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New Mass Effect 3 Endings Released

Thank you Bioware, this ending(I've only replayed through it once, picked the destroy ending) was much better. Fixed a lot of the plot holes, and we aren't left guessing on what the hell is that thing we talked too.

The ending I had was hopeful, and left me speculating in a good way, not in a WTF just happened kind of way. I can now replay the games without a sense of doom :lol:

I plan on going through the other two endings this weekend and see the difference, should be fun.

Oh, it's also good to note that you don't need to play multiplayer anymore to get the best endings. That's cool.
 
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Thank you Bioware, this ending(I've only replayed through it once, picked the destroy ending) was much better. Fixed a lot of the plot holes, and we aren't left guessing on what the hell is that thing we talked too.

The ending I had was hopeful, and left me speculating in a good way, not in a WTF just happened kind of way. I can now replay the games without a sense of doom :lol:

I plan on going through the other two endings this weekend and see the difference, should be fun.

Oh, it's also good to note that you don't need to play multiplayer anymore to get the best endings. That's cool.

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The endings still flouted the continuity and tone of the series, but at least I was making choices and not guesses since the Crucible told me what was at stake this time around.

Not sure whether to stick with Synthesis or go with Destroy. There are grounds for both, but each has fatal flaws.
 
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I would always choose destroy, just my style.

But the most interesting ending is by far the synthesis, I think it's a bit far fetched, granted we're already in a fictional universe but it just seems to me with these games they go way too over the top the longer the series goes on, the simpler the better.
 
I would always choose destroy, just my style.

But the most interesting ending is by far the synthesis, I think it's a bit far fetched, granted we're already in a fictional universe but it just seems to me with these games they go way too over the top the longer the series goes on, the simpler the better.

I'm told there is a flag that doesn't wave in the Legacy save file if you pick Synthesis, but does if you pick Control or Destroy. Which suggests Synthesis might not be a 'canon' choice (like Shepard dying in ME2 at the end of the Suicide Mission), as it basically solves Mass Effect once and for all.

As much as some at Bioware would prefer to lay ME to rest, it is their most popular series and that just doesn't happen to video games. See Halo.
 
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I'm told there is a flag that doesn't wave in the Legacy save file if you pick Synthesis, but does if you pick Control or Destroy. Which suggests Synthesis might not be a 'canon' choice (like Shepard dying in ME2 at the end of the Suicide Mission), as it basically solves Mass Effect once and for all.

As much as some at Bioware would prefer to lay ME to rest, it is their most popular series and that just doesn't happen to video games. See Halo.

That's not gonna happen. While it's pretty clear Shepard's story is over, there will be more Mass Effect games. The universe is too great, there's so many stories that can be told in it, and well Bioware likes making money.
 
Maybe Mass Effect 4 will feature some actual interesting gameplay!

The story was always good, tons of detail, but I've just never been impressed with the actual shooty part. Maybe its because I kept playing as invisosniper which makes things too easy :p
 
Games like this beg to wonder why we play games. The Reapers are technology, and harnessing them to rebuild memories questions why we don't have actual memories in real time.

The characters in the story will not remember Shepard forever. They have their own lives, and will die one day. Even then, Shepard is a tool, used by everyone else.

I wish there was a conquer option to make organic life do what you want by using the Reapers. The refusal and synthesis options aren't good enough. The refusal option lets them die, and the synthesis option just brings people together.

The control option makes Shepard a slave to defending organic life, and the destroy option still leaves them to wander the galaxy.

There is no paramount option where Shepard becomes the center of everything. He's remembered in symbolic legacy at best, but his life still ends.
 
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Maybe Mass Effect 4 will feature some actual interesting gameplay!

The story was always good, tons of detail, but I've just never been impressed with the actual shooty part. Maybe its because I kept playing as invisosniper which makes things too easy :p

That's interesting, because I found the gameplay awesome, especially in 2&3, not so much for 1 but eh that game is 5 years old now.
 
Games like this beg to wonder why we play games. The Reapers are technology, and harnessing them to rebuild memories questions why we don't have actual memories in real time.

The characters in the story will not remember Shepard forever. They have their own lives, and will die one day. Even then, Shepard is a tool, used by everyone else.

I wish there was a conquer option to make organic life do what you want by using the Reapers. The refusal and synthesis options aren't good enough. The refusal option lets them die, and the synthesis option just brings people together.

The control option makes Shepard a slave to defending organic life, and the destroy option still leaves them to wander the galaxy.

