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Thread: World of Warcraft release revives concern over games addiction

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    Re: World of Warcraft release revives concern over games addiction

    77 now and finally getting to do some actual 5 man instances with a group in Northrend that have been fun.

    Can't wait to finally hit 80 and get to run through some of the Raids with my groups of friends back home. Though thier on Ulduar already so I need to gear up a bit even once I hit 80.

    For the Horde

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Zyphlin View Post
    77 now
    Grats! I anticipated 77 even more than 80, so I could finally fly again. Questing is sooo much faster.

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    Re: World of Warcraft release revives concern over games addiction

    Heh, by the time I got my flying mount I was already done and leaving Outland unfortunantely, so this is my first experience with flying outside of just screwing around a bit. Its useful for getting around any random fights or when there's not a straight line....but with a straight line the epic land still seems more efficient.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Zyphlin View Post
    Heh, by the time I got my flying mount I was already done and leaving Outland unfortunantely, so this is my first experience with flying outside of just screwing around a bit. Its useful for getting around any random fights or when there's not a straight line....but with a straight line the epic land still seems more efficient.
    Oh yea, the epic ground mount is way faster than the basic flyer. But the epic flyer leaves them all in the dust. It seems almost as fast as the FPs you pay for. Best (and only!) 5k I ever spent. =)

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by Binary_Digit View Post
    Aaah, blissful memories. Have you tried Vanguard SoH by chance? IMO it's everything EverQuest 2 should have been and more. Brad McQuaid isn't the greatest programmer or manager in the world, but I think he nailed that old EQ "magic" again with Vanguard. Its only real problem now is the low population, because a rushed and terrible launch drove people away and they haven't been back.
    Nope. Was put off by the PVP aspect that it was promoted as, plus the crappy launch and high spec requirements. I hate PVP games with a passion... another reason I dislike WoW. And that is the main problem with most of the games coming out now and since WoW.. all have been promoted as a PVP game.. If I want to do PVP, then I have this thing called Real life.. enough PVP in that
    PeteEU

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    Re: World of Warcraft release revives concern over games addiction

    I've managed to avoid PVP for 77 levels. The first of any kind of "PVP" I did was in a quest last night, where 9 of the kills was actually NPC's and one was a PC I just happened to run into. And the quest was optional.

    While at launch it may've been different, its now got a large number of populated PvE servers which has PVP only in specified locations or through specified quests.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by PeteEU View Post
    Been playing Everquest since 2000. Addicted? maybe, but it is far cheaper than most other forms of entertainment and addictions. Never liked Warcraft much... too cartoony and too many 12 year olds wanting to duel. Plus it was far too easy.
    Heh, that is when I started playing EQ as well.

    MMO addiction is very real. People who do not fit in well in regular society find that they can fit in well in MMO society, and are drawn to the social scene where they do well.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by PeteEU View Post
    Nope. Was put off by the PVP aspect that it was promoted as, plus the crappy launch and high spec requirements. I hate PVP games with a passion... another reason I dislike WoW. And that is the main problem with most of the games coming out now and since WoW.. all have been promoted as a PVP game.. If I want to do PVP, then I have this thing called Real life.. enough PVP in that
    I guess I never saw those promotions for heavy PVP in the game. In truth it's nowhere near Warhammer or even WoW in terms of PVP focus. There is one PVP server (Sartok) out of 4, and you can /duel people on the care bear servers, but the remaining 99% of the game is based entirely on PVE much like WoW questing. In my experience it's no more focused on PVP than EverQuest.

    The launch and the first two years were extremely crappy no doubt. They've done a great job patching it though. It's still laggy/hitchy in big cities and when you enter a complex area for the first time, (I think their texture caching mechanisms are terrible), but it's a very stable game now and I get 60-80+ framerates in most wilderness areas.
    Last edited by Binary_Digit; 04-28-09 at 03:15 PM.

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    Re: World of Warcraft release revives concern over games addiction

    Quote Originally Posted by GottaHurt View Post
    He's all happy snappy because he dropped Sarth w/3 drakes up, thus the title Twilight plus the drake mount.
    Heh, I found out the hard way that my crappy Altel internet card can't support the bandwidth for 25 mans

    /fail



    Quote Originally Posted by GottaHurt View Post
    Dire Maul?

    Dead Mines = VC (Van Cleef)
    I do my business in Iron Forge, so while waiting for customers to show up and get mats for chants, titansteel smelt, etc, some n00bs in Stormwind start pst'ing me wanting consecutive runs through Dead Mines and Stocks.

    Being a capitalist, I don't say no, I state my price (which can go up or down depending on if I have planes at the time they ask). 10g per run for a group or 15g per run solo. The typical response is usually something like "lol wut there's not that much money in the whole game n00b nm".

    Friends and guild are free, but some nobody that just expects max lvl toons to be at their disposal is going to pay.

    A tip for anyone going up through the levels for the first time: Visit your race's n00b aria now and then and offer gold/help for nothing. You won't regret it.

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    Re: World of Warcraft release revives concern over games addiction

    I felt the WoW PvP system was rather poorly made, and I avoided it for the most part, focusing on 25-man raids (BC time). I enjoyed that much more than anything in PvP, and I think for most players, that's what most of the game is, PvE and raids and such.


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