Ben K.
DP Veteran
- Joined
- May 2, 2010
- Messages
- 4,717
- Reaction score
- 1,981
- Location
- Dublin, Ireland
- Gender
- Male
- Political Leaning
- Undisclosed
Plus I absolutely despise the "LONG = GOOD" notion.
Give me a tightly pulled together, engaging, interesting game over a lengthy, grandiose, but slowly repetitive one every day of the week. I love me my RPG's, but even I recognize that often times they've got to the point that they grow soooo long that I can find myeslf being bored and moving onto the new thing.
Portal had a really neat play style, a wonderful take on puzzle gaming merging into a quasi FPS feel, wonderful writing, and engaging mesh of game play and story. The length of it actually helped the game in my mind, allowing it not to get stale prior to completion while at the same time giving you a continual feeling of moving forward that made you compelled to continue to play.
The dichotomy isn't between a couple of hours and a 100 hour grind quest. Question is how a game that is lauded for a mechanic that you admit would feel bloated and repetitive if pushed beyond a couple hours is consided one of the best ever.
It's a good pack in with orange box and that's all.