There is no paramount option where Shepard becomes the center of everything. He's remembered in symbolic legacy at best, but his life still ends.

It's funny, what you want is actually the control ending :lol:
 
It's funny, what you want is actually the control ending :lol:

Truth be told, I considered that for a while, but Reaper-Shepard admits that he will be the "guardian" of organic life. He will be a tool by which organic life can rebuild.

That's not what I want. I want Shepard to be admired by organic life.
 
Truth be told, I considered that for a while, but Reaper-Shepard admits that he will be the "guardian" of organic life. He will be a tool by which organic life can rebuild.

That's not what I want. I want Shepard to be admired by organic life.

That's only if you played your Shep as a paragon, it's different if your a renegade.
 
That's only if you played your Shep as a paragon, it's different if your a renegade.

Oh, I didn't see that ending. Is it online somewhere to watch?
 
Oh, it's also good to note that you don't need to play multiplayer anymore to get the best endings. That's cool.

Does it say that in the article somewhere and I just missed it? That's great news. More important to me than the changes themselves (which I agree were very necessary and a huge improvement).
 
Does it say that in the article somewhere and I just missed it? That's great news. More important to me than the changes themselves (which I agree were very necessary and a huge improvement).

I read it on Twitter from Bioware's community manager Jessica Merizan.
 
I read it on Twitter from Bioware's community manager Jessica Merizan.

Excellent. I actually did some of the multiplayer (which I didn't hate, but which felt like a chore), and was extremely pissed when I discovered that your multiplayer progress degrades over time. I really wasn't looking forward to doing another six hours of repetitive multiplayer bull**** just to get the good endings.
 
Excellent. I actually did some of the multiplayer (which I didn't hate, but which felt like a chore), and was extremely pissed when I discovered that your multiplayer progress degrades over time. I really wasn't looking forward to doing another six hours of repetitive multiplayer bull**** just to get the good endings.

Yeah, I think your EMS needs to be around 3,300 this time around instead of over 5,000.
 
That's not gonna happen. While it's pretty clear Shepard's story is over, there will be more Mass Effect games. The universe is too great, there's so many stories that can be told in it, and well Bioware likes making money.

In a way. The Reapers were so central to the narrative of the franchise that a ME galaxy without them seems strange. I suspect one of the reasons they introduced the anachronistic logic "Synthetics and Organics must always go to war" in the last five minutes was because A.I.'s make for interesting antagonists and they wanted to tie the next generation's conflict to the conclusion of Shepard's arc. Shepard freed the galaxy from the designs of the Reapers and now they have to deal the consequences.

Which would be fine. I just wish they hadn't developed Legion and the Geth as sympathetically if that was the way they were going to go.
 
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In a way. The Reapers were so central to the narrative of the franchise that a ME galaxy without them seems strange. I suspect one of the reasons they introduced the anachronistic logic "Synthetics and Organics must always go to war" in the last five minutes was because A.I.'s make for interesting antagonists and they wanted to tie the next generation's conflict to the conclusion of Shepard's arc. Shepard freed the galaxy from the designs of the Reapers and now they have to deal the consequences.

Which would be fine. I just wish they hadn't developed Legion and the Geth as sympathetically if that was the way they were going to go.

I don't think that's the way they were going at all, that was the AI that controlled the Reapers logic, there's no reason we have to believe that. I don't, that's why destroy is my "canon" ending because I get to say F U to his logic.

Now as far as other games they all will most likely be prequels, since the endings to ME3 are so vastly different, and to just pick one as canon would be a disservice to the franchise. The next game will probably be about the First Contact War if I had to guess.
 
I don't think that's the way they were going at all, that was the AI that controlled the Reapers logic, there's no reason we have to believe that. I don't, that's why destroy is my "canon" ending because I get to say F U to his logic.

Now as far as other games they all will most likely be prequels, since the endings to ME3 are so vastly different, and to just pick one as canon would be a disservice to the franchise. The next game will probably be about the First Contact War if I had to guess.

Like I said, a flag was waved on the Legacy Save on Control/Destroy, but not on Synthesis. Its all just numbers, so no one can say what the extra flag means for sure, but it does suggest they are at least leaving themselves an opening to import into "ME4." -- I don't think it will be titled Mass Effect 4, but for the sake of convenience, I'm calling it that.

Note - when you complete ME3 two save files are created; the auto-save before the Assault on Cerberus Base (so you can play future pre-ending DLC) and an "inaccessible" Legacy Save that is used for New Game+. Since nothing different happens in New Game+ for the Destroy and Control endings, its probable that the extra flag in both those endings is intended to be plugged into something outside of ME3. Otherwise, why would the flag exist in the programming, when it doesn't do anything in ME3?

