Matt Foley
Death2Globalists
- Joined
- Dec 28, 2011
- Messages
- 5,574
- Reaction score
- 641
- Location
- ExecuteTheTraitors
- Political Leaning
- Other
If you played Diablo 2 and had high expectations, warning, don't buy Diablo 3.
If you played Diablo 2 and had low expectations, warning, it's worse than you thought.
If you never played Diablo, and have zero expectations, you might like it.
It's worse than I thought. I occasionally read the development forums here and there for the last 6 months:
-"Potion cooldowns", meh, well I guess I'll try it anyways.
-"Skill cooldowns", meh, well I guess I'll try it anyways.
-"Characters look a little cartoony", meh, well I guess I'll try it anyways.
-"An auction house using real money", meh, well I guess I'll try it anyways.
-"Drops aren't so great", meh, well I guess I'll try it anyways.
-"It's too linear", meh, well I guess I'll try it anyways.
Here's what I didn't read about:
-Battlenet consists of about 10 chat channels, and a join multiplayer game button. You hit the button and then pick the "quest" you are on, and soon you're in the game with 1 other random player on the same "quest". It's exactly like WOW, sitting in a town, and clicking on the dungeon que, except you don't end up in a group with 5 players, you end up in a group with 1 other player. Nobody else joins, and if you quit you lose all your "quest" progress up till the next waypoint. You can't join any game that's out of your "level range", you can't create a game that's out of your "level range".
I'm guessing Blizzard intentionally discouraged players from joining multiplayer games so they can go cheap on their bandwidth costs. Same reason they reduced the number of possible pets from 50+ with a necro to what is it? 5? They went cheap on their bandwidth cost and server cost. It's not streamlining, it's corporate penny pinching.
-Boss Mechanics are exactly like WOW. They have stupid pet tricks, insta-death tricks, you have to follow a certain pattern to win, and if you die someone has to res you or else you cannot re-enter the instance within the instance.
-There is no increased experience point gain in multiplayer games.
-Loot is split up between all the players in the game, so if only one guy is doing the work while the other is sitting in town, you cannot gain more experience, you cannot gain more loot.
-Stat/DPS Elitism from WOW is here. Back in Diablo 2 you wanted more players to join because it meant more experience and drops for you. Somehow, someway, nobody knows how they did it, but Blizzard removed that incentive to want max numbers of players in a game. Maybe it has something to do with Bnet setup, maybe it has something to do with a max 4 player game even though you never join one in Bnet it's always a 2 player game, maybe it has something to do with the Boss Mechanics, maybe because there is no increase in experience points in multiplayer games, maybe it is the new loot system, maybe it's a combination of all 5, I dunno. But one thing is for sure, Stat/DPS Elitism is here now, and it sucks balls.
If you played Diablo 2 and had low expectations, warning, it's worse than you thought.
If you never played Diablo, and have zero expectations, you might like it.
It's worse than I thought. I occasionally read the development forums here and there for the last 6 months:
-"Potion cooldowns", meh, well I guess I'll try it anyways.
-"Skill cooldowns", meh, well I guess I'll try it anyways.
-"Characters look a little cartoony", meh, well I guess I'll try it anyways.
-"An auction house using real money", meh, well I guess I'll try it anyways.
-"Drops aren't so great", meh, well I guess I'll try it anyways.
-"It's too linear", meh, well I guess I'll try it anyways.
Here's what I didn't read about:
-Battlenet consists of about 10 chat channels, and a join multiplayer game button. You hit the button and then pick the "quest" you are on, and soon you're in the game with 1 other random player on the same "quest". It's exactly like WOW, sitting in a town, and clicking on the dungeon que, except you don't end up in a group with 5 players, you end up in a group with 1 other player. Nobody else joins, and if you quit you lose all your "quest" progress up till the next waypoint. You can't join any game that's out of your "level range", you can't create a game that's out of your "level range".
I'm guessing Blizzard intentionally discouraged players from joining multiplayer games so they can go cheap on their bandwidth costs. Same reason they reduced the number of possible pets from 50+ with a necro to what is it? 5? They went cheap on their bandwidth cost and server cost. It's not streamlining, it's corporate penny pinching.
-Boss Mechanics are exactly like WOW. They have stupid pet tricks, insta-death tricks, you have to follow a certain pattern to win, and if you die someone has to res you or else you cannot re-enter the instance within the instance.
-There is no increased experience point gain in multiplayer games.
-Loot is split up between all the players in the game, so if only one guy is doing the work while the other is sitting in town, you cannot gain more experience, you cannot gain more loot.
-Stat/DPS Elitism from WOW is here. Back in Diablo 2 you wanted more players to join because it meant more experience and drops for you. Somehow, someway, nobody knows how they did it, but Blizzard removed that incentive to want max numbers of players in a game. Maybe it has something to do with Bnet setup, maybe it has something to do with a max 4 player game even though you never join one in Bnet it's always a 2 player game, maybe it has something to do with the Boss Mechanics, maybe because there is no increase in experience points in multiplayer games, maybe it is the new loot system, maybe it's a combination of all 5, I dunno. But one thing is for sure, Stat/DPS Elitism is here now, and it sucks balls.
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