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Tabletop RPG Humor

tournament d&d had to be somewhat rules heavy

some of the game mechanics were left out....weights & speeds of weapons, encumbrance, etc....but those usually have few if any issues on the game itself

the 1980 gen con convention....i was a player in that tournament

it was a high level killer called aerie of the slave lords.....a nine player tourney run.....and we lost 4 of nine players

trying to remember the guys name that ran it, but it was turned into a 4 part mod maybe a year later that was published

i got to meet gygax at one convention....a two second handshake.....never even got a chance to talk to him....as he was whisked away by tsr executives

but the other guys there....serious gamers....and this was before the pinnacle of success for d&d

that is where my knowledge and "expertise" come from.....the little i have

...serious gamers...
 
i never played tabletops, but i spent a lot of time playing diablo 2, 8 players in a game roleplaying towards the goal of 'driving rampaging demons back into hell'.

there's always the dip**** who runs away from the party, and then comes running back into the middle of your group a few minutes later with half the zone's mob population chasing him.


UhXNX.jpg

Funny.. Thats how you were actually SUPPOSED to play the end game of Diablo 2. The super damagers who have all the good items just sorta walk around insta killing everything and all the little dudes with crappy DPS run around and heard the waves of monsters to the main group.
 
Yeah, one of the great things about tabletop RPGs is that every gaming group is different as is every DM. I even heard that Gary Gygax used his own set of house rules even though he wrote the damn thing.

To be fair, D&D wasn't my gaming group's most popular game because it was so heavy on the rules because we preferred an open ended way of gaming which concentrated on the characters and story than on rules and dice rolling. D&D tended to get bogged down on the minutiae on how to take advantage of the rules rather than actual roleplaying. But then again, I'm not too familiar with the new edition since I was strictly playing 1st and 2nd edition rules back then.

The game was pretty streamlined for me even though there were lots of rules. Doesnt take too much comprehension. The trouble started when you had that 1 power gamer dude who would go home and cheat on his character sheet and twist odd **** to their advantage, hoping the DM didnt know the rules. These players eventually stretch everything they can and bend the rules as much as possible because they want to feel "powerful" or like their character is winning over the party. Eventually the DM just sorta starts disregarding these players and you can sense the DM focus on all the players except when the power gamer wants to open his mouth and feel important.

I ****in HATED the players that would sit there and argue, and argue, and argue with the DM.

Noone gives a **** about your 1 dice roll enough to stop the damn game for 10-15 minutes and watch you try to 1-up the DM.
 

one of the many differences i learned early

there is so much to do other than hack and slash d&d

and charisma was a great stat that i loved to play around with

how well could you haggle?

how well could you threaten?

could you get other people to listen and help?

did you ever think of trying to think your way through, instead of killing your way through?

hack and slash can be fun, but gets boring....
 
Funny.. Thats how you were actually SUPPOSED to play the end game of Diablo 2. The super damagers who have all the good items just sorta walk around insta killing everything and all the little dudes with crappy DPS run around and heard the waves of monsters to the main group.

the plan falls through when you don't have any super damagers, and are just a bunch of average levelers playing through the game trying to kill one enemy swarm at a time :(

there-is-no-try-only-fail.jpg
 
one of the many differences i learned early

there is so much to do other than hack and slash d&d

and charisma was a great stat that i loved to play around with

how well could you haggle?

how well could you threaten?

could you get other people to listen and help?

did you ever think of trying to think your way through, instead of killing your way through?

hack and slash can be fun, but gets boring....

Yeah, there really wasn't much in terms of rules for roleplaying other than your alignments in first and 2nd edition D&D so thats why it was't too popular with my gaming group plus you needed at least 5 people in order to play a balanced party otherwise the DM had to roll up some NPCs just to fill it out.

Gary Gygax was like a god to me growing up but my parents never allowed us to go to these cons until we were 18.

LOL and I remember the Slave Lords module, our reserve GM was my cousin and he was terrible and allowed us to monty haul, we wiped out the slave lords with psionics and we didn't even get a scratch on us. We also wiped the floor with the Against the Giants module because my ranger had a vorpal blade and 50 javelins of call lightning. :lol:
 
Yeah, there really wasn't much in terms of rules for roleplaying other than your alignments in first and 2nd edition D&D so thats why it was't too popular with my gaming group plus you needed at least 5 people in order to play a balanced party otherwise the DM had to roll up some NPCs just to fill it out.

Gary Gygax was like a god to me growing up but my parents never allowed us to go to these cons until we were 18.

LOL and I remember the Slave Lords module, our reserve GM was my cousin and he was terrible and allowed us to monty haul, we wiped out the slave lords with psionics and we didn't even get a scratch on us. We also wiped the floor with the Against the Giants module because my ranger had a vorpal blade and 50 javelins of call lightning. :lol:

My favorite was to have a character that could aquire or make Potions of Greater Explosion. I would then fill a whole backpack up with nothing but potions of explosion. Then you throw it at just about any enemy you want and it violently disapears. ;) Just hope some goblin doesnt accidentally attack your backpack! :eek:
 
My favorite was to have a character that could aquire or make Potions of Greater Explosion. I would then fill a whole backpack up with nothing but potions of explosion. Then you throw it at just about any enemy you want and it violently disapears. ;) Just hope some goblin doesnt accidentally attack your backpack! :eek:

Thats WoW style right there! :lol:
 
My favorite was to have a character that could aquire or make Potions of Greater Explosion. I would then fill a whole backpack up with nothing but potions of explosion. Then you throw it at just about any enemy you want and it violently disapears. ;) Just hope some goblin doesnt accidentally attack your backpack! :eek:

there were a few concoctions i allowed....but none that did more than 3(d8) damage

and those were far and few between

you were lucky to find one every couple of months

and as far as making potions.....alchemists were really really expensive....and lower levels had no chance of learning that trade
 
During my first dnd games I thought I would like playing hack&slash characters. Turns out I enjoy controlers most. Manipulating the battle field and applying strategy is a lot more fun for me. Give me the druid with power to call a blizzard. A fighter with the tactician archetype. The ranger who tinkers with with his weapons and is a master of traps.
 
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So I've started my own campaign now. The party recently fought two Rage Devils. One of the Devils and the Blackguard in the group ended up yelling "**** you" back and forth for about two rounds in Supernal, then the Blackguard said, "I like your attitude. Wanna go get something to drink?"

Now the party has a friend named Phuck.
 
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