Prequels are possible, but they aren't as marketable, and Bioware needs seriously marketable products right now.

More importantly, the sudden shift to synthetics as a force naturally antagonistic to organic life suggests that future enemies in the series will probably be the AI created the generation after Shepard. There is no reason for that abrupt shift away from established paradigms unless they are trying to set up a new foe for future entries in the series, something to replace the Reapers.
 
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Like I said, a flag was waved on the Legacy Save on Control/Destroy, but not on Synthesis. Its all just numbers, so no one can say what the extra flag means for sure, but it does suggest they are at least leaving themselves an opening to import into "ME4." -- I don't think it will be titled Mass Effect 4, but for the sake of convenience, I'm calling it that.

Note - when you complete ME3 two save files are created; the auto-save before the Assault on Cerberus Base (so you can play future pre-ending DLC) and an "inaccessible" Legacy Save that is used for New Game+. Since nothing different happens in New Game+ for the Destroy and Control endings, its probable that the extra flag in both those endings is intended to be plugged into something outside of ME3. Otherwise, why would the flag exist in the programming, when it doesn't do anything in ME3?

Prequels are possible, but they aren't as marketable, and Bioware needs seriously marketable products right now.

More importantly, the sudden shift to synthetics as a force naturally antagonistic to organic life suggests that future enemies in the series will probably be the AI created the generation after Shepard. There is no reason for that abrupt shift away from established paradigms unless they are trying to set up a new foe for future entries in the series, something to replace the Reapers.

I'm not sure that flag means anything, the Destroy ending is the only one where Shepard can live, in Control Shepard becomes an AI, so there's no reason for there not to be a flag on Synthesis as well. It's probably just a glitch.

And synthetics have always been antagonistic, you spend the entire first game fighting the geth, and everyone is pretty against AI. The second and third games is where you get to become sympathetic towards AI, depending on how your Shepard's outlook on things. You can see EDI, and the Geth as people, or nothing but machines. It wasn't just the last 5 minutes that the logic that synthetics will always rebel, it's been present throughout the series.

And like I said I doubt there's going to be any game after the events of 3, the four endings change the world too much, and to just pick one would be a disservice to the story.

And I disagree that a prequel wouldn't be marketable, Mass Effect as a brand is very marketable, so I think that'll do just fine.
 
I'm not sure that flag means anything, the Destroy ending is the only one where Shepard can live, in Control Shepard becomes an AI, so there's no reason for there not to be a flag on Synthesis as well. It's probably just a glitch.

That Synthesis doesn't have a flag could be a glitch. Why a flag has to exist in a save file that will never be imported to anything is more curious. Are you saying the existence of the flags themselves is a glitch?

And synthetics have always been antagonistic, you spend the entire first game fighting the geth, and everyone is pretty against AI. The second and third games is where you get to become sympathetic towards AI, depending on how your Shepard's outlook on things. You can see EDI, and the Geth as people, or nothing but machines. It wasn't just the last 5 minutes that the logic that synthetics will always rebel, it's been present throughout the series.

In ME1 they were too alien to human consciousness to be sympathetic (unlike aliens, who shared a fundamental organic nature with us), but then the development team decided that was too boring and added Legion and the peacemaking element to the Quarian-Geth conflict arc in ME2 and ME3. They added moral and psychological complexity to the Geth to conjure up dramatic interest. Apparently Marc Walters and Casey Hudson regretted that, because they scrapped the original ending of ME3 to produce one where Synthetics and Organics must always go to war.

Well, not so much regret: they felt like they had to backtrack on the sympathy toward Synthetics because they needed new enemies now that the Reapers were gone. Synthetics have the potential to be very threatening, so they were an obvious choice.

Not the best choice to my mind (which is why I don't respect the ME3's endings that much), but an obvious choice.

And like I said I doubt there's going to be any game after the events of 3, the four endings change the world too much, and to just pick one would be a disservice to the story.

Bioware has slammed people with canon before. Especially since they seem to be scaling back their save file import ambitions. A majority of people are indifferent about canon (because they aren't too serious as role-players), and the nerdy minority is divided between people who don't want it and people who expect and even agitate for it.

People respected the Kotor endings a lot more than the ME3 endings, but nobody minded much when Swtor slammed them with a canon. Hard-core role-players understand the "necessity" of canon as an organizing principle for lore and plot development in campaign settings. Personally, I don't think canon is necessary, but Bioware is dragging its feet to realize that goal.

