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Thread: World of Warcraft release revives concern over games addiction

  1. #171
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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Redress View Post
    No, probably lack of time more than anything else.

    I started playing Everquest in 2001. When I started, I knew next to nothing about computer games, the internet, or online games. When I quit finally in 2007, I was in the top 10 serverwide for my class. I am able to spend the time, and have the ability to succeed without spending real money to buy gold...which I could not afford right now if I wanted too anyway.

    Admittedly, it's easy for me with the time on my hands and the experience at MMOs and my abilities at them to look down on services like the one you linked, and possibly unfair as well.
    There ya go.

    When I log on, I have an hour or 2, maybe 3 on a weekend night.

    Some dailies on my main, maybe a few exp quests for my 74Retardadin if no one's doing dungeons....then off I go.

    That's something else, leveling a toon. Constantly upgrading plate is expensive, but what really burns a hole is the cost of keeping a Guardian and Battle elixir, a scroll and buff-food up to make leveling go faster.

    When I'm leveling my pally, and someone wants me to join a dungeon, I have to switch elixirs/buff-food out from what I use to level to what I use to fight bosses and off-heal.

    7K just to fly in Northrend (1K for flying skill, 5K for the epic flying skill, 1K for Cold Weather Flying) at lvl77 means I'm making another visit to my friends over at MMO when the time comes.

    Better to spend a few real hours worth of salary and buy gold than spend a few dozen real hours sitting on my ass board out of my skull farming, imo.

    I know a few people in-game who share your feelings. They suspect I buy, but itís something they donít bring up, and I know better than to advertise. Some people in our guild sell TTG codes and Game Card codes right through Trade chat.

    The GMs donít mind a little rule braking unless you abuse it.

    A ruined game economy is what brought down UO.

  2. #172
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    Re: World of Warcraft release revives concern over games addiction

    I can see both sides of the gold buying thing. I personally have never done it, but I understand why someone would. For an hour's worth of RL work, you can buy an amount of gold that would take a week of in-game time to get. Repair costs pre-BC on purple items were painfully expensive, and being perpetually broke I had to grind ogres just to cover my repair costs for the raid that night. It was grueling and I hated it, and that was probably the closest I ever came to buying gold instead of "earning" it.

    SOE has created a "Live Gamer" exchange system where players can buy and sell in-game money, items, and even entire characters for EverQuest II and Vanguard SoH. I understand it was very controversial among the players at first, but it hasn't affected actual gameplay very much. People who choose not to participate don't really notice it. I would imagine there's an occasional high level noob (think EQ Ebayer) though...
    Last edited by Binary_Digit; 05-20-09 at 09:23 PM.

  3. #173
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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Binary_Digit View Post
    I can see both sides of the gold buying thing. I personally have never done it, but I understand why someone would. For an hour's worth of RL work, you can buy an amount of gold that would take a week of in-game time to get. Repair costs pre-BC on purple items were painfully expensive, and being perpetually broke I had to grind ogres just to cover my repair costs for the raid that night. It was grueling and I hated it, and that was probably the closest I ever came to buying gold instead of "earning" it.

    SOE has created a "Live Gamer" exchange system where players can buy and sell in-game money, items, and even entire characters for EverQuest II and Vanguard SoH. I understand it was very controversial among the players at first, but it hasn't affected actual gameplay very much. People who choose not to participate don't really notice it. I would imagine there's an occasional high level noob (think EQ Ebayer) though...
    WoW has a ton of rules in place to shut those systems down.

    For example: you can't transfer a toon to another account unless that account is in your name. What you can do is create an account, transfer the toon onto it, and then sell the password to that account. However, the buyer can never take that toon off that account and has to pay an extra $15 per month to access that toon.

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    Re: World of Warcraft release revives concern over games addiction

    [ame=http://www.youtube.com/watch?v=NXT3tI35f1M&feature=channel]YouTube - World of Warcraft Mountain Dew Game Fuel WoW[/ame]
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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by dirtpoorchris View Post
    What a ****in freak


    Note the MTG cards on the wall behind him. That chick in the poster, this is her:

    Last edited by Jerry; 06-21-09 at 02:30 PM.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by dirtpoorchris View Post
    The good news is the more they play, the less chance they have at reproducing

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    Re: World of Warcraft release revives concern over games addiction

    I used to think addiction to soap operas was bad, but for the most part it only affected stay at home moms....back in my day, of course.
    Games are worse....
    It must be that I have an almost complete immunity to addictive substances and activities. The only thing that I just had to have is sex, and now that I am getting old, even that aspect of my life is losing its control over me.

    Not long ago I saw a 30 year old married man (no kids) throw a hissy fit when he was told by his parents to disconnect his game so the rest of the family and their guests could watch the superbowl...

    I really don't understand being addicted to games...
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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by UtahBill View Post
    I used to think addiction to soap operas was bad, but for the most part it only affected stay at home moms....back in my day, of course.
    Games are worse....
    It must be that I have an almost complete immunity to addictive substances and activities. The only thing that I just had to have is sex, and now that I am getting old, even that aspect of my life is losing its control over me.

    Not long ago I saw a 30 year old married man (no kids) throw a hissy fit when he was told by his parents to disconnect his game so the rest of the family and their guests could watch the superbowl...

    I really don't understand being addicted to games...
    For some, it actually is a positive. In one game I played, I had a friend who was an 83 year old women being treated for cancer. She used the immersion into an MMO to take her mind off the pain and sickness from what she was going through. I admit this is a rare thing, but it is one of my favorite stories from MMO's.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Redress View Post
    For some, it actually is a positive. In one game I played, I had a friend who was an 83 year old women being treated for cancer. She used the immersion into an MMO to take her mind off the pain and sickness from what she was going through. I admit this is a rare thing, but it is one of my favorite stories from MMO's.
    when you get to that age, anything goes !!!
    IMO the problem is the youth who spend too much time on games, and not enough time preparing to support themselves...
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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by UtahBill View Post
    when you get to that age, anything goes !!!
    IMO the problem is the youth who spend too much time on games, and not enough time preparing to support themselves...
    I don't think younger kids(under 18) should play MMO's or any online game(or any online activity really) without parental supervision. However, I know people who do WoW and others as family activities, and that does work well. A married couple I was online friends with had the most charming 11 year old son who played online with them sometimes. He learned typing skills and how to find information on the internet through his interest in games.

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