimited into the mix. The gameplay is excellent. It looks great. The add ons have been very good and I have met challenges at every level.


I like the on where some kid is annoying everyone on a bus and I go over and slap him silly. That's a great video game
 
I like the on where some kid is annoying everyone on a bus and I go over and slap him silly. That's a great video game

Yes, but they sometimes play hide the sausage in jail, which is where you go if you are beating up children.
 
A somewhat incomplete list off the top of my head, not arranged by date:

Everquest
Everquest 2
Eve Online
Wizardry series(7 was best, but all great)
Might and Magic series
Heroes of Might and Magic 1-3(others just did not do much for me for some reason
Fallout series(in order Tactics, 1, 2, 4, 3)
Morrowind
Daggerfall(rest of series is good, but those two hands and shoulders better)
AD&D Gold Box series
Icewind Dale
Balders Gate
Wing Commander 1 and 2
X Wing and TIE Fighter
Civilization series(up to 4, and including Alpha Centairi)
Sid Meier's Gettysburg
Pirates
Railroad Tycoon 1 and 2
Half Life 1 and 2
Borderlands
Hearts of Iron series
Pacific War(Gary Grigsby version)
East/West Front
V for Victory series
Homeworld
Master of Orion
Master of Monsters
Spaceword Ho!(little known but great)
Empire series
Age of Empires
Total Annihilation 1 and 2
Diablo(the first one)
Dungeon Siege
Final Fantasy(almost all of them, especially 7 and Tactics)
Suikoden
Rex Nebular and the Cosmic Gender Bender(first game I saw nipples in, and really, that is about the only good part of the game)
 
Oh, I don't know if I'm going to be able to run with the rest of you guys.

I really don't have a high priority for playing video games, and I think it shows.

I still play Age of Empires II - Conquerors on occasion.
 
Lol...that's what's so nice about my witch. I just run around and behind my wall of minions. I think there are some good guides on youtube that you can look at.

I finally achieved the passive skill that allows two totems at once... it was a scary step since taking that skill means you can no longer do damage with your weapon.. and it's the best thing ever. I pumped up the attack speed and damage of the fire totems and chose to carry two weapons with +Elemental damage instead of 1H and shield and it's just crazy. I'm not even halfway specked for maximum damage and I already barely have to play the game. :)
 
Moderator's Warning:
Let's keep this thread on the topic of video games. MmmmKayyy.
 
I like the on where some kid is annoying everyone on a bus and I go over and slap him silly. That's a great video game

Yes, but they sometimes play hide the sausage in jail, which is where you go if you are beating up children.

What is it like having absolutely no sense of humor?


Christ. Lighten the hell up.

We both jokingly referred to something that is bad to do to other people, as a "video game." You seemed to get your own (not very funny) joke but completely missed the fact that I riffed on it with a similar one, in response. See the bolding and underlining.

Your failure to understand my slightly more subtle joke is hardly reason call to tell me that I have no sense of humor.
 

Have you played Life is Strange? Based on your current faves I think you'd love it. It's episodic so you can just start out with ep 1 and decide if you like it from there.

I love that games are becoming a medium to tell a story (or make a point) rather than just having fun, Gone Home, To the Moon and The Stanley Parable being a few of the obvious ones on your list (which are also 3 of my faves - havne't finished To the Moon yet though).

My more 'mainstream' fave games include

Mass Effect 2
KotOR
FF6/7/Tactics
The World Ends With You
Dark Souls
Chrono Trigger
System Shock 2
Bioshock 1 & Infinite
The Last of Us
Neverwinter Nights
Dragon Age

(I'm an RPG whore)

Also got addicted to Destiny for a year.

I also think that the decline of couch co-op is a travesty. Make video games split screen again.
 
