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No Man's Sky

So there is little point in labeling things? The server doesn't collect user-inputed data to share with the community?

It does to a very limited extent. In the opening screen you are traveling through the universe and will cross paths with discovered star systems. You can't stop at them but you do see their names. I have also crossed one discovered system in the game itself.
 
There would no need to pirate the game if they made a demo available or something similar so you could try it. I dont mind paying 50 dollars for a game, IF it is a game that I am going to play quite a bit. But paying 50 bucks for a buggy or boring game you give up after a couple of hours.. sorry, pirating is the only option to make sure that you dont waste money since there is no demo.

And no, TWITCH / Youtube viewing is not enough, nor is reviews, as reviews are often paid for by the developers.

There is no need to pirate a game at all, ever. Pirating a game just means you are a thief lacking in any morals.
 
Murray said and demonstrated way way too many things over the years to come back from.

But what's especially frustrating *now* is that he's gone from pie in the sky game philosopher to being evasive as hell.

You see from his statements some incredibly vague statement that they needed to figure out what kind of a game No Man's Sky Is, and they concentrated on that. From this we are supposed to gather that aliens don't do anything and there's no need to worry about getting into interplanetary disputes, and so on. But he doesn't come out and say it.

Then when the question about DLCs comes up, first he says they will be free, then he backs away from that, but doesn't resolutely say whether DLCs will be free or not, then he can barely muster a statement about whether or not there will be DLCs at all. All we know is there are going to be patches to tweak and fix the myriad of bugs and crashes people experienced.

But hey, the summary from the interview said he already started pitching content: "Already, Murray has teased fans by suggesting that the games next update would add " the ability to build bases and own giant space freighters".

Do we believe him or not?

Maybe the guy had a talk with himself and said, "woah I said way too many things" and is now erring on the side of "I shouldn't commit our team to anything." But if you do err on the side of being unhampered by promises, then at least keep the pie hole shut until you've got something.

Maybe crashes are more of a console thing but I've had only 2 crashes in more than 40 hours of gameplay. I also haven't run into much of anything as far as a "bug" goes.

There are a couple of things I'd like to see improved.
1. I'd like a better landing function. It's very difficult to pinpoint a landing but worst case scenario is that you have to walk a few seconds to where you wanted to be.
2. I'd like a way to get back to star systems I've already visited. Maybe there is already a way to do this and I'm just missing it.
3. I'd like better controls on my ship. Even with improvements I seem to be totally outclassed in space combat and planetary exploration would be greatly improved with more manuverability.
4. I'd like a way to map my progress on a planet. Even though I'm discovering locations and "waypoints" it seems to be a total crapshoot as to whether I make it back to a specific place or not. As a minimum, it would be nice to have landmarks or something to navigate by.
 
My only complaint with the flight system in Elite: Dangerous is that it doesn't have an option for true newtonian flight. Your spacecraft pretty much ALWAYS moves like it's working on atmospheric principles (having to 'bank' when turning at speed, for example, and various other things a real spacecraft wouldn't have to do, because it's moving through a vacuum, and therefore has no air-resistance to limit its motion). The only options are basically "fly like an airplane," or "fly like a slightly harder to control airplane."

From what I've seen, Star Citizen is actually trying to approach this more realistically.

I think the fundamental problem there is that true newtonian space flight models are neither fun nor intuitive for a majority of players. Devs have played around with it before and it just doesn't test well.
 
I think the fundamental problem there is that true newtonian space flight models are neither fun nor intuitive for a majority of players. Devs have played around with it before and it just doesn't test well.

Well... While I don't know how "true" it is, per se, SC actually seemed to be making some effort to incorporate Newtonian elements into its flight system last time I checked. Star fighters basically moved like "flying turrets," capable of turning any direction in an instant, without changing direction or momentum of travel.

I guess we'll see how that works out. However, I applaud them for the effort either way regardless.
 
Well... While I don't know how "true" it is, per se, SC actually seemed to be making some effort to incorporate Newtonian elements into its flight system last time I checked. Star fighters basically moved like "flying turrets," capable of turning any direction in an instant, without changing direction or momentum of travel.

I guess we'll see how that works out. However, I applaud them for the effort either way regardless.

I don't believe a single thing said about that game until there's actually a game. As far as I can tell so far, the game is a scam.
 
There is no need to pirate a game at all, ever. Pirating a game just means you are a thief lacking in any morals.

I pirate to try, and if I like then I buy.. blame the industry for not providing demos. I refuse to throw 50+ bucks away on a ****ty game I will never play.
 
I pirate to try, and if I like then I buy.. blame the industry for not providing demos. I refuse to throw 50+ bucks away on a ****ty game I will never play.

