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'Ultima 8 / pagan' spells.

BrettNortje

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This game was not that good compared to other games i have mentioned, but it had a wacky magic system that originates from the older real candle magic of this world. this is a bit of a left handed path, in that it affects the subconscious of us and the universe through 'symbolism.'

So, we get a little 'bag.' in this pouch, we stick the right sort of herbs and smelling things. i remember for dungeons and dragons to throw a fireball you need bat poop among all things, but let's keep it to herbs? i suppose a substitute for bat poop would be a flea or other parasite, dead or alive, yes?

Anyways, after you get the right components into the pouch, you need to tap it a few times with a 'wand or stick.' i suppose it would be better to make the wand yourself out of wood. to make the mixing better,l you could stir the pouch like a spoon, in a clockwise or anticlockwise direction, i am not sure, except that good magic would come from clockwise rotation, and harmful things would come from anti clockwise rotations, of course.

As well as putting herbs into the bag, you could also put colored wooden shapes into the pouch. remembering opposites attract, you could use conductor, like a iron wand? this would, in my theory, mix the ingredients better, as with the force of repulsion it would not mix, so a wooden spoon and shapes would not do it. a metal wand is what you need! this is because metal is a conductor and wood is not, they both burn but one is genetic and the other not.

So, we have shapes, colors and herbs. anything that gets eaten could be put into the bag, as then it gives off a odor vibe which the gaseous faeries react to. this would be controlling gas faeries, of course.

To attract liquid faeries, you could use 'wooden' vials of liquids too! to mix solid spells, you need to use clay and other easily soluble 'ground things.' soon i will explain the difference between these and other types of matter and how they affect the spells.
 
'Gas spells' affect spirits better than others, as they are made of gases. if you want to fly, you would also use a gas spell, as it is related to this type of components, of course.

Then, there is 'liquid spells' - this will affect living things, as they process water and liquids, being made out of liquids mainly. types of spells for this would be healing, as that can be accelerated by blood and cells, which are also made of liquid, yes?

Finally there is 'metal spells.' these affect dead things, like stones and boulders. this is because they displace each other, and, have no life giving properties, while consisting of great density, of course.

~Figuring out what you need might require mixing the types of matter.

Finding the right herbs might require observing how much smell they give off for how much density they have. then, the less dense it is, the quicker it burns or mixes, of course, as heat is the driving force behind this magic, yes? so, the right colors, covered by observing the mood ring color chart, will l help. then the right components could be found, maybe by taking the initials from each herbs starting letters for their names. same for the rest.

As for shapes, this follows the shapes of the 'vampires' that appear in my works "volume 17." simply cutting these shapes out of wood will make for a more detailed spell, of course, as now you do not need to concentrate on each shape, do you?
 
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