I remember a young kid visiting a friend in either the late 70's or early 80's and he had Pong, which I think was on Intelevision. I found it fascinating that you could play video games on your t.v.. Atari was probably the first big home video game maker and they had some fun games. Steve Jobs worked for Atari when it was still a pretty small company and him and Woz (mainly Woz) actually designed one of the games. I think Nintendo came out in the mid 80's and that was really fun, with Pitfall, Donkey Kong, and other addictive games. Kids were also going to bowling alleys, 7-11's, and arcades to play video games as well. Do they still have arcades? I haven't played any video games since probably 1990 as once I moved out on my own I realized that I'd probably spend too much time and money on them for my own good.
 
Nilly wrote:
Have you played Life is Strange? Based on your current faves I think you'd love it. It's episodic so you can just start out with ep 1 and decide if you like it from there.

(My reply to your post is evidently too long for a single post, so I'm having to divide it into two posts, sorry!)

You won't be shocked to learn that I already have Life is Strange! :) As to where it actually falls with me, I'd place it as maybe my fifth or sixth favorite from last year after Undertale, Crypt of the NecroDancer, Read Only Memories, and Her Story. Fifth for 2015 is, in my mind, kind of a three-way tie between Life is Strange, Tales From the Borderlands, and Pillars of Eternity. I also enjoyed the second chapter of The Legend of Heroes: Trails in the Sky last year (and would add that no one should be fooled by its generic-sounding title!). What I liked best about Life is Strange was the wonderful friendship between Max and Chloe, which was developed to a degree that we don't often see in video games. I also liked the game's willingness to at least touch on pertinent social topics like online bullying. That said, besides the fact that the game's ending didn't to me feel like it should've been a choice, the main reason Life is Strange doesn't really fare as well with me as games like Undertale or Gone Home has to do with its dependence on narrative contrivances and arbitrary "gamey" elements lacking narrative purpose, which to me just doesn't seem like a match for its ambition to tell a complex, compelling story about the dangers of I guess becoming too close to any one person. (Too bad, I say. I defied what the game obviously wanted me to do and chose to stick with my best friend because I hate these contrived, phony-moral "Who do you kill?" type of choices. Or at least that's what I did the first time.) At the end of the day, I'd say my opinion of Life is Strange is mixed, but positive overall.

I love that games are becoming a medium to tell a story (or make a point) rather than just having fun, Gone Home, To the Moon and The Stanley Parable being a few of the obvious ones on your list (which are also 3 of my faves - havne't finished To the Moon yet though).

I've found To the Moon and a couple other games like it (including this year's That Dragon, Cancer) to be helpful with grieving because they concentrate both the helplessness that we feel when we're going through that, but also the point that love is stronger than loss. If you couldn't tell from my list in the OP, I don't like the way flippant way that video games tend to treat serious subjects like death, abuse, and loss. Too many games are designed simply to be power fantasies, and most often specifically male power fantasies at that. The world could use more games that treat serious subjects seriously. At its best, due to its participatory nature, I think gaming as a medium can be a powerful vehicle for generating empathy and making the world a more caring and compassionate place to live. I'd just like to see that potential realized more often and become discouraged because it's hard to see that happening within the commercial, profit-driven framework within which it is situated overall.

In fact, if I can say this, Undertale is my favorite game precisely because it's straight up about making you question the merits of structural violence present in most games and also asks why you, as the player, are willing to kill "enemy" characters just for personal gain in the form of things like experience points and loot even when you have the option not to. And amazingly, it somehow manages to do this while retaining a great sense of humor, respecting player choices, and just providing an all-around fun play experience at the same time; a spectacularly wonderful combination that has been impossible for all other games to date that I have played.
 
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Part 2 of my reply to Nilly

Nilly wrote:
My more 'mainstream' fave games include

Mass Effect 2
KotOR
FF6/7/Tactics
The World Ends With You
Dark Souls
Chrono Trigger
System Shock 2
Bioshock 1 & Infinite
The Last of Us
Neverwinter Nights
Dragon Age

(I'm an RPG whore)

Also got addicted to Destiny for a year.

I also think that the decline of couch co-op is a travesty. Make video games split screen again.

