This is another example of societal blame-mongering. Music makes 'em do it. Movies make 'em do it. Television makes 'em do it. Video games make 'em do it.
No, homicidal rage makes them do it... the same kind of rage expressed by narcissistic kids (and adults) who don't get what they want when they want it.
Hundreds of millions of people play video games on a weekly or even daily basis. I'm one of them. Nobody will ever convince me that a 17 year old doesn't know that "dead is forever." He's not the first kid who has killed his parents because they stood between him and something (or someone) they wanted; he won't be the last.
As for video game addictions, I suppose they can be addicting to certain personalities... just as gambling can be an addiction, porn can be an addiction, any kind of "pleasurable" activity can be an addiction. I've got a friend who's addicted to fishing. He'd fish from sunup to sundown every day... and has. Lost his job because he couldn't tear himself away from fishing long enough to go to work. Lost his home, his family. He didn't care as long as he was fishing. Sound stupid? To him it was all-consuming, and if someone had piled up his fishing poles and burned them, I've no doubt he would have been capable of committing murder.
Enough with the blame-game, already. People are responsible for their own behavior. If a kid sees somebody shot in a movie or on tv, then goes out and shoots someone himself because he thinks it would be fun, it's not the movie's fault, it's the kid's fault.
For example, if anyone tried to filch my copy of Fallout 3, I hope they've made out their will, because I'm coming for 'em... big time.
Last edited by DiAnna; 01-13-09 at 08:33 PM.
Let's study the phenomenon and then make up our minds, eh?
"I am appalled that somebody who is the nominee...would take that kind of position"
"A court took away a presidency"
"...the brother of a man running for president was the governor of the state..."
It's horrifying because Trump is blunt instead of making overt implications.
"Never fear. Him is here" - Captain Chaos (Dom DeLuise), Cannonball Run
Mace Windu: Then our worst fears have been realized. We must move quickly if the Jedi Order is to survive.
...we honor leaders for what they achieve, but we often prefer to close our eyes to the way they achieve it...
In the real world, politics is compromise and democracy is politics. Anyone who would be a statesman has to be a successful politician first. Also, a leader has to deal with people and nations as they are, not as they should be. As a result, the qualities required for leadership are not necessary those that we would want our children to emulate - unless we wanted them to be leaders.
I've managed to live this long without killing anyone, but I don't think I would tolerate having someone else decide that they are free to take what belongs to me. Under those circumstances, it wouldn't take very much to cause me to turn violent. Telling me either that it was "for my own good" would likely be more than enough.
Is this how you read the proffered article?
No strong link seen between violent video games and aggressionCHAMPAIGN, Ill. — Results from the first long-term study of online videogame playing may be surprising.
Contrary to popular opinion and most previous research, the new study found that players’ “robust exposure” to a highly violent online game did not cause any substantial real-world aggression.
After an average playtime of 56 hours over the course of a month with “Asheron’s Call 2,” a popular MMRPG, or “massively multi-layer online role-playing game,” researchers found “no strong effects associated with aggression caused by this violent game,” said Dmitri Williams, the lead author of the study.
Players were not statistically different from the non-playing control group in their beliefs on aggression after playing the game than they were before playing, Williams said.
Nor was game play a predictor of aggressive behaviors. Compared with the control group, the players neither increased their argumentative behaviors after game play nor were significantly more likely to argue with their friends and partners.
“I’m not saying some games don’t lead to aggression, but I am saying the data are not there yet,” Williams said. “Until we have more long-term studies, I don’t think we should make strong predictions about long-term effects, especially given this finding.”