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Old 06-12-09, 11:45 PM   #91
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Re: German Moves to Ban Violent Video games

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Immediately after the play sessions, the children were given MRIs of their brains.
So kids feel violent immediately after playing violent video games. What a surprise.

Assuming this study bases results on people playing the game without prompting, it doesn't take into account that violent people may be more likely to play violent video games, not the other way around.
The arguments here are very vague and the examples more general than specific.
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Old 06-15-09, 05:11 AM   #92
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Re: German Moves to Ban Violent Video games

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Originally Posted by Khayembii Communique View Post
However, Dr. Christopher Ferguson in 2007, found cause to suspect the results of Anderson and Dill’s study.

“Anderson and Dill claim to offer causal evidence for the video game-aggression link. However a close read of their article suggests otherwise. The authors use four separate measures of aggression provided by a “noise blast” program (which punishes players with an irritating white noise) and find significance for only one of the four. Had the authors examined the confidence intervals around the effect size for these findings they would have found that such a confidence interval crosses zero and thus should not be considered “proof” of a positive finding.” Ferguson, 2007

He found that the Anderson and Dill study to be misleading! Ferguson also points out that the noise blast program that was used was nonstandard and therefore could have affected the outcome of the study’s findings. Ferguson, along with colleagues, conducted a similar experiment to that of Anderson and Dill, using a “standardized and reliable version of the noise blast program [and] found no relationship between violent game exposure and aggression.” Ferguson, 2007

Can it be concluded that a universal pastime foresees such an infrequent behaviour, the extreme being school shootings? Studies have shown as much as 98.7% of teens play video games, that’s a significant number. If an adolescent steals, gets into fights, murders, or gets bad grades, chances are highly likely that they also play video games, but does that create a cause and effect relationship? What about all the honour roll students, volunteers and responsible adolescences who play the same games, is there a correlation then? In my opinion, video games can’t be correlated to extreme behaviours and shouldn’t be used to placate victims of abnormal tragedies. It’s an insult to victims and gamers alike.
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Don't you know that adults can feel violent after reading forum posts on the internet.
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Old 06-17-09, 11:29 PM   #93
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Re: German Moves to Ban Violent Video games

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Don't you know that adults can feel violent after reading forum posts on the internet.
But we can't fix stupid, can we.
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