For mainstream commercial games, that's not a bad selection! Final Fantasy 6 in particular is one that's long been near and dear to me. The original Sonic the Hedgehog was the first video game I ever played and the one that hooked me on the medium back when I was a kid. That was the kind of thing that captivated me more than anything else...until Final Fantasy 6 came out. They really promoted it heavily in Nintendo Power magazine at the time, so I figured I'd give it a try...and was absolutely blown away! I don't just mean at the scale or at the then-impressive graphics that the game had to offer, but more than anything by the way they fleshed out the backstories of all the characters in your party and had this complex, twisting story that totally didn't go the way games prior to FF 6 had trained you to believe it surely would. (It was also a console game with a female lead, which was pretty much unheard of at the time. :2razz: ) I was also struck by the thematic contrast between the relationships that your party has and the lack of friends, comrades, or allies that the villain has. I always interpreted the way the dialogue between them unfolded was basically intended as a warning against letting social isolation and abuse turn you into a monster; basically saying that love in this core human sense of the term is what the introverted gamer (such as myself, to be perfectly honest) needs out of life to feel fulfilled and not resent people. It was a timely and well-delivered message that felt tailored to where I was in life at the time. For that reason, Final Fantasy 6 has always held a special place in my heart ever since. That was really the title that got me to see games as more just a source of amusement.

Well anyway, I see more than enough evidence in your post to feel that we should definitely be Friends!
 
You won't be shocked to learn that I already have Life is Strange! :) What I liked best about Life is Strange was the wonderful friendship between Max and Chloe, which was developed to a degree that we don't often see in video games. I also liked the game's willingness to at least touch on pertinent social topics like online bullying. That said, besides the fact that the game's ending didn't to me feel like it should've been a choice, the main reason Life is Strange doesn't really fare as well with me as games like Undertale or Gone Home has to do with its dependence on narrative contrivances and arbitrary "gamey" elements lacking narrative purpose.

(snipped some quotes for brevity, hope you don't mind)

I can understand that, there are times when gameplay feels tacked on rather than actively informing the narrative. Good gameplay: you predict the future to convince Chloe that Max's powers are real. Bad gameplay: you run around a junkyard randomly looking for bottles for Chloe to shoot. That part of the game took me like an hour, had nothing to do with the narrative and it was for those reasons that I haven't played it for a second time. I think that if you're going to make a game that's light on actual gameplay, then the designer has to be pretty careful to either keep things short and sweet (Gone Home), use puzzle based mechanics to keep gameplay from being repetitive (To the moon) or just kinda **** with you to keep it interesting (The Stanley Parable).

I've found To the Moon and a couple other games like it (including this year's That Dragon, Cancer) to be helpful with grieving because they concentrate both the helplessness that we feel when we're going through that, but also the point that love is stronger than loss. If you couldn't tell from my list in the OP, I don't like the way flippant way that video games tend to treat serious subjects like death, abuse, and loss. Too many games are designed simply to be power fantasies, and most often specifically male power fantasies at that. The world could use more games that treat serious subjects seriously. At its best, due to its participatory nature, I think gaming as a medium can be a powerful vehicle for generating empathy and making the world a more caring and compassionate place to live. I'd just like to see that potential realized more often and become discouraged because it's hard to see that happening within the commercial, profit-driven framework within which it is situated overall.

Love this analysis. I didn't even consciously connect the dots myself but you're right, games are simply power trips. And embarrassingly enough, so is every single game on my 'mainstream fave' list. Even games which have a central thematic of loss and the rebuilding of relationships (take The Last of Us, with Joel's loss at the beginning and how Ellie replaces that) end up just being shooters on rails where the goal is just to take people out (although I do think that TLoU at least tries to address that with its ending). Games are fantastic at eliciting empathy, unfortunately there's often that same catch whereby games are split into narrative sections that push the story forward but are uninteractive (i.e. cutscenes) and gamplay sections which don't actually progress the narrative. The most effective games are ones that can straddle that line. Undertale was good at that in the way that your gameplay decisions elicited narrative progression/empathy/feels then and there (my fave examples being the Mettaton and Uriel fights).

