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The Division Beta

Jetboogieman

Somewhere in Babylon
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Don't know if anyone else tried it this week.

Like a good film a game has to draw you in quickly...

The division made me turn it off within 10 minutes.

The very first thing that happens is you wake up on a helicopter with the poorest attempt at a strong female character I have ever seen... Would have loved to have seen that creative meeting.

"Hey guys, we need someone to introduce the character to the situation... Let's have a strong female character do it, but our customers are idiots so let's start her off that she's just been shot in the ****ing face... And she's all bandaged up... And let's get her making vague tough statements about "finishing the mission" golden ok let's move on..."

so you're on the helicopter on the way to... Somewhere and you need to complete a mission... Oh goody!

ok then you land, she ****s off, you walk through a campsite of good guys?

i dunno, then I was directed out of the camp, walked through the streets of New York, saw a bunch of hobos...

"enemies incoming, get to cover"

okey dokey.

take care of them... Level up... Who the **** cares we've done this a million times before.

quit.

Your thoughts?
 
Don't know if anyone else tried it this week.

Like a good film a game has to draw you in quickly...

The division made me turn it off within 10 minutes.

The very first thing that happens is you wake up on a helicopter with the poorest attempt at a strong female character I have ever seen... Would have loved to have seen that creative meeting.

"Hey guys, we need someone to introduce the character to the situation... Let's have a strong female character do it, but our customers are idiots so let's start her off that she's just been shot in the ****ing face... And she's all bandaged up... And let's get her making vague tough statements about "finishing the mission" golden ok let's move on..."

so you're on the helicopter on the way to... Somewhere and you need to complete a mission... Oh goody!

ok then you land, she ****s off, you walk through a campsite of good guys?

i dunno, then I was directed out of the camp, walked through the streets of New York, saw a bunch of hobos...

"enemies incoming, get to cover"

okey dokey.

take care of them... Level up... Who the **** cares we've done this a million times before.

quit.

Your thoughts?



It's a lot of fun if you have people to play with.
 
I played The Division a lot when it was first released. The combat system is really good, I thought I would hate it. But after I hit the cap the game fell apart for me.

The best I can explain it for people who played both games is that The Division is suffering most of the same issues that Diablo 3 did at launch. No content for people who want to play solo, abysmally steep itemization curves.. just a mash of hopelessness.

I think that they have maybe been studying their failure (losing players in droves) and have heard from their player base. On Tuesday they will be adding more solo content, better itemization, and at least trying to fix the PvP zone in patch 1.2. I'll figure out pretty quickly if they are really fixing anything of just finding new soul crushing grinds to inflict of the player base.

I do love the fights in this game, when I quit the game a month ago I tried to go back into Fallout 4 and it just seemed too stiff and boring and I used to love Fallout 4's combat system.

Things they are adding:

- Solo boss fights

- Improved item drop rates

- A move away from crafting as the primary source of gear

- Improved gear quality in Hard and Challenge missions


Really the first and last on that list are what I am interested in. Progression for a solo player essentially ended in the previous version of the game once to ran a few challenge missions. Now I have something to work with.

Granted, the end game is still WOW-like boss fights that are more like a choreographed dance than a real fight, but so long as I have something else I can do I think I will be happy with it.
 
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