• This is a political forum that is non-biased/non-partisan and treats every person's position on topics equally. This debate forum is not aligned to any political party. In today's politics, many ideas are split between and even within all the political parties. Often we find ourselves agreeing on one platform but some topics break our mold. We are here to discuss them in a civil political debate. If this is your first visit to our political forums, be sure to check out the RULES. Registering for debate politics is necessary before posting. Register today to participate - it's free!

Secret World Not to shabby

lpast

DP Veteran
Joined
Mar 18, 2011
Messages
13,663
Reaction score
4,633
Location
Fla
Gender
Male
Political Leaning
Independent
Ive been playing Secret world...its not bad, I like the movement, Im still learning and the learning curves isnt overwhelming the old man so it would be a piece of cake for you guys. Theres a story and you follow the story..I tried all three races available and illuminati..Dragons, Templars they each have a story line that blends into the game...I like illuminati so far the best.
Its a beta weekend and theres lots of bugs, crashs...I have till sunday to play
 
I really want to try this. A friend of mine had extra keys to give out with his beta spot. Do you have one?
 
I really want to try this. A friend of mine had extra keys to give out with his beta spot. Do you have one?

No sorry, I got my single key through Nvidia, I guess if you were subscribed to nvidias news letter you got one...I stress I assume thats why they sent me one via email. No extras though :(
The game is ok, I like it...but the bugs and crashs are pissing me off...theres way to many...but it is beta
 
Game has suddenly got harder, you dont want to die. The distance to rez and run back is insane at least at this first rez point
 
Games alot of fun...So far I havent been able to see if they have a UI adjuster to make things bigger on screen for old mans eyes...It has a skills wheel that im still trying to figure out and you have buy your skills from a skill page...but you have to have skill points to do that and Im not sure how you make the most skill points...Ive done alot of missions already.
I admit im on the slower side of learning game abilities...and if theres no web sites to go to a read then im even slower...lol...I do figure it out eventually.
 
Really good game...Ive decided to buy it...Ive changed from liking the illuminati to liking the templars...they are both basically the same once your past the start and initial story line...but theres enough separation in the beginning to decide I liked it better...

Illuminati..start in NYC....Templars...in London and dragons in Tokyo.

There are no levels there are over 500 skills that you can aquire and theres an ability wheel, you can say talent wheel...you can make your player whatever you want it to be...swords, fistweapon melee, or shotgun, assault rifle, dual pistol ranged weapons or Magic....Oh there is tons of stuff to kill right from the very start...the action is nonstop. This game is not real easy mode and its not designed for real young kids...theres alot of bag language F word MF word and some sex talk...theres even a sorta gay sex scene in the starting story of the dragon faction.

Im still learning...Im not the quickest game learner...heh
 
Last edited:
No one seems interested so this will be my last post...its a good game, full of action and great environment and graphics. Ive changed my mind however about buying it right now. Its two weeks from release and they have alot of work to do. Things that arent working right and outright bugs. I dont see how they can get it all right in two weeks, they may do themselves better and set the release date back and not rush it.
I stress I feel its a good game, I had alot of fun playing it...more than...Aion, rift and Tera that I purchased too soon and was disappointed
 
Game has suddenly got harder, you dont want to die. The distance to rez and run back is insane at least at this first rez point

Hahah, that was like FF XI. You bound to a crystal (usually in a major city), if you died and there was no White Mage near by to rez, you would have to respawn at the crystal and make your way back to the zone you were camping in. You also lost XP for dying, a White Mage could rez you and decrease the amount of penalty (another reason why people would spam zone chat with "can a WH come and rez group at [location]".

That game was a lot of fun and a lot of frustration.
 
Hahah, that was like FF XI. You bound to a crystal (usually in a major city), if you died and there was no White Mage near by to rez, you would have to respawn at the crystal and make your way back to the zone you were camping in. You also lost XP for dying, a White Mage could rez you and decrease the amount of penalty (another reason why people would spam zone chat with "can a WH come and rez group at [location]".

That game was a lot of fun and a lot of frustration.

Since I posted that they fixed it...there are updated rez spots...when you locate them...evidently others complained on the forum about it and they said there were other spawns close and closer to where you are...but you have to find them....then they realized they werent all showing and they did fix it...
 
Since I posted that they fixed it...there are updated rez spots...when you locate them...evidently others complained on the forum about it and they said there were other spawns close and closer to where you are...but you have to find them....then they realized they werent all showing and they did fix it...