These days 'gameplay' is pretty much synonymous with 'take out enemy AI' - at least in AAA gaming - so I think it's simply hard for developers to develop, and more importantly, sell a game which doesn't have that kind of power trip baked in, as without that power trip they can't claim many gameplay features. I don't think it's any surprise that most games that do buck the trend are indie. I've never tried it myself but maybe VR will help push things in a new direction??

As to Final Fantasy. 7 was my first character/narrative driven game which makes it my special game, but 6 was my favourite. Kefka was a fantastic villain, character backgrounds really got fleshed out, and I liked the way they split up and reunited the characters was a really cool way of exploring different relationships in the party. The thematic contrast you mentioned is incredibly common in Japanese media (stuff like manga as well as gaming) and IMO can often come across as overly sappy (nakama power) - but FF6 handled it well.

Gamings taken a little bit of a back seat for me recently, I'm holding off on buying a next-gen console until I've gotten past a few more real life obstacles and I've got a mac rather than a PC which limits me. Honestly though without that I probably would have spent my time playing shadows of mordor instead of diving into the indie and steam greenlight scene!
 
(snipped some quotes for brevity, hope you don't mind)

That's fine!

I can understand that, there are times when gameplay feels tacked on rather than actively informing the narrative. Good gameplay: you predict the future to convince Chloe that Max's powers are real. Bad gameplay: you run around a junkyard randomly looking for bottles for Chloe to shoot. That part of the game took me like an hour, had nothing to do with the narrative and it was for those reasons that I haven't played it for a second time. I think that if you're going to make a game that's light on actual gameplay, then the designer has to be pretty careful to either keep things short and sweet (Gone Home), use puzzle based mechanics to keep gameplay from being repetitive (To the moon) or just kinda **** with you to keep it interesting (The Stanley Parable).

Those are good points. I prefer that a game feel like a holistic experience; that game play should be designed to reinforce the game's themes.

Love this analysis. I didn't even consciously connect the dots myself but you're right, games are simply power trips. And embarrassingly enough, so is every single game on my 'mainstream fave' list. Even games which have a central thematic of loss and the rebuilding of relationships (take The Last of Us, with Joel's loss at the beginning and how Ellie replaces that) end up just being shooters on rails where the goal is just to take people out (although I do think that TLoU at least tries to address that with its ending). Games are fantastic at eliciting empathy, unfortunately there's often that same catch whereby games are split into narrative sections that push the story forward but are uninteractive (i.e. cutscenes) and gamplay sections which don't actually progress the narrative. The most effective games are ones that can straddle that line. Undertale was good at that in the way that your gameplay decisions elicited narrative progression/empathy/feels then and there (my fave examples being the Mettaton and Uriel fights).

These days 'gameplay' is pretty much synonymous with 'take out enemy AI' - at least in AAA gaming - so I think it's simply hard for developers to develop, and more importantly, sell a game which doesn't have that kind of power trip baked in, as without that power trip they can't claim many gameplay features. I don't think it's any surprise that most games that do buck the trend are indie. I've never tried it myself but maybe VR will help push things in a new direction??

