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I played this one game for Nintendo DS called Galactrix. It's a variant of the Puzzle Quest series in which you have to line up colored boxes on the screen to defeat your opponents.
This version is nucking futs I tell you. It's one of those kinds of games where the developers CLEARLY didn't think putting the game on default Hard Mode would be a bad idea. Oh, and it's also one of those EXTREMELY "sacky," luck-based games.
As the review says, No one in Space can hear you Scream.
Puzzle Quest: Galactrix Review for DS: In space, no one can hear you scream in frustration. - GameFAQs
They had a damned fine, creative concept... but they nucked it up when they made it too difficult, too bland, too random, and too redundant. Just IMAGINE if Square Enix got their hands on this game's development instead. :shock:
What's your worst game you've ever played?
This version is nucking futs I tell you. It's one of those kinds of games where the developers CLEARLY didn't think putting the game on default Hard Mode would be a bad idea. Oh, and it's also one of those EXTREMELY "sacky," luck-based games.
As the review says, No one in Space can hear you Scream.
Puzzle Quest: Galactrix Review for DS: In space, no one can hear you scream in frustration. - GameFAQs
Battles are unavoidable too, but there are far fewer of them this time around. You would think that'd be a shame, but the battles in Galactrix are horrifically castrated compared to the original PQ. Battles still adhere to the same basic idea as they did in Warlords, with some interesting changes. The biggest differences are the shield system and the way the gems work. Each ship's health is comprised of their hull and shields. Hull damage is permanent, and the goal is to bring the opponents down to zero. Shield energy can be replenished... Both through skills or combining blue gems. As for the rest of the gems, Intel is used as experience points, while Red , Yellow, Green and Purple gems are used to initiate special skills. Mine gems work like skulls in the first game, only now they're numbered with specific amounts of damage. In some ways these changes have made the game more interesting. For example, the new shield system allows for more defensive plays than before. Unfortunately the changes have also brought about a lot of kinks. Enemies tend to enjoy abusing the shield system, and are equipped with items that replenish shield without sacrificing turns. It's also extremely disappointing how much is based on luck. You can fight an enemy the same level as yourself and take 40 attempts to kill him. By the same token, you can dispatch an enemy 10 levels above you relatively easy simply because his equipment sucks. The difficulty level is extremely unbalanced. It doesn't help that gem entries are still incredibly random, and both you an your opponent can simply trip into some incredible combos resulting in both massive damage and gem hoarding... And for no other reason than "it happens".
They had a damned fine, creative concept... but they nucked it up when they made it too difficult, too bland, too random, and too redundant. Just IMAGINE if Square Enix got their hands on this game's development instead. :shock:
What's your worst game you've ever played?