"The industry" is not responsible for your actions. Stop blaming every one else for what you do.
 
Another new discovery!!!

If you leave to take a phone call without climbing back into your ship and then you get killed, respawn, get killed again, respawn again, etc. you lose all the loot you had on you.


Just sayin'.
 
Lutherf, get your priorities straight. Which is more important, loot, or a phone call? Choose one!
 
Lutherf, get your priorities straight. Which is more important, loot, or a phone call? Choose one!

LOL!

The good news is that in this game it really doesn't matter too much. There isn't really any unique loot and even the scarce stuff can be made up without too much trouble. The only thing that kind of sucked was losing a few Atlas Stones which, to the best of my knowledge, you only get from certain "space anomalies" but you come across those in the course of the game anyway.
 
Maybe crashes are more of a console thing but I've had only 2 crashes in more than 40 hours of gameplay. I also haven't run into much of anything as far as a "bug" goes.
Today they released another patch to clear up crashes. ...at least the developers continue to improve the game.

There are a couple of things I'd like to see improved.
1. I'd like a better landing function. It's very difficult to pinpoint a landing but worst case scenario is that you have to walk a few seconds to where you wanted to be.
2. I'd like a way to get back to star systems I've already visited. Maybe there is already a way to do this and I'm just missing it.
3. I'd like better controls on my ship. Even with improvements I seem to be totally outclassed in space combat and planetary exploration would be greatly improved with more manuverability.
4. I'd like a way to map my progress on a planet. Even though I'm discovering locations and "waypoints" it seems to be a total crapshoot as to whether I make it back to a specific place or not. As a minimum, it would be nice to have landmarks or something to navigate by.

I'd like waypoints. I can't leave a damn planet without carting 6 pirates around with me. I had to sell 4 Atlas Stones just to get them to leave me alone. It would be really nice to be able to mine the hell out of a planet that's full of gold and know where the nearest ground-based trade terminal was, so I could get all the valuable stuff out of my cargo holds before I left the planet.
 
Son#1 bought it last week, I've watched him play some. Seems pretty cool, but it also seems like it would get old quicker than a lot of games, like his current favorite Fallout 4.


Lotta stuff seems too much the same.
 
Today they released another patch to clear up crashes. ...at least the developers continue to improve the game.



I'd like waypoints. I can't leave a damn planet without carting 6 pirates around with me. I had to sell 4 Atlas Stones just to get them to leave me alone. It would be really nice to be able to mine the hell out of a planet that's full of gold and know where the nearest ground-based trade terminal was, so I could get all the valuable stuff out of my cargo holds before I left the planet.

Yeah. Heck, they put the marker signal things there and let you use them as a save point but having a map function so you could find the damned things again would sure be nice.
 
Son#1 bought it last week, I've watched him play some. Seems pretty cool, but it also seems like it would get old quicker than a lot of games, like his current favorite Fallout 4.


Lotta stuff seems too much the same.

It sure isn't your typical game but I'm not finding it boring yet. While there are certainly a lot of similar things to do there are also enough differences to keep me entertained. Granted, I'm pretty easily entertained!:lol:

It's kind of like going hunting. The process is essentially the same and the goal is pretty much the same no matter where you go but every time you see something different or have just enough of a different experience that you can't help but go again.
 
Son#1 bought it last week, I've watched him play some. Seems pretty cool, but it also seems like it would get old quicker than a lot of games, like his current favorite Fallout 4.
Lotta stuff seems too much the same.

It's a game where it is what you make of it. Also, it requires a good imagination. Too many games nowadays take the imagination factor completely out of the equation. It's always "here it is, and this is how we want you to play it."
 
Son#1 bought it last week, I've watched him play some. Seems pretty cool, but it also seems like it would get old quicker than a lot of games, like his current favorite Fallout 4.


Lotta stuff seems too much the same.

If he has a PC to play it on, there is a place of magnificence that makes Fallout 4 much, much better.

Fallout 4 Nexus - Mods and community

So much amazing extra content, same goes for Skyrim.
If he has Skyrim, they've just released a whole game play conversion through a mod called Enderal.
SureAI.net

This took approximately 30k hours of work to make and it's free.
 
If he has a PC to play it on, there is a place of magnificence that makes Fallout 4 much, much better.

Fallout 4 Nexus - Mods and community

So much amazing extra content, same goes for Skyrim.
If he has Skyrim, they've just released a whole game play conversion through a mod called Enderal.
SureAI.net

This took approximately 30k hours of work to make and it's free.

Just be careful. More than once I have installed too many mods or after uninstalling still have broke the game. Darn shame, but it's addicting to do.
 