And I disagree that a prequel wouldn't be marketable, Mass Effect as a brand is very marketable, so I think that'll do just fine.

Gamers (and role-players in particiular, and Bioware fans especially) are very picky, opinionated, and whimsical about the direction their favorite franchises take and spread bad word of mouth if they don't get their way, which Bioware has experienced a lot of with DAII, Swtor, and ME3's endings. While a small number of people have voiced enthusiasm for a prequel covering earlier events in the galaxy, it is generally assumed (probably correctly) that the lore will impose limits on the 'awesomeness' of the premise. Most obviously, it will be difficult to come up with an antagonist that equals the Reapers in menace. People who want a prequel don't care about that, but a larger portion of the fan base won't be satisfied with anything short of a comparable galactic threat. Casual gamers will be even more underwhelmed as much of the richness of the ME universe is lost on them and they just want to fight awesome enemies in cool places with cool weapons.
 
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That Synthesis doesn't have a flag could be a glitch. Why a flag has to exist in a save file that will never be imported to anything is more curious. Are you saying the existence of the flags themselves is a glitch?

Either that, or a possible just in case type of thing if they wanted to do a post ending DLC, though I really don't see that happening. Also you have to consider that this generation of consoles is on it's last leg, so at some point it's going to be impossible to import these saves into future ME games on the next consoles.

In ME1 they were too alien to human consciousness to be sympathetic (unlike aliens, who shared a fundamental organic nature with us), but then the development team decided that was too boring and added Legion and the peacemaking element to the Quarian-Geth conflict arc in ME2 and ME3. They added moral and psychological complexity to the Geth to conjure up dramatic interest. Apparently Marc Walters and Casey Hudson regretted that, because they scrapped the original ending of ME3 to produce one where Synthetics and Organics must always go to war.

Well, not so much regret: they felt like they had to backtrack on the sympathy toward Synthetics because they needed new enemies now that the Reapers were gone. Synthetics have the potential to be very threatening, so they were an obvious choice.

Not the best choice to my mind (which is why I don't respect the ME3's endings that much), but an obvious choice.

And that was because we didn't know them, couldn't communicate with them and understand their motivations. TBH I don't see the ending as setting up synthetics as the bad guys, what I got from Mass Effect is that while synthetics are not organic, that they are alive. And just like all life, they can be good, or bad on their own. In my "canon" playthrough I pushed Joker into a relationship with EDI, and sided with the Geth on Ranoch(I was actually able to save both the Geth and the Quarians but the convo was pro Geth) because of that.

The only way you could see that synthetics and organics must always go to war is if you believe the AI that controlled the Reapers, which I just don't. In ME2, and ME3 Sheps interactions with synthetics, especially EDI disproves that notion, and I don't find him to be a credible source of info considering he thought it was a good idea to commit mass genocide and harvest every advanced species for who knows how many years.



Bioware has slammed people with canon before. Especially since they seem to be scaling back their save file import ambitions. A majority of people are indifferent about canon (because they aren't too serious as role-players), and the nerdy minority is divided between people who don't want it and people who expect and even agitate for it.

People respected the Kotor endings a lot more than the ME3 endings, but nobody minded much when Swtor slammed them with a canon. Hard-core role-players understand the "necessity" of canon as an organizing principle for lore and plot development in campaign settings. Personally, I don't think canon is necessary, but Bioware is dragging its feet to realize that goal.

And I hope they don't do that, there's plenty of story, and time before Shepard's story to make games, and compelling stories.

Gamers (and role-players in particiular, and Bioware fans especially) are very picky, opinionated, and whimsical about the direction their favorite franchises take and spread bad word of mouth if they don't get their way, which Bioware has experienced a lot of with DAII, Swtor, and ME3's endings. While a small number of people have voiced enthusiasm for a prequel covering earlier events in the galaxy, it is generally assumed (probably correctly) that the lore will impose limits on the 'awesomeness' of the premise. Most obviously, it will be difficult to come up with an antagonist that equals the Reapers in menace. People who want a prequel don't care about that, but a larger portion of the fan base won't be satisfied with anything short of a comparable galactic threat. Casual gamers will be even more underwhelmed as much of the richness of the ME universe is lost on them and they just want to fight awesome enemies in cool places with cool weapons.

