Weekend deal running that let's you get three months for $5, with a starter pack to boot. Just a quick heads up for anyone who's been curious to give it a try.
Any newbie tips anyone can give me? lol
The career tutorials, do them. The Industrial and Financial ones have missions that will take several hours to complete, so run another track while it is finishing, you can have more than one mission at a time going. Best way to learn the game and start making money post tutorial is to run missions, probably for your factions navy. So if you are Caldari(probably best starter race, especially for mission runners), run missions for the Caldari Navy. Loot everything during the missions, sell any high price loot(you can right click and select "view market info" or something similar and find out what an item is selling for), save the rest to reprocesses down to minerals then sell the minerals. Train the Refining skill(it is under Industry) to level 3 before reprocessing it down.
Skills: Each level of a skill takes significantly more time than the last level. First level might take 7 minutes, second 30 minutes, third a few hours, 4th a day and 5th 4 days. Each level provides the same benefit. For example, each level of the Gunnery skill provides a 2 % bonus to turret rate of fire. It is therefore most efficient to increase your power early to train lots of skills to level 1 or 2. However! many skills have a prerequisite of other skills before you can learn it, and all ships have prerequisite skills before you can fly them, and most modules also have a prerequisite. Planning is key. Find a ship you want to fly, figure out what modules you want in the ship, and learn those skills. This can help:
http://evemon.battleclinic.com/. Remember you can queue skills for up to 24 hours(longer actually since the 24 hours is when the last skill starts training in the queue, it can train past that 24 hours) and that skills train in realtime, whether you are logged in to play or not. Therefore, have a full queue set up before logging.
In rough order of priority(very very very very very rough), you want to increase your capacitor skills(Engineering skills) since that powers your combat abilities. No capacitor, no repairing shield or armor and potentially no firing weapons. These are under Engineering in your skill list. Then defensive skills. Depending on the race of ships you are flying this means either armor(Amar, Gallente and some Minmatar) or shield(Caldari, some Minmatar). Armor skills are under mechanic, shield skills under Engineering. Next priority is weapons. If you are flying Amarr, Gallente or Minmatar, you will probably be using turrets, which are under Gunnery, if you are using Caldari or Minmatar you will probably be using missiles(which are the best for running missions) which is under (surprise!) Missile Launcher Operation, and if you are Gallente, most of your damage done will probably be done by drones, which are under Drones.
Quick guide to the races:
Amarr: They use lasers for weapons and they armor tank. Lasers use capacitors to fire, but can change damage types to better get around resistances and also can effect range and damage dealt quickly. Armor tanking means that you will repair your armor during battle, which is efficiency wise a nice thing, but as armor repair modules have a long cycle time, can be a bit nerve wracking at first. Second fastest ships if I remember right, not the most friendly in terms of new players but not bad.
Caldari: My recommendation for new players. They use mostly missiles for offense, which is the best choice for missions, and take no capacitor to fire. Missiles do not miss, but can be shot down(though this is exceedingly rare). The ships shield tank, which is less efficient than armor tanking but better able to handle spike damage, and there are some neat tricks that can be done(passive shield tanking). Ships are slowest in game IIRC.
Gallente: Next best new player race. Ships armor tank, and use hybrid weapons and drones. Drones are incredibly powerful and once launched will just about fight for you without much interaction though are better with guidance.
Minmatar: least new player friendly. Use projectile weapons and missiles. Projectile weapons are nice in that they can hit at a very long range and by changing ammo can do damage across a range of resistance types. The problem is that you also use missiles, requiring training in an entirely different area, meaning it takes awhile to become effective at either. Some Minmatar ships armor tank, some shield tank, so again, you have to train in two different areas to be effective. On the plus side, Minmatar ships are the fastest in the game.
See next post for links that will help you.