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Oculus Rift: Changing The VR Landscape At CES 2013

Black Dog

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[h=1]Oculus Rift: Changing The VR Landscape At CES 2013[/h]

The way we experience PC [FONT=inherit !important][FONT=inherit !important]gaming[/FONT] hasn't really changed. Ever. Yes, the hardware is faster. New genres are available. And the screens we look at larger, thinner, and sometimes even able to facilitate stereoscopy. Regardless of your favorite title, you sit down in front of a monitor to play it.[/FONT]
For those of us who dream about the future of gaming and [FONT=inherit !important][FONT=inherit !important]virtual [FONT=inherit !important]reality[/FONT][/FONT], this is far from ideal. Don't get us wrong, we have plenty of fun gaming today. But many of us have waited for a more immersive experience for years. More than 25 years have passed since we first saw the holodeck on Star Trek, and the Matrixcame out 13 years ago. It's nice that 3D-capable displays are [FONT=inherit !important][FONT=inherit !important]mainstream[/FONT][/FONT] now, but 3D is only one component of augmented reality.[/FONT]
[FONT=Verdana, Tahoma, Nimbus Sans L, arial, sans-serif]In order to get virtual reality working, the technology needs to convince your senses that they're [/FONT]part [FONT=Verdana, Tahoma, Nimbus Sans L, arial, sans-serif]of the game. Your field of vision needs to change with the orientation of your head, so impeccable tracking is a must. The display's edges can't be distracting, or the suspension of disbelief is shattered. The hardware can’t be too heavy; your body needs to support it without discomfort. And it all has to work without lag, perfectly. Otherwise, you'll never believe it and we'd end up looking forward to another generation, another day.
- [/FONT][URL="The way we experience PC gaming hasn't really changed. Ever. Yes, the hardware is faster. New genres are available. And the screens we look at larger, thinner, and sometimes even able to facilitate stereoscopy. Regardless of your favorite title, you sit down in front of a monitor to play it. For those of us who dream about the future of gaming and virtual reality, this is far from ideal. Don't get us wrong, we have plenty of fun gaming today. But many of us have waited for a more immersive experience for years. More than 25 years have passed since we first saw the holodeck on Star Trek, and the Matrix came out 13 years ago. It's nice that 3D-capable displays are mainstream now, but 3D is only one component of augmented reality. In order to get virtual reality working, the technology needs to convince your senses that they're part of the game. Your field of vision needs to change with the orientation of your head, so impeccable tracking is a must. The display's edges can't be distracting, or the suspension of disbelief is shattered. The hardware can’t be too heavy; your body needs to support it without discomfort. And it all has to work without lag, perfectly. Otherwise, you'll never believe it and we'd end up looking forward to another generation, another day." - http://www.tomshardware.com/

Oh I will have this the day it comes out. I have been waiting a long time.

Don't know why the link to Tom's Hardware is not working?
 
Last edited:
The reason the link is not working is because it actually looks like this:

http://"The way we experience PC gaming hasn't really changed. Ever. Yes, the hardware is faster. New genres are available. And the screens we look at larger, thinner, and sometimes even able to facilitate stereoscopy. Regardless of your favorite title, you sit down in front of a monitor to play it. For those of us who dream about the future of gaming and virtual reality, this is far from ideal. Don't get us wrong, we have plenty of fun gaming today. But many of us have waited for a more immersive experience for years. More than 25 years have passed since we first saw the holodeck on Star Trek, and the Matrix came out 13 years ago. It's nice that 3D-capable displays are mainstream now, but 3D is only one component of augmented reality. In order to get virtual reality working, the technology needs to convince your senses that they're part of the game. Your field of vision needs to change with the orientation of your head, so impeccable tracking is a must. The display's edges can't be distracting, or the suspension of disbelief is shattered. The hardware can’t be too heavy; your body needs to support it without discomfort. And it all has to work without lag, perfectly. Otherwise, you'll never believe it and we'd end up looking forward to another generation, another day." - [url

But, yeah...this Oculus Rift will be one amazing piece of hardware when it comes out.
 
Very exciting technology, can't wait to see further applications of this kind of tech.
 
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