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Elders Scroll V: Skyrim

One of the main problems is the follower's AI, though good, it's not perfect. It's kind of comical how they always manage to trip a pressure plate and cause me to be hit in the back of the head by the trap. Of course the swinging axe blades are always a hoot. I get through them by either strategy or the whirlwind sprint, but they seem to keep getting knocked down or hit by the swinging gate over and over. I get my restoration skill up, just by having to heal them so many times.

I lost Lydia in Driftshade Refuge and when I went back to get the stuff I couldn't carry out due to being already maxed out in weight, I couldn't find her body and still had to fight oodles more of Silver Hands who had repopulated the place, even though my map said the area was cleared.
Dungeons repopulate every so often. Partially, I think, because the random quest generator might send you back there or possibly so you can wander back after awhile and still have something to kill.

My understanding is, none of the companions can die unless your character accidently hits them while they’re at low health.

Lost, on the other hand…

Well, if you tell them to stand somewhere, they’ll still be standing there, I suspect.
 
One of the things I didn't like about Oblivion was that the npc's scaled up with the player.

I hated that as well...it made you "min/max" in order to stay competitive.

Really killed the feel as well. If you're a high level bad ass you shouldn't have problems killing "bandit x".


That's not quite the case in Skyrim.

How does it work in Skyrim? Are the NPC's the same level throughout or do they kinda level with you? I'm asking because I want to play a character that is kinda good in multiple things but don't want to get to the end and find out not focusing on one aspect makes the game unplayable....
 
I hated that as well...it made you "min/max" in order to stay competitive.

Really killed the feel as well. If you're a high level bad ass you shouldn't have problems killing "bandit x".

That's one of the things I liked about Oblivion. I prefer it to stay challenging.
 
That's one of the things I liked about Oblivion. I prefer it to stay challenging.

I think it works great if you play like a mage or warrior. In my experience it caused problems when you played something like an assasin. Where your kind of a jack of all trades master of none. It was fun and all when you were able to sneak on people and use your tricks but when faced 1v1 with your subpar (compared to level) specific combat skills you were screwed.
 
I think it works great if you play like a mage or warrior. In my experience it caused problems when you played something like an assasin. Where your kind of a jack of all trades master of none. It was fun and all when you were able to sneak on people and use your tricks but when faced 1v1 with your subpar (compared to level) specific combat skills you were screwed.

Ah, I go for the master of all trades approach with elder scrolls games.
 
I hated that as well...it made you "min/max" in order to stay competitive.

Really killed the feel as well. If you're a high level bad ass you shouldn't have problems killing "bandit x".




How does it work in Skyrim? Are the NPC's the same level throughout or do they kinda level with you? I'm asking because I want to play a character that is kinda good in multiple things but don't want to get to the end and find out not focusing on one aspect makes the game unplayable....

I didn't finish the game (SWTOR came along...LOL), but the npc's seemed to stay at their level. I had a quest early on that sent me into a cave where the mobs just kicked my butt every time I went there...until I got to a higher level and was able to take them out. And then, there are some mobs that you just don't want to mess with at all till you get to a much higher level. The giants, for one, and their mastadons...because the giants are always around to protect them. On the other hand, wolves were a little tough at early levels, but after a while killing them was like swatting flies...they went down quick.

The main thing is...you need to be careful when wandering around. You don't know what might be around the next bend in the trail...and it just might rip you a new one.
 
I didn't finish the game (SWTOR came along...LOL), but the npc's seemed to stay at their level. I had a quest early on that sent me into a cave where the mobs just kicked my butt every time I went there...until I got to a higher level and was able to take them out. And then, there are some mobs that you just don't want to mess with at all till you get to a much higher level. The giants, for one, and their mastadons...because the giants are always around to protect them. On the other hand, wolves were a little tough at early levels, but after a while killing them was like swatting flies...they went down quick.

The main thing is...you need to be careful when wandering around. You don't know what might be around the next bend in the trail...and it just might rip you a new one.
I remember one time when I was lower than level 10...I turned god mode on and tried my hand at killing a giant.

I must have hit that thing like 50 times or more before it dropped (god mode doesn't buff your damage, it just makes you invulnerable to damage and able to carry any amount of loot).

Didn’t keep that incident…reloaded a previous save.
 
If you want to create a kickass follower, just give them all the staffs you pick up and keep them charged. Then back off because they will blow away everything in sight. I did that with Ria of the Companions. I also outfitted her with steel plate armor because the better armor keeps them from getting chopped down as quickly. I didn't outfit Torvar of the Companions, and he kept getting put down. Of course, his one-liners were quite amusing, as is J'Zargo the Kajhit from Winterhold College.
 
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