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Thread: World of Warcraft release revives concern over games addiction

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by RightOfCenter View Post
    Why do you say this? Has WoW been advertising products since I quit playing?
    The first 2 things that come to mind are BlizzCon last month and the Wrath of the Lich King expansion last night.

    On BlizzCon, you got a unique mount if you signed up for a dish service before BlizzCon began.

    Well, you have to give a **** about the game to want the mount, and to get the mount you had to sign a 2 year contact with (I think it was) DishNetwork for a new service....how much of that contact do you think Blizz got?

    Enough to make the effort profitable, that's for sure.

    WotLK.....$40 a pop....sold out across America....nuf said.


    ...and then there's the Collectable Trading Card Game based on WoW (OMG, go to e-bay and search "Spectral Tiger")....and a Miniatures game...commercials on the main WoW web site....

    You want your Character’s name changed? $10.
    You want your Character moved to another server? $10.
    You want to play in the Arena? $30 (+subscription).
    Last edited by Jerry; 11-13-08 at 04:37 PM.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Jerry View Post
    Play-time is exactly like viewership for TV: the more interest they can show advertisers is more money in their pockets.

    The monthly subscription is just gravy.
    I'm not seeing any evidence of playtime being a direct indicator of revenue. There is a correlation I'm sure, between playing the game a lot and spending more money but I don't see it demonstrated that Blizz is directly using this as a metric to drive revenue or that they have any motivation to push people to play for insane amounts of time.

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    Re: World of Warcraft release revives concern over games addiction

    I've never played WoW and have no idea what the big deal is.

    I've seen small crowds of teens playing it, I think. But maybe they were playing something else - it had some kind of playing cards involved.

    They all had pale skin and looked like they had never been laid.
    Last edited by MC.no.spin; 11-15-08 at 02:42 PM.
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    Re: World of Warcraft release revives concern over games addiction

    This dude plays 36 WoW characters at the same time.

    Last edited by Binary_Digit; 11-15-08 at 03:03 PM.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by MC.no.spin View Post
    I've never played WoW and have no idea what the big deal is.
    Part of the attraction to WoW is the addictive cycle of pretty much every RPG ever made: Kill enemies so you can get items for your character and level him up, then go to a different area with more powerful enemies and repeat. The goal (become powerful) is rewarding, and the means to achieve that goal (killing enemies) is fun. Some of the best items can take months to get, and it's a big sense of accomplishment when you finally get to put it on after so much effort.

    Then there's the social side of the game. Some areas you can't handle on your own, so you have to join with other people to take down the tougher enemies, and that's usually a lot of fun. You meet some cool people along the way, and you end up chatting and grouping with them regularly. You can join a "guild" where members help each other out and can become good friends.

    Die-hards like I was will join a "raiding guild," who'se main focus is to gather into groups of up to 40 people, called raids, and take down the game's toughest enemies. All for the best loot in the game, and of course bragging rights.

    Besides those general things, some people might have other specific things they get out of the game. Maybe they're just a number at their real job, but in WoW they're an officer or raid leader in the guild, and therefore somebody important. Some people's primary goal is to make as much gold as they can in the auction house, buying low and selling high. Or maybe they just like to order around hot demon chicks and listen to them slap their own asses.

    I stopped playing because they only way I could improve my character was to raid, and the raids made it feel more like a job than a game. Plus the cartoony graphics got old after a while. I prefer Vanguard now.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Binary_Digit View Post
    Part of the attraction to WoW is the addictive cycle of pretty much every RPG ever made: Kill enemies so you can get items for your character and level him up, then go to a different area with more powerful enemies and repeat. The goal (become powerful) is rewarding, and the means to achieve that goal (killing enemies) is fun. Some of the best items can take months to get, and it's a big sense of accomplishment when you finally get to put it on after so much effort.

    Then there's the social side of the game. Some areas you can't handle on your own, so you have to join with other people to take down the tougher enemies, and that's usually a lot of fun. You meet some cool people along the way, and you end up chatting and grouping with them regularly. You can join a "guild" where members help each other out and can become good friends.

    Die-hards like I was will join a "raiding guild," who'se main focus is to gather into groups of up to 40 people, called raids, and take down the game's toughest enemies. All for the best loot in the game, and of course bragging rights.

    Besides those general things, some people might have other specific things they get out of the game. Maybe they're just a number at their real job, but in WoW they're an officer or raid leader in the guild, and therefore somebody important. Some people's primary goal is to make as much gold as they can in the auction house, buying low and selling high. Or maybe they just like to order around hot demon chicks and listen to them slap their own asses.

    I stopped playing because they only way I could improve my character was to raid, and the raids made it feel more like a job than a game. Plus the cartoony graphics got old after a while. I prefer Vanguard now.
    What is Vanguard like, and why on earth would that guy be playing WoW in 36 games at the same time?
    "Everyone has his axe to grind - his favorite fiction to pimp. We live in a world of hustlers and clowns."
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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Jerry View Post

    You want your Character’s name changed? $10.
    You want your Character moved to another server? $10.
    You want to play in the Arena? $30 (+subscription).
    It is 25$ to transfer servers. And no fee to play in arena. But yeah, they make BANK. I got out by selling my character for 700. At least I broke even.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Jerry View Post
    (OMG, go to e-bay and search "Spectral Tiger").
    Wow... that's a sweet tiger but for $500-$1,000+? Not so much.
    "An error does not become truth by reason of multiplied propagation, nor does truth become error because nobody sees it." - Gandhi

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by MC.no.spin View Post
    What is Vanguard like, and why on earth would that guy be playing WoW in 36 games at the same time?
    A variety of reasons where not needing to rely on others tops the list.
    36x more efficient and 36x more in-game money at the price of paying 36x more.
    Whatever floats your boat I guess.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by MC.no.spin View Post
    What is Vanguard like
    Functionally, Vanguard is very similar to WoW. But the graphics are focused more on being realistic, instead of the goofy cartoonish theme in WoW, and that makes it a lot more immersive for me. Plus it expands on a lot of WoW's convenience features, and invents several of its own that make some inherent gameplay aspects less annoying or easier to work with. Players and guilds can build their own houses, and you can even build your own ship to sail around the oceans in. I was something of an EverQuest (EverCrack) addict back in the day, which was one of the games that spawned the whole MMORPG genre. In my opinion, Vanguard is everything EverQuest II should have been and more. Right now it just needs some wrinkles fixed and some more polish. An extremely buggy launch turned a lot of people off. They've done a great job patching it up since then, but it still has some quirks and problems that you have to be able to ignore to enjoy playing it.

    Quote Originally Posted by MC.no.spin View Post
    and why on earth would that guy be playing WoW in 36 games at the same time?
    1. Apparently he's trying to control an entire raid force himself.
    2. Apparently he's also nucking futs.

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