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New Study Finds No Link Between Gaming And Sexist Attitudes

I have a hard time believing that the video games cause much of anything socially undesirable (other than the obvious binging behaviors). It is mostly the playground for the escapist and nihilistic fantasies of the consumer.

However, I think that while video games do not cause sexist behavior, a substantial portion of video gamers, both of the casual variety and the hobbyist, are in fact very sexist. In particular, video game and geek culture seems to be obsessed with this idea that because they were overlooked by many girls over the past few decades, it's a "boys only" club and it should stay that way. They aren't always consistent in that wish, however. Many times there is this yearning for a "good woman" to either play the games with them or support it like an indifferent significant other allowing the bank and time to be used in the pursuit of toys. Yet, this narrative is almost exclusively fixated on what the woman could do for the male gamer and geek, rather than building a healthy two-way relationship where they learn and embrace the culture of their partner. It's a very solipsistic fixation.

In this boys only club, you will see some of the most backward, childish, and vicious attitude toward any group that may displease them, including women. In many respects, instead of transcending some of the most vile attitudes that they identified as being unleashed toward them, they have merely adopted some of those attitudes and behaviors into their own technocratic and esoteric social circles.
 
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Video games, like almost ALL other media, are a REFLECTION of society, not a catalyst for it.
 
How could there be a link? "Sexist Attitudes" predate video games.

Also and in case anyone is curious, people being "violent" also predates video games.

Their are various people who think that there is a connection and practically made a career out of it
 
Their are various people who think that there is a connection and practically made a career out of it

That should not surprise anyone.
 
I have a hard time believing that the video games cause much of anything socially undesirable (other than the obvious binging behaviors). It is mostly the playground for the escapist and nihilistic fantasies of the consumer.

However, I think that while video games do not cause sexist behavior, a substantial portion of video gamers, both of the casual variety and the hobbyist, are in fact very sexist. In particular, video game and geek culture seems to be obsessed with this idea that because they were overlooked by many girls over the past few decades, it's a "boys only" club and it should stay that way. They aren't always consistent in that wish, however. Many times there is this yearning for a "good woman" to either play the games with them or support it like an indifferent significant other allowing the bank and time to be used in the pursuit of toys. Yet, this narrative is almost exclusively fixated on what the woman could do for the male gamer and geek, rather than building a healthy two-way relationship where they learn and embrace the culture of their partner. It's a very solipsistic fixation.

In this boys only club, you will see some of the most backward, childish, and vicious attitude toward any group that may displease them, including women. In many respects, instead of transcending some of the most vile attitudes that they identified as being unleashed toward them, they have merely adopted some of those attitudes and behaviors into their own technocratic and esoteric social circles.

I don't think this is entirely true. I see a deep schism in the geek world (and the gamer world consequently).

Geekdom is one of the places some of the worst sexists hide, yes. It can be escapist, and if you wish, it's also non-social. People who have had bad luck with women -- usually due to their own crappy personalities -- find it an appealing place to dwell.

But the modern geek is changing quickly, and geekdom has also become the place where some of the MOST feminist men are as well. Much of geekdom is intellectual and artistic -- and games can be too -- which, when combined with their technological element, has attracted an increasingly educated and modernized sort of man.

It isn't mainstream bystanders who invented the "fedora-wearing neckbeard" meme (which basically reflects that exact duality you describe above) as a pushback against sexist geeks. It's non-sexist geeks who came up with that one. They're the loudest and most aggressive opponents against the cavemen within their own ranks.
 
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