Well I don't want to come across as prescribing a formula for how all games should be designed. I have nothing against, and even quite enjoy, creative casual games like Flower and Crypt of the NecroDancer that don't exactly have complex plots. I likewise have no particular bias on the amount of content that a game needs to have anymore than I might be biased by a given film's run time (in fact most of the games I enjoy are ten-hour playthroughs at most) or in terms of interactive versus non-interactive storytelling (e.g. Gone Home's past-tense storyline vs. Oxenfree's dialogue-choice-based play) or in terms of linear environments (e.g. Undertale) versus free-roaming ones (e.g. Gone Home, Firewatch). I think when one approaches a medium as an art form, they have to keep an open mind about game design and not try and boil it all down to a standardized formula. In my mind, a game's design is good to the degree that it's creative and reinforces whatever theme the designers wish to convey...and to the extent that I personally like those themes of course. For example, to use a couple essentially similar games to drive home this point, I consider The Walking Dead (2012) superior to The Last of Us. They're thematically similar games (both are about defining what exactly we consider "us" to mean; how broad or small of a group that entails in our minds) that even employ a lot of the same tropes (zombie apocalypse backdrop, surrogate father-protector). The biggest difference between those two games in my mind is that the game play in The Last of Us is unrelated to the story it's trying to tell. The Last of Us is sort of a high-end conventional game where you kill your way from point A to point B within a given play set, get a cinema scene as a reward, and then are given a new play set to kill your way through, and repeat. It's about as high-quality as that type of game can get, but The Walking Dead's spin on this same theme has the player interacting with the story throughout, which works well because it connects the game play with the story. That's my opinion anyway. And of course we can also separately discuss the merits of this type of theme separately from questions of game design. It's an interesting one, in my view, but to a finite degree.
 
Additional thoughts:

I often like to use Gone Home and Her Story as examples of great game design. Both are mystery games, but they're distinct from others in that they're not "gamey" mysteries. There are no monsters or magic, there are no arbitrary puzzles to solve or enemies to defeat, there's no loot to plunder, there are no dialogue choices, and indeed Her Story doesn't even allow for exploration. How do these games still manage to work without any of these standard-issue gaming conventions? How do they manage to carry the emotional weight that conventional simulation games could never pull off without invoking supernatural elements and very un-lifelike play? Well that's all about how well the atmosphere the game creates combines with methods the player uses to piece everything together. The absence of "gamey" distractions keeps the focus on solving the mystery, while the delivery conveys an air of authenticity that very few games manage to pull off, which makes the mystery interesting enough to drive the player onward. I also just really like the core story and themes in Gone Home. I can't really think of any other game that revolves around telling the story of two girls who fall in love. Gone Home hence also broke new ground in terms of its themes. These games are genuinely from the heart. They're not based on play testing and industry formulas concerning what sort of game sells. They're not about "the biggest open world yet", the number of different missions and play modes or other soulless corporate criteria like this. I guess that's what really matters the most to me. And you're right: one is a lot more likely to find games made from the former frame of mind in the indie scene than in the world of so-called AAA games.

Increasingly, the rules of commerce are squeezing all creativity out of mainstream game design. Increasingly there aren't even real genre distinctions anymore, but just many different variations on what's essentially the same game. Increasingly all "AAA" games (that aren't sports simulations) have large open worlds filled with a bunch of empty busywork to do (go kill 10 of these, go "collect" 20 of those, etc.) because they can't come up with a real purpose for most of it. More and more they all use both experience points and gun play, a combination of stealth-based and reflex-based combat, character customization, maybe some superficial dialogue choices, and a predictable story about either getting revenge or rescuing a loved one in distress or some combination of the two things. A little bit of everything that amounts to a whole lot of nothing. That's the result of trying to boil game design down to a money-making formula. So I try to avoid that mentality. It's present in the industry because that's because making a "AAA" retail game today is so expensive a proposition that those who create them can hardly afford to take the risk of designing them any other way. Formulas and art are two very different things.
 
A somewhat incomplete list off the top of my head, not arranged by date:

Everquest
Everquest 2
Eve Online
Wizardry series(7 was best, but all great)
Might and Magic series
Heroes of Might and Magic 1-3(others just did not do much for me for some reason
Fallout series(in order Tactics, 1, 2, 4, 3)
Morrowind
Daggerfall(rest of series is good, but those two hands and shoulders better)
AD&D Gold Box series
Icewind Dale
Balders Gate
Wing Commander 1 and 2
X Wing and TIE Fighter
Civilization series(up to 4, and including Alpha Centairi)
Sid Meier's Gettysburg
Pirates
Railroad Tycoon 1 and 2
Half Life 1 and 2
Borderlands
Hearts of Iron series
Pacific War(Gary Grigsby version)
East/West Front
V for Victory series
Homeworld
Master of Orion
Master of Monsters
Spaceword Ho!(little known but great)
Empire series
Age of Empires
Total Annihilation 1 and 2
Diablo(the first one)
Dungeon Siege
Final Fantasy(almost all of them, especially 7 and Tactics)
Suikoden
Rex Nebular and the Cosmic Gender Bender(first game I saw nipples in, and really, that is about the only good part of the game)