Yeah, with beta there are always a lot of problems. I just remember that dang FF XI back in the day. Loved the game, but you pretty much couldn't solo and most people leveled by finding a group and going to a zone and endlessly grinding mobs for levels. Some of it was fun, the combat was rather involved and I liked that. Couldn't make gil, don't know how people did in that game. I even tried just farming crystals, but you'd have to log on at odd times during the day so you could harvest during the correct moon cycle (the "day" in FF XI wasn't 24 hours like a lot of games now, I forget the ratio but there were world clocks on sites to let you know what "time" it was in your server compared to the actual time).

I don't know, my guild on Star Wars fell apart because the game wasn't exactly challenging and now I'm inbetween MMOGs, maybe I should keep it that way for a bit.
 
This game has a different approach, the quests arent in order. You can only have 3 quests in your log and you take quests from anywhere and when you complete a quest you dont have to run back to the quest giver. Theres a send a report function, you click it and end the quest and claim your reward. They say on the forum every quest you finish, will have another quest available within 50 meters of where you are. I found that to be true but a couple of times i had to search for it.
I like the game...and I will buy it eventually...theres another beta weekend next week all pvp...you get to try the battlegrounds. After that I will decide either to pre order or wait.
 
I hope you keep us updated on this as it looks pretty cool.
 
I hope you keep us updated on this as it looks pretty cool.

It is...the first main area where all the factions converge and basically do the same thing is Kingston a town besieged in New England, you travel the under earth, it has a name but I cant recall it right now, and that takes you too portals that go to other areas. Kingston is spooky and overun by dead cultists and monsters...its really well done in my opinion. The game fully utilizes Direct X 11 and it of course is backward compatible to 9 at least.
Im not positive but I believe there is 6 factions...ive only seen 3. The movement is like wow meaning same Kb mouse setup and its customizable...there are some things that are LACKING I dont want to give the impression this game is perfect. The GUI is customizable through written commands...supposedly they are working on GUI scale slider...I cannot get the commands to work for me to increase the font size...Im having a tough squinty time trying to read tool tips etc. The chat window needs work its too damn small and transluscent and the scaler for opaqueness isnt working...plus again its too small.
Im a real slow learner in games, I know theres alot of things im missing in the interface binds and controls...
The story behind the game is cool...its set in modern world with ancient undertones...neat really...the graphics are good and the questing is unique and I got more endeared to it as I played it...it seems as if you can grind if you want but theres no need.
There is no levels...there are 540 skills that you can buy with skill points and gold...there is a ability wheel, that I havent figured out yet...but from what ive read on the forum not many if any have yet. Havnt gotten far enough in beta to really get into it.
Theres ranged weapons...and magic and melee you can be what you want with any faction...I like that...Ill let ya know how the pvp goes...thats my thing for endgame...I read a review by a group of I dont know if you would call them experts but the lead was a reviewer...they loved the dungeon they played...
There are cabals...which are guilds and clans...but of course no one is setting any up its still beta
 
This game gets more impressive as I get further into the game and lore. This game is going to be a hit I believe and will put a dent in other MMORPHs.
This game is not easy, you have to think and you will get stuck. Theres riddles and puzzles that you have to figure out before you can move foreward...for example. Icons and glyphs that you have to pick up and put in specificl slots in the right order, they give you a hint book.

That might say....You need to find Balance....that would be the ying and yang glyph you picked up.
The Fire rages .....that would be the phoenix glyph you picked up....just to give you an idea.

Theres an ingame browser to google...heh...they expect alot of stumped players....Ive been stumped twice for several minutes before I figured it out...I am stumped now and damn good stumped lol...I had to get away for a few minutes clear my head...then Ill go back.
Redress this game is made for you...your a thinker...plus theres alot of action.
 
Ive been playing Secret world...its not bad, I like the movement, Im still learning and the learning curves isnt overwhelming the old man so it would be a piece of cake for you guys. Theres a story and you follow the story..I tried all three races available and illuminati..Dragons, Templars they each have a story line that blends into the game...I like illuminati so far the best.
Its a beta weekend and theres lots of bugs, crashs...I have till sunday to play

Illuminati, Templars, and Ancient Aliens who genetically altered humans would be better.

friendship-is-magic-because-of-ancient-aliens-hYZk2B.jpg
 
I had not been following the game's development, but a friend had signed up for beta and passed me a friend code, so I'm trying it this weekend.

I started a Templar character, and so far it's quite cool - the semi-creepy/dark style is an interesting change. And that world tree transport bit was cool.
 
