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Everything Turn-Based Strategy!

I don't think this one's come up yet, but I just bought "Endless Space," which is kind of like Civ, but in the future, and on a galactic scale. I've only played for a few hours, but it's fairly engrossing.
 
Have you guys played turn-based strategy games?

The main games of this genre are Final Fantasy Tactics and, even better, Tactics Ogre: Let us Cling Together.

Most turn-based strategy games past TO: LUCT have definitely emulated some aspects of it. Those who make future games of this type need to make them more like TO:LUCT.
 
Have you guys played turn-based strategy games?

The main games of this genre are Final Fantasy Tactics and, even better, Tactics Ogre: Let us Cling Together.

Most turn-based strategy games past TO: LUCT have definitely emulated some aspects of it. Those who make future games of this type need to make them more like TO:LUCT.

We are in fact talking about turn based strategy games.

I would hope that designers would make games much more sophisticated and challenging that TO. I played it back in the late 90's and beat it in a couple days.
 
I would hope that designers would make games much more sophisticated and challenging that TO. I played it back in the late 90's and beat it in a couple days.

Yeah I agree. What was your favorite part of TO? Was it the crafting practice like making enhanced Siege bows and Rings of Vitality, the leveling process involving specific classes, or the fights versus the Templars in the Hanging Gardens? Not sure if the original TO is the same as the PSP version but I can tell you the new one is simply fascinating. You're right that turn-based strategy games should contain even more complexity and depth than the originals.
 
Are there any turn based strategy games that are pure military strategy or historical without all that mystical nonsense

Hearts of Iron series.
 
Turn-based games favor those who are simple of mind. I played Dragon Warrior and Final Fantasy as a kid, but as an adult, depending on them is really an indictment of your intelligence.

I'll have to remember that the next time I play the King of Dragon Pass.

You can deny the intelligence required to play turn-based strategy, but can you deny THE HORROR?

What? Turn-based strategy games favor strategic and tactical analysis over twitch reflexes. Dragon Warrior and Final Fantasy aren't even in the right genre.

It depends on the game. In Fire Emblem, it is more of a question of learning a few straightforward tricks, most of them called: (1) Buff Hector, (2) Buff Hector, (3) Buff Hector.

The King of Dragon Pass is the extreme hardcore version of the overworld model of Total War meets Oregon Trail. There are 10-20 things you have to do in a series of turns broken up into multiple turns that are heavily modified by the order in which you do them in and between turns. If you forget to do anything or mismanage anything slightly it can send you spiraling into defeat. And even if you do everything right you are hit with 'random' events that send you spiraling into defeat (unless you put micro management into overdrive). Switching it on Easy Mode won't help you.
 
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I have played quite a few turn-based strategy games but I prefer real time.
 
Are there any turn based strategy games that are pure military strategy or historical without all that mystical nonsense

There used to be some, but they are all long gone and obsolete.

The one left is the classic Civilization! I have played that since 1991. amd still do to this day. Colonization is also good.

Another was Empire! and Empire Deluxe. These were turn based games from the early 1990's, pretty much only in DOS (but Deluxe included a basic Windows 3.1 port).
Classic Empire (video game) - Wikipedia, the free encyclopedia

Yet another in the late 1980's was UMS: Universal Military Simulator. This was unique, because not only was it a game, it was a game creator. It came with such battles as Marston Moor and Hastings, but it also had a "construction set" that let you create any scenario from contemporary and ancient to fantasy and science fiction. It was rather complex, but interesting to create units and scenarios for.
The Universal Military Simulator - Wikipedia, the free encyclopedia

I know there were others, but that is all I can remember at the moment.
 
Oh, and one more, although it is not specifically "military".

There was Balance Of Power, by Chris Crawford. It was turn based, in which you took the position of the US or USSR in a game of brinksmanship. You or your computer opponant would take turns, getting involved in the affairs of various countries around the world. And at the end of each round, you would then see what the computer did, and have a choice of how you choose to respond to their actions (and how to respond to their reaction to yours).

These can run from "send inquirey" to "launch nukes", from "back down" to "hold your ground". And your prestigue can raise or fall due to what happens.

However, take things to far, and the result is a nuclear exchange. And this results in an automatic fail and "Game Over". As the creator stated in the failure screen:

You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure.

It is a quaint little game, and has the distintion of being onghe first games released for the Windows platform (BoP 1 shipped with a basic version of Windows 1, BoP: 1990 ran on Windows 2). And yes, I used to own the original BoP, and played a great many games over the years.

And best of all, the author has released it into the public domain, so people can enjoy it legally, and free of charge.

Download Balance of Power 1990 | Abandonia
 
There used to be some, but they are all long gone and obsolete.

The one left is the classic Civilization! I have played that since 1991. amd still do to this day. Colonization is also good.

Another was Empire! and Empire Deluxe. These were turn based games from the early 1990's, pretty much only in DOS (but Deluxe included a basic Windows 3.1 port).
Classic Empire (video game) - Wikipedia, the free encyclopedia

Yet another in the late 1980's was UMS: Universal Military Simulator. This was unique, because not only was it a game, it was a game creator. It came with such battles as Marston Moor and Hastings, but it also had a "construction set" that let you create any scenario from contemporary and ancient to fantasy and science fiction. It was rather complex, but interesting to create units and scenarios for.
The Universal Military Simulator - Wikipedia, the free encyclopedia

I know there were others, but that is all I can remember at the moment.

Empire was a great game.
 
Empire was a great game.

Yea it was. I have played both of the original versions. Both the original (part of the Interstel Star Fleet series), and "Empire Deluxe" (which had scenarios created by such individuals as Will Wright and Jerry Pournelle). This was unquestionably my favorie game, until Civilization came out.
 
I know I'm late to the party, but if you like HOI, then you'll probably love their Victoria series.
 
I liked Civ4 when one could slingshot to calvary (with guns) ~1200ad. That was especially funny in multiplayer.
 
When it comes to real-time strategy games, I really like Age of Empires. (The latest expansion)

LOVE using either the Chinese or the Hindu Indian strategies.
 
Played Civ III
Alpha Centauri (still arguably one of the top 5 4x4 game created)
Rome Total War
Medieval Total War (1 and 2)
Masters of Orion 3

None of them are on my current computer though.

Whoever does The Total War series should consider doing a WWII era. They must have learned their lessons from the Napoleonic mess.
 
Another vote for XCOM: Enemy Unknown being awesome. Great atmosphere, turn-based tactical combat that is also pretty fluid and life-like. Easy enough for most on the "normal" difficulty but also providing some options for extreme challenge. I'm currently jumping from normal to "Classic" difficulty plus "ironman" mode. Ironman autosaves every action: there's no reloading when **** goes south. Makes the game almost roguelike.
 
You mean games like chess?

Not the same, but a good retort.

I was speaking along the lines of video games.

I mean, do you think the hardest RPG of all time is Final Fantasy or Dragon Warrior?
 
Not the same, but a good retort.

I was speaking along the lines of video games.

I mean, do you think the hardest RPG of all time is Final Fantasy or Dragon Warrior?

What about chess on a computer?
 
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