An Everquest2 fan here....I've tried/played several other games over the years including some in beta at the time but none kept me interested/immersed in gameplay the way EQ2 has over the years.
 
For playable PC in fairly recent years:

STALKER Shadows of Chernobyl (modded)
Terraria
Warhammer 40K Dawn of War Soulstorm
Minecraft as a family game

Multiplayer:
sliter.io

All the console games, most of the console ports, and in general linear theme park type games, I can't usually play for long, they bore me to tears.
I also don't really like multiplayer, its addictive and the rush is real, but I don't enjoy that other than the occasional casual foray. In general I think other people, pissing about for their own selfish interests, ruins what a PC game is for me.
 
If anyone ever enjoyed the somewhat retro "Escape Velocity" series, the last release being EV Nova sometime around 2003, then check out "NAEV."

It's free, in beta, and is basically an updated/expanded EV-type game. Space exploration/trading/combat game, but in 2d format. Single-player only.
 
AoE
Quake
Unreal
L4D

Favorite arcade game of all time was Major Havoc.

L4D is still my go to.
 
I'm still pissed that the last OSX upgrade rendered my Quake 4 unplayable.
 
There is a 5000 character limit, so I can't list all my favorites...

1. Final Fantasy XI. Played this game since 2002, my literal playtime is 2 year 4 months. I met my wife on this game, we were best friends for years.
2. Pathfinder,then 3.5, then 5th, then Savage Worlds. I have most of the books, and a tabletop program known as Fantasy Grounds that lets me DM and play online.
3. Spore. I can spend hours dominating space in this game.
4. Empyrion Galactic Survival. Think Minecraft mixed with NoMansSky, with machine guns and space combat, as well as space exploration. You can build minecraft style and use blueprints to make some wicked stuff. And then fight your friends and blow it all up, just to rebuild.
5. Final Fantasy 7, then 10,then Mystic Quest, then 8, then 12, then 4, then 5, then 9
6. Final Fantasy Tactics Advance, but not grimoire.
7. Super Punch Out,
8. Minecraft
9. Fight Night Champion
10. Knights of the Old Republic 1 and 2
11. SWTOR I keep up with it, they are doing a pretty cool storyline atm called Knights of the Fallen Empire in which your quest is to become Emperor.
12. Ball and Cup. I literally keep a ball and cup that I fiddle with when I'm working, helps me focus.
13. Fallout 3, Then NV
14. Dragonquest 8
15. Grand Theft Auto Vice City, Then Red Dead, then 3, then San Andreas, then V, then Bully, then IV
16. Saints Row 2, then 3
17. Portal 1 and 2, then Talos Principle
18. Myst
19. Dance Dance Revolution. I can max 300 on heavy mode...
20. Fable Series
21. Farcry 3, Farcry 3 Blood Dragon, Farcry 4
22. Lost Planet
23. Civilization V
24. Southpark and the Stick of Truh. I know I'm bad for liking it, but I can't help it...
25. Tomb Raider, all of them in no particular order.
26. Assassins Creed Series
27. The Pokemon Games
28. The Elder Scrolls in reverse order
29. Dante's Inferno, Then the God of War series
30. Tom Clancey's Splinter Cell series.

I can keep going but 30 seems like a good stopping point.
 
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I still love Fallout 4 and its ancestors...had a PC since the Vic-20, I don't do consoles....because, the day you buy it will be the height of its ability, you can always upgrade a PC.

I am getting an Oculus in the next few weeks though....gonna be fun.
 
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