I had not been following the game's development, but a friend had signed up for beta and passed me a friend code, so I'm trying it this weekend.

I started a Templar character, and so far it's quite cool - the semi-creepy/dark style is an interesting change. And that world tree transport bit was cool.


Thats the underworld tree...thats what takes you to all the different zones as you finish one...thats why they gave you the hearth stone to take you back there.
You must still be in Kingsmouth....Ive moved on to the savage coast and its even better...but the game gets harder...theres some tough riddles and puzzles...but if I could figure them out eventually anyone can...I was stuck for about 45 minutes on one...Im stuck on the last phase of a quest line...its just way to tough for me to solo...ive been waiting for someone to come along that needs it also...to group.
The more I play this the more I like it..
 
I've found the game somewhat enjoyable. For a MMOG though, probably not my thing.
 
Thats the underworld tree...thats what takes you to all the different zones as you finish one...thats why they gave you the hearth stone to take you back there.
You must still be in Kingsmouth....Ive moved on to the savage coast and its even better...but the game gets harder...theres some tough riddles and puzzles...but if I could figure them out eventually anyone can...I was stuck for about 45 minutes on one...Im stuck on the last phase of a quest line...its just way to tough for me to solo...ive been waiting for someone to come along that needs it also...to group.
The more I play this the more I like it..
Well I've had to work this weekend, so I only have limited time - I started one character in each faction to get a feel for the story of each.
 
Well I've had to work this weekend, so I only have limited time - I started one character in each faction to get a feel for the story of each.

I did the same...I found the game got alot more fun after about 6 hrs or so of play. I did two beta weekends. The first time you play its a bit confusing and you need to get to know how to do a few things. Everyone seemed unanimous on that on the forum.
I believe they raised it to 6 quests lines that you can have...but you can only do one at a time...if you start one then start another the other goes on CD and its a long CD.
The first time you play you may forget to put your skill points and buy abilities and craft armor...if you dont as you move forward the npcs and other players will eat you alive...there is no world pvp...so far...so your not having to pvp as well as pve...it would be waaay to difficult for that in this game.
Considering it was beta the game played very well for me...the biggest detriment to me liking a game is the movement of my character..and this game has great movement...same kb mouse setup as wow.
Another big PLUS is that you can fire while moving, you do not have to fire or strike standing still....the game has alot of potential its the best ive found in a long time...of course thats just my opinion. This game makes you THINK...you have to figure out puzzles and riddles to open doors etc...I find it fun
 
There were some things I like about the game for sure. The puzzles and riddles where pretty good except that not everything was in game. There was some expectation of solving these things with like Google essentially, and that was a bit on the weak side. But the inclusion of puzzles and riddles was nice for a change.

There’s lots of power in the crafting system, lots of customization and things of that nature….if you can figure out how it works. To be honest, I didn’t even know there was a real crafting system till Sunday and then it took me awhile to figure out how it works. While it is beta, for release they’re going to actually have to explain it. The game does become excessively gear based. There are no classes, which is kinda cool, and everything is based off of skill selection and gear. So you really have to be on the ball with crafting else you’ll find yourself in a world of hurt. While there is a lot of flexibility with the crafting system, it is very complicated and clunky. Lots of potential, don’t know if it will be pulled off.

The no classes thing was pretty cool. The ability to switch around your gear and skills is pretty nice too. There is a lot of flexibility and option in setup. There will become cookies, however, even in this game. Particularly in games with lots of options, there is one that will have the slightest of edges and gamers will figure it out and most people will adopt it. Still, pretty cool. I felt that my first choices for skill points were all “forced” lets say. I added one to blood damage, but then I started finding gear that I needed to have points to equip, so those had to go in first, then I had to take a second weapon and needed a skill to use it, so I didn’t get to focus on the blood tree as I wanted to till a bit later. But that was alright. I was impressed with the classless system and can see a lot of fun in that.

Combat….it can suck my balls. The casting on the fly thing….pretty handy. The requirement that you have to be running around all the god damned time while casting and trying to actively dodge and blah blah blah; kiss the whitest part of my ass! Macros were not existent, key bindings mostly not that useful. I couldn’t bind Shift+ my mouse buttons. I could shift + other keys; but it wouldn’t always work. For instance, I tried to bind a few action buttons to shift+q and shift+e. You have to run around a lot (and I took a caster, so yeah….you have to run around a lot), and since I couldn’t bind any more than 3 to my mouse for some reason, I still wanted the keys close by. But those bindings didn’t work. Meaning if I was holding down shift and hit Q or E, it would strafe the normal way Q and E do. For a game with such customizability, they need to work on their bindings and macros. I really did not care much for the combat.

