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Any good MMOs out there.....

At my height of mining, I had 4 chars, 1 trained for a Rorqual/Orca.
The rest all had T2 mining rigs.
I'd use that plus a small control tower in CVA space.

It was good isk, but a pain in the ass to control 4 characters.
Mostly did ice mining.

I so far have refused to go over 2. Not worth the headache
 
Biggest issue was skillbooks, would run to hisec to get them and would always, always forget one for one of the chars.

Oh yes, I haaaate that. I have a cruiser, one of those covert ops luxury cruisers for bouncing to and from high sec, it's still nerve wracking when you hit a hot gate. 100 mill for an ugly little defenseless ship that can't carry squat.
 
Oh yes, I haaaate that. I have a cruiser, one of those covert ops luxury cruisers for bouncing to and from high sec, it's still nerve wracking when you hit a hot gate. 100 mill for an ugly little defenseless ship that can't carry squat.

Use a cov ops frig.
So much quicker and it's more agile.
 
At my height of mining, I had 4 chars, 1 trained for a Rorqual/Orca.
The rest all had T2 mining rigs.
I'd use that plus a small control tower in CVA space.

It was good isk, but a pain in the ass to control 4 characters.
Mostly did ice mining.

Love my Orca! I only used it with friends though. Typically I would do one account mining ship, other one transport.
 
Love my Orca! I only used it with friends though. Typically I would do one account mining ship, other one transport.

I had it as a go between.
When it got near full, I swap one of my miner chars to a hauler, and keep the other two mining and filling.

I lost 2 to player pirates.
All my stuff is still in CVA space, but I'm not sure if I'm gonna play again.
 
Since this has become an Eve discussion, can any one explain T3 **** to me. How does it work, is it worth it?
 
Since this has become an Eve discussion, can any one explain T3 **** to me. How does it work, is it worth it?

Only cause good mmo=EVE. Anyway, from what I remember its a modular system. You have a basic frame, pick your modules, assemble and you get a custom ship. The cool part being you also get a custom look. And theres something like 40k combos. Of course there are pilot skills for T3 as well. Not sure on worth it. They sold well.
 
I had a good amount of fun with THE DIVISION, but the end game needs work. When I left the game the end game played out a lot like the original release of DIABLO III, only without the auction house, and with player ganking, but all the same feelings of abject futility.

I hear they have improved a lot on the end game content, though, so I may go back to it once I have the time.
 
Ok. So it isn't an MMO, but it has an interesting feel to it. You can do ARMA 3 Life. You can do the police version or the military versions. They are a lot of fun and role playing is in the game.


Sent from my grapefruit using smoke signals.
 
Why not? It funds my ship building. It's my resources for building my STUFF that I use and sell. I sit a Myrm out in the Large Asteroid field to deal with rats, I jetcan min in my Proc and haul everything back after the 2nd round of RATS. If reds are playing stupid games in the region I make sure to not be a target. I have a large wallet and a nice BS I'm slowing tweaking for my cmbat toon while my mining toon is pulling Spud with T2 crystals and I am reprocessing at like 83% or some crazy level like that.

Mining can be quite a smart investment depending on your time availability.

It's a trap for new players. Spend all their time training up mining skills so they can squeak out that next couple percent, and then the next couple percent, and then the next couple percent. Before they get around to actually doing anything, they've burnt out and quit the game. Particularly the poor bastards stuck doing it in hisec.

I should know, it happened to me. My first runthrough in Eve lasted only a couple months. Next time around I got hooked up with a nullsec group and things went better.

I think I've quit Eve... five times now? Six? :D

Last time I quit, I was shopping around for a supercarrier but the new Sov mechanics looked dumb as heeelll and were going to partly neuter the actual siege weapon importance of supercapitals. Plus, supercapitals are freakings tombs. Requires a dedicated character who never leaves that ship until it explodes. I also did a dumb thing and started moon mining. Lucrative as all getup, but do yourself a favor and never turn a video game into a scheduled job.
 
Since this has become an Eve discussion, can any one explain T3 **** to me. How does it work, is it worth it?