Just be careful. More than once I have installed too many mods or after uninstalling still have broke the game. Darn shame, but it's addicting to do.

Very true.
With Skyrim it's largely because of the 32 bit limitation.
With Fallout 4, mods work splendidly.

Few problems on the games end, mostly on the mod maker.
 
Another new discovery!!!

If you leave to take a phone call without climbing back into your ship and then you get killed, respawn, get killed again, respawn again, etc. you lose all the loot you had on you.


Just sayin'.

I had that happen to me as well.

I have enjoyed this game so far. I'm not sure why everyone is so angry, the game is what I thought it would be.

It scratches my old WOW mining addiction without all that other icky WOW stuff tacked on. ;)
 
I had that happen to me as well.

I have enjoyed this game so far. I'm not sure why everyone is so angry, the game is what I thought it would be.

It scratches my old WOW mining addiction without all that other icky WOW stuff tacked on. ;)
I haven't played it, but I've watched YouTube videos on it. I didn't know anything about the game until right before it got released, but from what I understand, there was a lot of things promised (which were included in promotional videos) which didn't make it into the game. And, having watched the game being played, it doesn't seem like there's much in the way to do. Once you upgrade your suit, multi-tool and ship, it seems like there just isn't anything to keep you playing.

Has that been your experience?
 
having watched the game being played, it doesn't seem like there's much in the way to do. Once you upgrade your suit, multi-tool and ship, it seems like there just isn't anything to keep you playing.

Has that been your experience?
Yup, but not every game has to have massive shoot-outs, explosions and such. It's a sandbox game that requires imagination. I think of all those multiplayer games I've tried, being cussed out by some punk-ass pre-teen bastard who seemed to have just learned how to swear...and I'm glad it's just me in the game.

For me...it's intriguing to land on a planet, and set my own goal. Either rape the hell out of it's luxury resources, or look for stones that give you words from foreign languages. I've landed on a planet full of very expensive things just for the taking, but touch one and the "police" are on you like cops on black kids (sorry...couldn't resist). I want to find a black hole. That's a personal goal. I want to keep finding things that I haven't seen before.

Some people come home after a hard day's work and do relaxing things like paint, or veg out in front of the TV, or read. I turn this thing on and leisurely explore my pocket universe at my own pace.

Yeah..eventually it'll seem boring to me and I'll stop playing...but by then I'll have gotten way more than my money's worth out of the game.
 
I haven't played it, but I've watched YouTube videos on it. I didn't know anything about the game until right before it got released, but from what I understand, there was a lot of things promised (which were included in promotional videos) which didn't make it into the game. And, having watched the game being played, it doesn't seem like there's much in the way to do. Once you upgrade your suit, multi-tool and ship, it seems like there just isn't anything to keep you playing.

Has that been your experience?

That has been my experience, yes. There is a story to complete, but upgrades and exploration are why I play and ship customization is pretty limited, and the economics are wonky. All I would like is that there was some credit for trading in an old ship for an upgrade. There is little reason to upgrade your ship until you have saved enough to buy the best. It's all wasted money otherwise. The reason is if you find a ship that costs 6,000,000 units when your ship is worth 300,000 units, if you upgrade to a 3,000,000 unit ship the big ship still costs 6,000,000 units. So do you want your upgrade path to that ship to cost 6,000,000 or 9,000,000? The economics push you to stay in your old ship.

And the only difference from ship to ship is just the number of squares it has for storage. You start with a 17 square ship and cap out at 48 squares. They try to fool you into each ship being different by randomly selecting which squares in the 6x8 matrix are unlocked but there is literally no point to this since there is no mechanic to push you to grouping ship parts adjacent to one another.

For me I saw a game that looked like a fun exploration game with mining and that is pretty much what it is.

That being said, I think its novelty has run its course with me after about 40 hours of game play. There certainly isn't enough to keep me entertained long term. My biggest issue with the game is that non-existent economy and simplistic ship systems, but the true randomness of exploration is also limited. Dwarf Fortress remains by far the most intriguing random world generator.

The thing is I have been a PC gamer for 36 year and have long since learned to avoid reading hype. I graduated from that delusion 20 years ago.

I do understand that those who followed the development closely were lied to, and hopefully there is some good that comes from this, but probably not. I think the straw that broke the camels back for me was in the mid 90s when the idea of a FPS X-Com first started and there were write-ups in PC Gamer and other periodicals with screen shots of the game that showed a cool interface where your HUD would show camera feeds of other team members. When the game was finally pronounced dead one of the things that was apparently a major hurdle was they couldn't get the multi camera feed HUD to work... so I realized at that point that all of the screen shots in all of the magazines were just bull crap. I stopped reading hype at that point.
 
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