OK, so the game is called Secret World, right? So why in the entire beta did I only fight zombies? WTF is up with that? There was no PvP in the open beta, which is fine I actually can’t stand PvP…but how about a bit of secret world type ****? I’m as big a fan of shooting zombies as the next guy, but several hours of it from a game I was expecting to be a bit more than standard zombie shooter is maybe a bit too much. Missions were in general fine, some pretty entertaining. I felt that there were so many in that starting area that I couldn’t really get to the next area. I had spent all weekend almost entirely in that first area of zombie killing and that was it. I still didn’t finish all the quest lines in there. I see where they were going with the limited number of quests you could accept, but it did get annoying funning across quests that you couldn’t pick up because you were already running a story quest or whatever; so you have to make note to come back and pick it up. Even more infuriating, and something that seemed rather common was that quests you could only do one at a time would often send you back to the same area you were just in. If you could have multiple quests, you could clean up the area without all the repetitive back and forth.

Character models are limited and rather generic. Jumping around and such…I don’t know, felt off. Lots of cool stuff with the game, but a lot of distractions too. Some stuff while cool was needlessly complicated which normally isn’t terrible, but it was also not explained so it made it real tough. Overall for a MMOG, not my cup of tea. I think the story line could be cool for a single player game. I haven’t heard much about instances and dungeons and I didn’t really get a chance to try them out; but I can’t see end game longevity for this game. Neat concept though, maybe some of the better ideas can find their way into another MMOG in the future.
 
There is a crafting guide on the forums....you dont have to run around if you dont want to in combat..I dont most of the time...sometimes you have too...no different than wow except you cant shoot or hit while moving....there as pvp and dungeons available this weekend...all the battlegrounds were open.
Let me ask you this...did you take any of the questlines that brought you underground to tunnels...where you had to do a puzzle with glyphs and artifacts to open the doors ? I did 3 questlines like that and it was alot of fun. You only fought zombies because thats the quests you took...there are quests EVERYWHERE you go damn near.
There will be alot more character individualization they said on the forums...you really need to go read the forum...not all content was available on the betas...there will be stuff you havent seen.
I said from the beginning there was a learning curve....In the end thought not all games are for everyone...I thought overall it was a good game
 
Yeah, I did those underground levels. I don't know, the "puzzles" for that weren't very challenging at all...in fact that were rather straight forward. The most difficult ones were the ones where the answer was not in game. Like the favorite composer of that doctor dude. It gave you hints that if you plugged into Google would poo out the right answer. The code for the hidden keypad was what I would say is a good idea for a puzzle because the answer was in game and you just had to look for it. That was fun.

There are some good things in the game. Crafting, as I said, is very versatile and flexible, though overly complicated in some cases. While I know that not everything is in a beta, I think the base selection models for character customization is a little sparse. I like how Rift did their character customization.

Running around was indeed necessary for combat. Particularly caster class. I had been leveling Blood and it was pretty decent. You could take on a pack of lesser enemies without much difficulty, but anything bigger and you had to be running all over the place. Added into it, there was an overall lack of status effect type spells which I think would be necessary in this game for caster solo. I had one on a long CD that would stun, and it was necessary for big guys. A lot of times I found myself just running for the hills because as a caster I couldn't take much of a beating and in order to cast you have to have LoS. So if you needed to move, you had to always point at the enemy if you want to cast. If you had to get away, you just had to turn tail and run; spamming the shield spell. Given the crowded nature of the mobs, excessive movement could be annoying. The macros and key binding thing were pretty annoying too.

There is a rather steep learning curve, mostly aimed around how you will entangle your skills and such. I'm not sure you can play as a pure caster, perhaps in a group. The game was enjoyable for short term; but as I said I don't see the longevity in it. Longevity is really going to be set by hardcore gamers and raiding and PvP end game content. It's an interesting premise, I hope to see some of its ideals adopted in future MMOGs
 
Yeah, I did those underground levels. I don't know, the "puzzles" for that weren't very challenging at all...in fact that were rather straight forward. The most difficult ones were the ones where the answer was not in game. Like the favorite composer of that doctor dude. It gave you hints that if you plugged into Google would poo out the right answer. The code for the hidden keypad was what I would say is a good idea for a puzzle because the answer was in game and you just had to look for it. That was fun.