I don't think this is even remotely true, people just want more Mass Effect, and there are so many stories that can be told prior to Shepard's story, from the First Contact War, to the Rachni Wars, The Krogan Rebellions etc, all of which die hard fans of the series would love to experience, and all could be fodder for very compelling RPG's. Now while obviously the Reapers aren't going to be a threat, in anymore games, pre or post, that didn't make any of the side quests, and things not directly involving the Reapers in the trilogy any less compelling. The ME universe is interesting on it's own, even without fighting the Reapers.

So while I really like my Shepard, and would have loved her story to continue, I can understand that it just can't, but I am excited for more Mass Effect games, because the world is so awesome.
 
Either that, or a possible just in case type of thing if they wanted to do a post ending DLC, though I really don't see that happening. Also you have to consider that this generation of consoles is on it's last leg, so at some point it's going to be impossible to import these saves into future ME games on the next consoles.

Any post-ending products to fall under my umbrella term "ME4", especially if they are full 8-15 hour expansions.

They already made a comic for the PS3 version of ME2 to replicate major ME1 decisions anyway.

And that was because we didn't know them, couldn't communicate with them and understand their motivations.

We understood the Heretics's motivations fine. They thought Reapers were gods and were ready to kill for them. From a meta narrative perspective, it was because at that time Geth were the orcs and goblins of the ME1 universe -- they were an essentially evil force.

TBH I don't see the ending as setting up synthetics as the bad guys, what I got from Mass Effect is that while synthetics are not organic, that they are alive. And just like all life, they can be good, or bad on their own. In my "canon" playthrough I pushed Joker into a relationship with EDI, and sided with the Geth on Ranoch(I was actually able to save both the Geth and the Quarians but the convo was pro Geth) because of that.

I don't doubt future installments will return to the same moral and psychological complexity the Geth and EDI were assigned. However, they have been set up as a foil. In a very awkward and hamfisted way.

The only way you could see that synthetics and organics must always go to war is if you believe the AI that controlled the Reapers, which I just don't. In ME2, and ME3 Sheps interactions with synthetics, especially EDI disproves that notion, and I don't find him to be a credible source of info considering he thought it was a good idea to commit mass genocide and harvest every advanced species for who knows how many years.

Star Child's credibility within the narrative is one thing, its meaning in a meta narrative level is something else. The main idea is that they reasserted the ME1 theme of Organics and Synthetics always going to war (when it looked like the arc dealing with that theme was closed at Rannoch), and furthermore reasserted it as the central conflict of the Mass Effect universe. There was no real reason to do that. They could have assigned the Reaper's almost any motivation, including, "different species will always go to war and wipe each other out, so we have to harvest them to stop that from happening." That would have covered both the Krogan, the Rachni Wars, and the Geth/Quarian Conflict. In fact, pretty much all the conflicts in the Mass Effect universe. Instead, they focused on Synthetics when the Synthetic/Organic conflict arc had already been resolved. Mostly because it was a late in development decision, possibly motivated by a desire to leave a premise for sequels. Not the first time the ending of a video game has been overtaken by such an interest.

And I hope they don't do that, there's plenty of story, and time before Shepard's story to make games, and compelling stories.

It would be a greater artistic and technical challenge. More importantly it would be a greater marketing challenge. That makes it risky, and Bioware doesn't do risky even in good times.

I don't think this is even remotely true, people just want more Mass Effect, and there are so many stories that can be told prior to Shepard's story, from the First Contact War, to the Rachni Wars, The Krogan Rebellions etc, all of which die hard fans of the series would love to experience, and all could be fodder for very compelling RPG's. Now while obviously the Reapers aren't going to be a threat, in anymore games, pre or post, that didn't make any of the side quests, and things not directly involving the Reapers in the trilogy any less compelling. The ME universe is interesting on it's own, even without fighting the Reapers.

So while I really like my Shepard, and would have loved her story to continue, I can understand that it just can't, but I am excited for more Mass Effect games, because the world is so aweso

Die hard fans of the series are a minority of players. The fact over around 70% of all players pick 'Soldier' is testament to that. They are a disproportionate number of purchasers of DLC, which is vastly overpriced compared to the cost of production, but that's not enough to determine the direction of the franchise.

Mass Effect is Bioware's most successful franchise because it uses its identity as a Gears of War clone (combat mechanics) to capture upwards a million more players than would normally entertain an elaborate story driven RPG. Their immediate response to the First Contact War would be, "This isn't as bad ass as fighting the Reapers."

Die hard fans are like partisans voting for political parties. They nearly always buy the game so their wishes are inconsequential.

Moreover, I never said Shepard's story was going to continue.
 
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