Johnny explained it correctly.
It's a ship frame, per race, that is modular.
You can swap out the different modules that effect the different bonuses and slots, on the ship layout.
There are skills for each module type, plus the frame.

If you are killed while piloting a t3, you lose some skill in one of the t3 subsystem skills.
They're built from wormhole mats, collected from sleepers.
 
It's a trap for new players. Spend all their time training up mining skills so they can squeak out that next couple percent, and then the next couple percent, and then the next couple percent. Before they get around to actually doing anything, they've burnt out and quit the game. Particularly the poor bastards stuck doing it in hisec.

I should know, it happened to me. My first runthrough in Eve lasted only a couple months. Next time around I got hooked up with a nullsec group and things went better.

I think I've quit Eve... five times now? Six? :D

Last time I quit, I was shopping around for a supercarrier but the new Sov mechanics looked dumb as heeelll and were going to partly neuter the actual siege weapon importance of supercapitals. Plus, supercapitals are freakings tombs. Requires a dedicated character who never leaves that ship until it explodes. I also did a dumb thing and started moon mining. Lucrative as all getup, but do yourself a favor and never turn a video game into a scheduled job.

I've quit about 4-5 times myself.
Last time I did moon reactions and maintained about 4 moons for my corp.
Plus did the about half the ice mining, I had enough.

It was lucrative, got a carrier plus a rorqual.
But the rorqual was useless at that time.
I wonder if they ever did the rebalance for it.
 
Johnny explained it correctly.
It's a ship frame, per race, that is modular.
You can swap out the different modules that effect the different bonuses and slots, on the ship layout.
There are skills for each module type, plus the frame.

If you are killed while piloting a t3, you lose some skill in one of the t3 subsystem skills.
They're built from wormhole mats, collected from sleepers.

Speaking of which, here is mine. Its designed for wormhole exploration. It can cloak, launch probes, fit warfare modules, shield tank, and deal out moderate dmg.

2016.07.29.22.40.22.jpg
 

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I suspect I'll get sucked into some Eve-like game once I retire (a long ways off yet).


My first MMO was actually the second MMORPG ever created, which means it was created in 1990 or so and was text-based only. I learned to read and type extremely quickly....as in about 140 wpm at my peak, because everything was done with text commands and reading tons of text scrolling up the screen. Especially during mass events like unique invasions or 'festivals' (collections of one-time merchants passing through an area....virtually everybody in the game would swing by). Had about 2000 players online at its peak. Only one server. If no friends were available, I could easily sink a good 16 hours into it on a Sunday.

I think it might still be around; I've toyed with the idea of returning but I doubt anyone I knew back then is still around. It also takes a tremendous amount of time if you want to gain a lot of power.

"Dragonrealms" by Simutronics

But it's not just an MMO. It's a true MMORPG, meaning you need to play a character as if there is no outside world. You aren't required to actually pretend to be another person in any particular degree, but you cannot acknowledge the existence of an outside world, other than perhaps in whispers to someone who doesn't have a problem with it.




(incidentally, the title I use under my name here is something I spent years getting everyone to call me - the character idea was basically to be a 'drunken master'; decided to use it here in the 0.00001% that anyone who played back then and knew me might recognize it)
 
Could try Marvel Heroes, been on and off playing it the past couple weeks and seems a decent MMOARPG (aka MMO Diablo clone). Not far enough in to see if crafting really matters or not, hasn't so far but only in early to mid game. Only real downside I've ran into, is you get one storage tab and have to pay real money to get more (at $3-5 a tab, yeesh!), which is a bit **** for an ARPG. Though I tend to hoard in these types of games, so maybe not the best to comment haha.

Anyways, it's free to play so nothing to lose but some time from trying it. Can unlock one of the 52 character to play to level 60 (can play all of them to level 10) and will get enough currency to unlock 1-2 more on the 7th day of playing. Have to farm after that or pay to unlock more. Sometimes they'll do promotions giving away hero unlocks though.

Oh the other downside, it can be a bit easy in the story mode.
 
just bought ESO over the weekend

5 hours to download game, and all the patches

probably 5-6 hours game play so far.....

similar to WOW....but seems much calmer

so far so good
 
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