There are some good things in the game. Crafting, as I said, is very versatile and flexible, though overly complicated in some cases. While I know that not everything is in a beta, I think the base selection models for character customization is a little sparse. I like how Rift did their character customization.

Running around was indeed necessary for combat. Particularly caster class. I had been leveling Blood and it was pretty decent. You could take on a pack of lesser enemies without much difficulty, but anything bigger and you had to be running all over the place. Added into it, there was an overall lack of status effect type spells which I think would be necessary in this game for caster solo. I had one on a long CD that would stun, and it was necessary for big guys. A lot of times I found myself just running for the hills because as a caster I couldn't take much of a beating and in order to cast you have to have LoS. So if you needed to move, you had to always point at the enemy if you want to cast. If you had to get away, you just had to turn tail and run; spamming the shield spell. Given the crowded nature of the mobs, excessive movement could be annoying. The macros and key binding thing were pretty annoying too.

There is a rather steep learning curve, mostly aimed around how you will entangle your skills and such. I'm not sure you can play as a pure caster, perhaps in a group. The game was enjoyable for short term; but as I said I don't see the longevity in it. Longevity is really going to be set by hardcore gamers and raiding and PvP end game content. It's an interesting premise, I hope to see some of its ideals adopted in future MMOGs

You do know that you can have two weapon specializations and fire them both at the same time...For example you could be blood caster and have an assault rifle...or blood and Swords or blood and pistols right ?

I dont see how you can say there are not enough caster spells when theres over 540 skills in the game...you prolly only got to 10.
Im an elemental caster...and assault rifle...I havent used the assault rifle much I wanst interested in that in the beta...I wanted to "FEEL" the game...and I liked it.
The puzzle about the composer was not easy it was very difficult...most people couldnt know the answer to that...the first beta I played guys that didntk now about the ingame browser were begging for the answer so they cou ld move on...like you said if you just googled you got the answer...but not through the Funcom site...I got it off of an information site...

Like I said ikari games are games..and what I like you may hate...its all up to individual taste :)
 
You do know that you can have two weapon specializations and fire them both at the same time...For example you could be blood caster and have an assault rifle...or blood and Swords or blood and pistols right ?

Yeah I did. Believe it or not, I'm not a total idiot. I went with Blood/Shotgun for long range/short range coverage; but I found myself not really using my shotgun too much as i wanted to see what the higher levels of Blood would yield. I like trying to play a pure caster role.

I dont see how you can say there are not enough caster spells when theres over 540 skills in the game...you prolly only got to 10.

I got into the upper tier for Blood. I'm not saying there weren't enough "spells", there were lots of spells. There was one with a status effect for stun which was nice. But if you want to go pure caster in a game built around mobility, then you need to have a couple status effect spells that will stun or slow so that you can get some ground between you and the mob. There were plenty of moderate damage one hits, a few that did DoTs, one that was a larger damage spell (which was also the one that stunned), etc. I was trying to push up to see if I could get maybe some near one shot type of spells (which are always good for glass cannons) and some others. But there wasn't enough time to push that far.

All in all, with a game as dynamic and flexible as Secret World, one weekend isn't really enough to fully get a feel for the game or understand how X, Y, and Z work together, nor was that the intent. The intent to to find bugs and get as much smoothed out as possible before launch. So while I went caster mode, there were perhaps combinations I didn't get to try out that would have made it a bit easier.

The puzzle about the composer was not easy it was very difficult...most people couldnt know the answer to that...the first beta I played guys that didntk now about the ingame browser were begging for the answer so they cou ld move on...like you said if you just googled you got the answer...but not through the Funcom site...I got it off of an information site...

I didn't say the composer one was easy, in fact I said it was the most difficult one I had come across and the reason for that is the answer is not in game. Some people may have known the composer off hand, but most people would have to look it up. And for that...it's not so much "puzzle" anymore as much as it is "looking something up on Google". Like I said, the puzzle I liked the most was the code for the hidden key pad. It was the favorite song of the priest, and that answer could be found in game by looking around the Church. The puzzle I said was exceedingly easy was the glyph one in the tunnels. That one was absolutely no challenge.

The one where you had to deactivate traps was pretty neat. A bit of platforming and pattern recognition, which is always welcomed.

Like I said ikari games are games..and what I like you may hate...its all up to individual taste :)

I know this too. My only point is that in my experience with MMOGs, which is sadly quite extensive, I don't know how long the game can last. It didn't feel like there was enough there to really do end game progression and raiding; which is what keeps a lot of MMOGs sustained long term. It was one of the failures of SWTOR in fact.
 
Back
Top Bottom